Before i quit this game, i want to make useful retribution to the community!
Guys, please help me fill each ART review below, based on your own experience. I will edit my post regularly
Archer
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Appraiser Blindside: Focus
Changes the Overheat of [Blindside] to 1, and changes it to a [Fire] property attack that can be channeled for 2 seconds. Inflicts the [Expose Weakness] debuff on enemies that causes them to take 30% more damage from critical strikes
Pretty good if you want to get the most out of appraiserâs debuffing. It just adds to the typical debuff from blindside. The 2-second channel doesnât turn the skill into a DoT or spread out the damage though - it all happens at the beginning and youâre just stuck in an animation for 2 seconds as some sort of penalty-kaizaxl -
Archer Leap: Dexterity
Reduces the cooldown of [Leap] by 5 seconds. Increases Movement Speed by 10-20 for 3 seconds after using [Leap]
Really helps for moving around (if you do not get rubberbanded too often, which imo became better recently even with my lvl 4 Leap I am using)- Cless_Alvein -
Cannoneer Sweeping Cannon: Siege Shot
[Sweeping Cannon] deals 50% more damage to Boss monsters, and instantly destroys enemy [Installations]. Does not destroy Territory Wars installations
Pretty straightforward, worth noting tho : It does destroy your ALLIES Icewalls too, might be bugged idk -zorgadoth -
Falconer Hanging Shot: Dodge
When using [Hanging Shot], your hawk will rescue you from an emergency, providing you temporary invincibility and decreasing damage taken by 30% for 5 seconds after [Hanging Shot] ends
The idea is nice but 90% of the time the falcon is far away and doesnât work and the worst part is a huge message appears in the center of the screen and you canât see what happen for several seconds u_u -merrieta01 -
Fletcher Magic Arrow: Ember
Changes [Magic Arrow] to fire directly at enemies. When the target inflicted with [Magic Arrow] dies, the debuff is transferred to enemies within a range of 100 one time. The duration and damage interval of [Magic Arrow] is the same as the default skill, and the duration of the debuff upon transferring to new targets is [Current Duration] + 5 seconds
This art seems to vary in usefulness depending on the situation, though I end up just using it everywhere out of laziness. When you have a choke point and are fighting weaker enemies (think lower stages of a CM) you probably want to keep the original magic arrow because many monsters will walk through the ground DoT. But against tougher enemies youâd probably be able to spread the DoT to more targets with the art, improving your overall damage. Against mobile bosses this is undoubtedly more DPS than the original magic arrow. I get the feeling this version of magic arrow doesnât silence, but I need to play around with it more to be sure -kaizaxl -
Matross Crouching Strike: Lightning
Adds the [Lightning] property to Crouching Strike. In addition, after using the skill, the [Swiftness] buff is applied to you for 10 seconds, causing all Matross skill attacks to multi-hit 1-2 times
your damage with Matross skill can now doubling or tripling. A core arts to get first -Fengxian -
Mergen Arrow Sprinkle: Barrage
Causes [Arrow Sprinkle] to deal equal damage to all enemies in range The number of hits is changed and damage per hit is increased by 30%
TRAP, animation still show old Arrow Sprinkle, but the damage is worse and removed multihit aspect -
Musketeer Snipe: Conceal
After using [Snipe], your character enters [Stealth] for 5 seconds and your Movement Speed increases by 10
