I’ve been trying to get good shots of all the ruins maps but they’re affected more significantly by lack of backgrounds or lack missing parts to the sides/rears of the scenery in a larger way than earlier maps in the game.
I’ve got a theory that later maps were produced at greater speed compared to earlier maps in the game, leading to more corner cutting. This is really noticeable when you consider Tenet Garden having a proper entrance to Tenet Church, and the same for the Crystal Mines having a really nicely designed entrance, while later maps and major locations have not had similar thought towards their placement and the player immersion in the world.
It’s just a theory though.