Basically a Cloaking after shooting. A must-have: life-saving art that will get you out of trouble whenever you snipe, or even to chase someone that wasnât killed with the first shot. Also works after Prime and Load -a.minoru.suitsu -
Pied Piper Stegreifspiel: Marschierendeslied/Lied des Weltbaum/Wiegenlied/Dissonanz
[Stegreifspiel] will always trigger [Marschierendeslied/Lied des Weltbaum/Wiegenlied/Dissonanz] upon use
Amazing for pied piper. This art âunlocksâ pied piper from the broken skill builds where you intentionally spec less skills so that Stegreifspiel picks the correct song all the time. With this art you get to have a proper, full piper build and get exactly the song you want out of Stegreifspiel. Likely youâd take either Lied des Weltbaum for more damage (in PvE and sometimes PvP) or Dissonanz (for PvP) so you can stun more often -kaizaxl -
Quarrel Shooter Kneeling Shot: Fortress
[Kneeling Shot] relocates four nearby pavises to form around the caster upon use, granting a shield to the caster that lasts for 15 second. The shield amount is equal to 25% of the caster's maximum HP for each relocated pavise, and after receiving the [Kneeling Shot: Fortress] buff, you cannot receive it again for 30 seconds
I know moving shields isnât that big deal, but the health-shield you get itâs nice when you want to survive some strong attacks or as a reactive method. The downside, you have to quickly tap and untap Kneeling shot since Kneelight shot isnât a good skill lol. -sagevoor
If you use Skia Crossbow ichor with this art, The pavises get teleported, but the ballistas stay where there were⊠Also Kneeling is kinda clunky to use, maybe its just my ping screwing me, but getting off from Kneeling stance often doesnt work. The shield effect is quite nice though -Zeucleio -
Ranger Bounce Shot: Insta-Freeze Arrow
Adds the [Ice] property to [Bounce Shot], freezing the target for 2.5 seconds and inflicting [Slow] on other enemies hit for 7 seconds. Damage increases with a fewer number of targets hit. Damage: ([Maximum Targets] / [Targets Hit]) * 10%
??? -
Ranger Barrage: Perfect Angle
The attack range of the skill is reduced by half, and the damage is increased if only one target is hit. Attack Range: Half of the original arc. Damage Increase: 100%
??? -
Sapper Punji Stake: Instance
[Punji Stake] is now set up immediately, and when it attacks an enemy their movement speed is fixed to 10 for 5 seconds, in addition to increasing the damage they take from the caster by 30%
Still makes mobs bounce around, but itâs a must have with the instant cast and the extra dmg is worth it against bosses. -Cless_Alvein -
Tiger Hunter Tiger Hunter: Bounty Hunter
Damage dealt against boss monsters is increased by +30%
??? -
Wugushi Latent Venom: Enervation
Enemies inflicted with [Latent Venom] have their STR decreased by 3% every 2 seconds, and the caster's STR increases by 5%. The reduction and increase of STR applies only to a maximum of 50% and is dependent on the target's STR at the time buff/debuff is applied
Cast on enemy, gives you +50% of your current total STR. The skill continues ticking even if target is dead.The best archer arts hands down. Solid, constant and reliable- adrian.agulto.rn
Cleric
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Chaplain Visible Talent: In Goddessâ Name
The [Visible Talent] buff no longer accumulates damage. It now causes you to ignore the enemy's block and evasion when attacking, and deal additional damage in proportion to their block and evasion
I didnât test it for too longâŠbut for PvE I think it is totally useless. Monsters have 0 block afaik from databases. Their evasion isnât that big either⊠For the fun part⊠as I saw the additional damage is not even added to SacramentâŠeven tho it is so little it wouldnât make big difference.
So it is most likely supposed to be a PvP attribute. Well⊠if you need a 10 sec no-miss skillâŠhere it is⊠maybe acceptable on exos or somethingâŠbut I donât think ppl would choose Chaplain over other classes just for thisâŠ
In feud some ppl would maybe already know I prefer to try to 1hitKO them⊠even tho actually I can switch on and off the attribute and make that 1 hit not missâŠbut it still depends on cdsâŠetc⊠so situationalâŠ
Overally⊠I think itâs just horrible and thatâs it. xD -Ayalon -
Cleric
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Dievdirbys
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Druid Chortasmata: Healing Garden
[Chortasmata] no longer attacks enemies, and its Skill Factor is added to the skill's Healing Factor
It really good ART for party heal, low CD (only 4 secs left after skill ends) -x_uoxaj -
Exorcist Katadikazo: Flame Spear
Changes the property of [Katadikazo] to [Fire], and after the spear lands, fire remains and deals damage to enemies
Katadikazo is a trap. the FG is 1/10 dm of the 1st hit -lumo.aq -
Inquisitor
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Kabbalist
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Krivis
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Miko Omikuji: Financial Fortune
The chance for [Omikuji] to apply a Great Blessing is increased to 10%, the critical rate bonus is removed, and it has the following effects instead. Great Blessing Buff Duration: 30 minutes. Great Blessing: Increases Looting Chance by 500 and provides a 20% chance of preventing you from losing equipment durability for 1 minute
A total waste of resources. Losing the crit rate bonus is horrible. If you wanted looting chance you should just get a thaumaturge-kaizaxl
The LC buff doesnt dissapear if you switch maps, so you can do multiple CMs after receiving the buff once. Put this Art and a Thaumaturge together, and you can easily reach 4k LC at stage1 of a CM -Zeucleio -
Monk
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Oracle
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Paladin
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Pardoner
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Plague Doctor
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Priest
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Sadhu
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Zealot
Scout
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Ardito Leather Mastery: Plate
While equipped with 4 pieces of [Leather] armor, your Physical Defense is increased by 25% and damage taken is reduced by 5%
NICE boost for survivability, but a little bit expensive at the cost -
Ardito Recupero: Endurance
Removes the HP recovery from [Recupero] and increases the buff duration to 30 seconds. While [Recupero] is active, the Stamina consumption from dashing is reduced by half and the Stamina consumption of Taglio is removed.
GREAT combined with Misrus Dagger for 30 sec infinite Taglio, you just need lv 1 recupero to enjoy this -
Assassin Hallucination Smoke: Commission to Kill
Upon using [Hallucination Smoke], one enemy within the cast range is inflicted with the [Assassination Target] debuff for 20 seconds. Enemies inflicted with the [Assassination Target] debuff are prioritized for the teleportation effect of [Behead], and they take 25% more damage from [Dagger] attacks from the caster
Must-have for any dagger-focused scout build, especially when bossing. Gives you a lot of damage for bossing. It allows you to use the teleportation effect in PvE, which is pretty nice for dodging boss attacks -kaizaxl -
Bullet Marker Freeze Bullet: Fog
[Freeze Bullet] creates a fog during the buff that chills and eventually freezes enemies. Enemies within the fog continuosly gain stacks of the [Chill] debuff. Enemies under the [Chill] debuff are slowed, and will be [Frozen] for 2 seconds upon reaching 4 stacks
ErâŠOutrage+Freeze Bullet gave the same result, faster and cheaper -
Corsair Jolly Roger: Support Shot
Upon gaining the fever buff from [Jolly Roger], a bombardment falls around the location nearby the flag, dealing damage to enemies
LITTLE additional damage from bombardment, cool animation -
Enchanter Over-Reinforce: ALL
The Enchant Round cost of using [Over-Reinforce] is increased by 5 times, and the effect also applies to armor. (Top, Bottom, Gloves, Shoes)
MUST HAVE for any enchanter, it boost survivability by a lot -
Linker Joint Penalty: Chain Heart
The number of targets for [Joint Penalty] is changed to 1, and that target receives 100% increased damage from the caster. When you attack an enemy inflicted with [Joint Penalty], there is a 50% chance for the caster to recover HP equal to 1.5% of the damage dealt. Duration: 20 seconds. Increases the cooldown by 40 seconds.
This art canât save linker. The bonus damage debuff isnât up as much as one might like. The lifesteal isnât good enough in content that matters. The heals donât feel significant in things like Misrus or Skiaclipse and against players you donât deal enough damage at all to really heal. -kaizaxl -
Outlaw Rampage: Lawlessness
Adds the [Ice] property to [Rampage], and enemies hit after using the skill are knocked down or become [Frozen] for 2 seconds. Not available while riding a companion
Adds an interesting cocktail of CC to this skill. Might have some use in PvE, but Iâd want it for a PvP build that want to play around survivability -kaizaxl -
Rogue Knife Throw: Zenith
The range of [Knife Throwing] is changed to a circular area around you
GREAT! Knife Throw perform much better with this ART, spreading bull-eyes debuff wider -
Schwarzer Reiter Evasive Action: Cobra
Reduces the Evasion bonus of [Evasive Action] by half, but you are immune to normally removeable debuffs while using [Marching Fire] and [Retreat Shot]
This is the best art :> -Lubu20 -
Scout Cloaking: Successful Ambush
After killing an enemy, there is a 30% chance you will enter [Cloaking] for 2 seconds
BAD for bossing, good for mobbing, especially for Asio Dagger user -
Sheriff Westraid: Final Roulette
[Westraid] now grants 100% increased critical rate instead of the original effect, and this effect decreases by 3.5% every second. (Decreases until at 30%)
This is actually a lot of crit rate, but scouts get enough crit rate elsewhere in the build. In isolation the effect is neat, but it just feels like not enough when what sheriff actually needs is better SFRs. -kaizaxl -
Shinobi Bunshin no Jutsu: Mijin no Jutsu
When your clones disappear, they use [Mijin no Jutsu]. The damage dealt is based on the Skill Factor of the caster, and the SP of the caster is consumed upon use
TRAP! You can do bunshin+mijin manually without ART, 5 ninjutsu bomb (500 silver)+additional bunshin CD is much cheaper than the cost of making this ART (2 mystic tome+5BG+36K attribute point) -
Squire Cloth Mastery: Sewing Master, Leather Mastery: Master Craftsman,Plate Mastery: Smelting Master
MUST HAVE for any squire, your squire need to equip 4 (cloth/leather/plate) to use this ART -
Thaumaturge Swell Brain: Physical/Magical
[Swell Brain] no longer increases Looting Chance, but increases the STR+DEX / INT+SPR of you and your party members by 10 per attribute level
Too expensive to be useful, and a big negative if your character is for farming. 10 Art pages + 25 Blessed Gems for 50Str+Dex while losing the LC, no thanks -Zeucleio
Swordman
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Barbarian Leather Mastery: Animal Instinct
While equipped with 4 pieces of [Leather] armor, your race is changed to [Beast-type] and your Minimum Attack is increased closer to your Maximum Attack
10 levels attribute, gives you beast type (good to take extra damage from archers in PvP) and makes your minimum attack get 5% closer to your maximum attack -Aotsuke; USELESS FOR RAPIER USER -
Cataphract Rush: Pull
Enemies are gradually drawn toward the you while using [Rush], and enemies take more damage the closer they are to you
Vacuums enemies to you for the entire duration, seems to ignore knockback resistance as it seems to affect the characterâs movements directly -Aotsuke -
Doppel Zornhau: Rush Attack
[Zornhau] Overheat +2. Increases SP consumption by 50%
Hmm. I wouldnât say that that Doppelsoeldnerâs Rush Attack simply makes the spell have three overheats, as itâs a really useful Art. I would put it this way:
Doppel Zornhau: Gives Zornhau three overheats. Each use of Zornhau lets you activate Zucken and Redel (two of Doppelâs main DPS attacks), so this Art effectively gives you two more combo chains.
Or something.
Basically, itâs a pretty big spike to your DPS. For those who donât know, Zucken and Redel are greyed out unless you activate them as a combo after Zornhau (or Zwercchau, if youâve got the Zwerchhau: Connect attribute)* -hallowedthings -
Dragoon Dragon Fall: Death From Above
After using [Dragon Fall], you no longer move to the targeted position, but instead jump and throw your spear at the location, dealing damage to enemies and then returning to your original position
Makes a massive spear fall down instead of jumping there, animation is still as slow, glorified spear throw -Aotsuke -
Fencer Epee Garde: Nobility
[Epee Garde] increases the damage of [Fencer] skills by 50% when attacking enemies from the front, and reduces damage by 30% when attacking from other directions
Epee Garde is 50% increased damage from the front, 30% penalty from sides and back. Can be good if you can keep aggro and tank the enemy, assuming it doesnât move much. Itâs detrimental otherwise -Don_Falce -
Hackapell Hakka Palle: Guerilla
Increases the Movement Speed of nearby allies by 15 and provides immunity to [Slow] for 10 seconds after using [Hakka Palle]. Allies riding a companion have their Movement Speed increased by 20 instead
self-explanatory -
Highlander Highlander: Immortality
If you more than 20% of your SP upon death, consume 20% maximum SP and resurrect where you died after 3 seconds. (5 minute cooldown)
Revives you on the spot after 3 seconds with 20% of your maximum HP at the cost of 20% max SP but no invulnerability and not counted as a revive. (ex: if you die in CM then revive, the CM is still considered as failed, and is not counted as one in instances) -Aotsuke -
Hoplite Spear Throw: Earth
Adds the [Earth] property to [Spear Throw], and enemies hit by the spear are [Stunned] for 3 seconds. Spear Throw's knockdown effect is removed
It replaces knockdown with a stun. It very useful in PvE as a good guaranteed stun against multiple enemies at once. In PvP it will depend largely on the stun resistance of your target(s), Iâm fairly sure it is effected by the CC nerfs in PvP, but should still hinder you target for longer than knockdown assuming you get the stun to take effect -Ceiteus -
Lancer Rhongomiant: Duel!
Enemies hit by [Rhongomiant] are inflicted with the [Duel] debuff for 20 seconds. Enemies under this debuff take 50% more damage from other participants of the duel, and 25% less damage from other targets
Applies a debuff on the enemy making it so that now you receive 50% extra damage from the one you target without dealing extra, and 25% less from others for 20s. If you kill the target with rhongomiant, you still get the effect and reduce damage from everyone for the full duration and amount -Aotsuke -
Matador Corrida Finale: Raging Bull
Adds the [Fire] property to [Corrida Finale], and it deals continous Fire damage in the area for 5 seconds
Little additional fire damage, cool animation -
Murmilo Cassis Crista: Gladiator
[Cassis Crista] no longer provides 50% resistance to status ailments, and increases the damage blocked from [Gun] attacks by 100%
Bugged/Misleading tooltip, | On tooltip, reduces all gun damage by 100% (not final) on block, but itâs actually only basic attack damage that gets reduced -Aotsuke -
Nak Muay Ram Muay: Warrior
Adds a chance to kick your enemy while attacking with Ram Muay stance active. In addition, if you inflict a critical hit with a basic attack or a skill, the cooldown of [Muay Thai] is reduced by 1 second
MUST-HAVE for every Nak Muay -
Peltasta Guardian: Reflect Spell
Removes the damage reduction effect from [Guardian], and instead reflects 50% of damage taken from enemy magic attacks. (You only take the remaining 50% damage)
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Remove the damage reduction but halves magic damage taken, reflecting one half of it and still taking the other. -Aotsuke
Please keep Guardian at lv 1 if you take this ART -
Retiarius Disarm: Weapon
[Disarm] removes enemy weapons instead of their shields. Scouts will have their sub weapons removed
Simply removes weapons instead of shields, good to use against 2 handed weapon users or scouts -Aotsuke -
Swordman Thrust: Charge
Increases the Overheat of [Thrust] to 2, and upon use, dashes to your target and deals damage
Simple auto-guided dash forward (like rhongomiant) -Aotsuke -
Rodelero Targe Smash: Break
If [Targe Smash] is used on a [Frozen] or [Petrified] target, the associated debuff will be removed. If the target is an enemy, they will take additional damage
Removes freeze/petrify status on allies/enemies (not self) hit by it, pretty solid for GvG if many cryomancers, spell has a lot of base AAR -Aotsuke -
Templar Plate Mastery: Divine
Regardless of the armor type you are using, allows you to use both Advanced Orders and Battle Orders even while not riding a companion. While equipped with 4 pieces of [Plate] armor, reduces Physical and Magic damage taken by 5% and decreases damage taken from [Holy] property attacks by 30%. Cannot be used simultaneously with [Arts] Leather Mastery: Animal Instinct
A must have for any Templar just for the ability to use the Orders skills while on foot, The damage resistances are nice as well -Ceiteus
Wizard
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Alchemist Tincturing: Fine Elixir (HP/SP)
Obtain the recipe to craft Small Elixirs of HP/SP Recovery with [Tincturing]
TRAP! elixir need blessed shard to craft, not worth at all -
Bokor Hexing: Dark
Increases the minimum critical rate of all Dark-property attacks on enemies under [Hexing] by 2% per attribute level. Increases SP consumption by 10%
??? -
Bokor Mackangdal: Cheating Death
[Mackangdal] consumes 2 times as much SP and the damage it deals cannot incapacitate you. Survive with 0.1% HP per attribute level
??? -
Bokor Zombify: Timed Zombies
Reduces the duration of zombies by half, but causes them to explode when they die, dealing 300% of magic attack as damage to enemies within a range of 80. Adds a 5 second cooldown to [Summon: Release]
??? -
Chronomancer Backmasking: Mystery
Reverts your location, HP, and SP to that of the last time you used [Backmasking]
??? -
Chronomancer Slow: Absorb Time
Slowing enemies decreases their Movement Speed by half, and your Movement Speed increases by the amount they lost
??? -
Cryomancer Ice Wall: Magic Igloo
[Ice Wall] is turned into an igloo when there are 6 or more walls and the starting point of the ice wall connects to the endpoint. Grants immunity to [Freeze] debuff and reduces damage received from [Ice] property attacks by 60% while inside the igloo. Also heals the casterâs HP by an amount equal to the casterâs HP recovery value every second
Good Art if you have high regen. Base regen without any regen items/ buffs would heal you for 15% of your HP. -peonage_parisi -
Elementalist Meteor: Concentration
Creates 3 fireballs around the caster upon using Meteor. Every time you use Meteor, one fireball is consumed, and Meteor is instantly cast with no cooldown and with reduced damage and range than normal Meteor. Once all fireballs are consumed, Meteor enters cooldown
??? -
Featherfoot Levitation: Nullify
Upon using [Levitation], caster receives 4 second immunity from all normally removeable debuffs, which are also removed upon use
??? -
Necromancer Flesh Hoop: Dance of Death
The Skill Factor of [Flesh Hoop] is increased based on the amount of [Corpse Parts] you currently have. Skill Factor Increase: ([Current Corpse Parts] / 2)
??? -
Necromancer Raise Skull Mage: Supporter
Only one Skeleton Mage may be summoned and it lasts 600 seconds. The Skeleton Mage provides a buff that has the following effects. Increases the Physical and Magic Defense of Skeleton Soldiers by 100%. Skeleton Archers use their basic attacks without waiting
??? -
Onmyoji Yin Yang Harmony: Heaven and Earth
Reverse the energy of yin and yang, causing it to deal double the number of hits, but decreases the size of the magic circle
Yin Yang arts basically double hit count and the circle shrink over time from the original size to about 1/4 of it, which doesnât matter imo cause if they can escape the one with art they surely can escape the one without art -ligerre98 -
Psychokino Heavy Gravity: Distort
When [Heavy Gravity] and [Raise] are stacked in the same location, a fused magic circle appears to immobilize enemies and enemies are lifted into the air then dropped when the magic circleâs duration is over
Not worth your time. This artâs CC is weaker than raise since raise is essentially a stun. Skills can still be cast while under the effects of distort. I guess it gives you a scenario where you canât accidentally cancel your heavy gravity with raise? Since you can continue to have the DoT from heavy gravity even if you cast raise on top of it. -kaizaxl
with heavy gravity arts, use raise reset the heavy gravity duration so I think itâs quite useful if you have Misrus staff -ligerre98 -
Pyromancer Prominence: Flame Jewel
Upon using [Prominence], a red flame will rotate the caster for 30 seconds
Really cool art, makes Prominence way more practical and it lasts for almost 100% uptime with this -zorgadoth -
Pyromancer Fire Wall: Crossfire
Doubles the number of hits of [Fire Wall], and it is created in a cross pattern upon use
??? -
Rune Caster Cloth Mastery: Enchant Rune of Destruction
While equipped with 4 pieces of [Cloth] armor, you gain the [Rune Enchant: Destruction] buff. The [Rune Enchant: Destruction] buff increases critical strike chance, physical damage, and magic damage. Critical Chance Increase: 15%. Damage Increase: 10%
Itâs a slightly smaller version of Leather Armor Mastery, basically. I like it, itâs cool. It is a little less than just natural Leather Mastery, but keep in mind you can have clothâs better MDef, Cloth Mastery, this, AND Squireâs Leather Art all at once -Tankhime -
Sage Dimension Compression: Gravity Sphere
Fire a black sphere in the direction the caster is facing. The sphere lasts for 5 seconds, moving slowly while pulling in enemies
Dimension compression art make it into a similar/more potent magnetic force, downside is it always right infront of you instead of choosing location like magnetic force -ligerre98 -
Sage Missile Hole: Master of Dimensions
Store the damage taken from missile attacks and deal back 50% of the total damage to all nearby enemies when [Missile Hole] ends. Increases the cooldown by 45 seconds
??? -
Shadowmancer Infernal Shadow: Drain Vitality
Upon using [Infernal Shadow], gain 50% of the enemyâs maximum HP as a shield, and decrease the HP of the created shadow by 50. The damage absorbed by the shield cannot exceed the casterâs maximum HP
Quite useful in PvP, perhaps not something youâd care for in PvE. Stealing the HP of strong enemies to use as a shield will give you a huge edge. Against stronger players, having an infernal shadow with halved HP wonât be much of a detriment since itâs unlikely youâd be able to go through all 100% of the HP anyway (if you could, you wouldnât need to pull an infernal shadow). -kaizaxl -
Sorcerer Summoning: Self
You can no longer ride your summoned demon, but it will use all of its skills automatically. Increases the Physical and Magic Attack of your summoned demon by 130% of the caster's Magic Attack
GOOD especially for some buffed summon, the ART cost is cheaper and stronger than the cost of lv 100 Riding Attribute -
Taoist Begone Demon: Shout
When an installed charm disappears from a charm skill, there is a chance of [Begone Demon] automatically triggering
??? -
Taoist Eradication: Transfer
Reduces the damage of [Eradication] by 20%, but causes it to inflict the [Talisman] debuff on enemies that are hit. Enemies under the [Talisman] debuff periodically deal Lightning damage to other enemies nearby them. Talisman] Debuff Duration: 10 seconds. Damage Interval: 1 second. Damage: 2% of [Eradication] damage
Good against tanky mobs and bosses that have targetable objects around them. If you have icewall, you can use erradication on a straight icewall and make it damage anything that goes near the wall. Specially useful against bosses. -peonage_parisi -
Warlock Pole of Agony: Evil Spirit
One evil spirit is summoned every 0.5 sec near [Pole of Agony]. The effect of [Invocation: Demon Spirit] is applied. The Skill Factor of spirits created is equal to that of [Pole of Agony]. If you do not have [Pole of Agony] learned, the arts effect will not activate
Really good for playing an Evil Spirit Warlock, as the spirits created via Pole of Agony are WAY stronger than Invocation. Important note, Pole of Agony will NOT summon any spirit if your Invocation already summoned enough, basically donât cast Invocation if you plan on using PoAâs spirits -zorgadoth -
Wizard Teleportation: Return
Using [Teleportation] a second time within 2 seconds returns you to the position you were at before using [Teleportation]. Is not affected by the attribute [Psychokino: Teleportation].
Do not take if youâre a psychokino. It basically gives you an extra invincibility frame that you can take advantage of. Situationally useful -kaizaxl