It’s 7:00 AM something, almost no one is logged and there was a maint no longer than 4 hours ago.
It is still lagging, a lot, I have a minimun of twice the maximun ping I get from pinging the server IP
Are you sure you’re having server issues? it totally looks like the game’s network coding is still ■■■■ like during iCBT1/2
you say this as if you expect there to have been ANY changes to the network coding at all.
the game engine is a decade old, what improvements were going to be made have already been made.
meanwhile, NEITHER of those ping responses (in game or out of…) are worth even blinking at.
a blink is literally twice as long as the in-game ping results.
https://en.wikipedia.org/wiki/Blinking
“The duration of a blink is on average 100-150 milliseconds according to UCL researcher and between 100-400ms according to the Harvard Database of Useful Biological Numbers.”
in the same format as //ping, that would be 0.100 to 0.150 (UCL) or 0.100 to 0.400 (Harvard)
so, 1.5 to 2x according to UCL, and 1.5 to about 5x according to Harvard.
if around half a blink is a problem for you, this is the wrong game to play.
if you’re experiencing other issues, it isn’t network lag.
what is a “ping”?
it’s the measure of how long it takes a signal to get from your computer to a remote computer and then back again.
computer A (your computer) send the current digital time, in milliseconds, to computer B (the game server).
computer B echoes that incoming signal back to computer A without changing it.
computer A then takes the exact time that the signal was received, and subtracts the time that was included in the signal.
this gives a time in milliseconds, representing the delay for signals to travel to and be returned from the remote computer. (A to B and back to A again.)
in your case, the hardware signals were all 32-34ms; a signal goes and returns 3 times in the space of the fastest blinks.
the in-game pings take longer because they must be interpreted and processed in the software, resulting in slightly longer response signals of 52 to 90ms; still half to just less than the duration of a blink.
…
so what this all means…
if you click something in the game… and then blink…
by the time you have finished blinking, the game server has already received your response and sent its reply.
anything -other- lag you are experiencing is not “network” related.
Yeah well ■■■■, I don’t blink for every single action I take in game, actually I could do over 10 actions before one blink so yeah, this is way too much lag.
What is clear enough is that you don’t understand ■■■■ and you think you do, get out.
Everything above 0 is lag/delay and a ping over 40ms is already lag considering my actual ping to the server’s IP.
You should check your internet speed, how far you are from your peovider’s tower or better yet find your contract with your provider and check with band width you’re in e.g. 10-15mbps.
i’d bother explaining the differences between a hardware ping and a software ping to you, but it’s clear that you’ve already decided what you want the “right” answer to be, and anything that doesn’t support the decision you’ve made is discarded as “wrong”.
@supperyummy even if he plugged directly into the server he wouldn’t get a ping much better than he already has. there’s nothing wrong with his ping, he just can’t understand that computers take greater than zero time to run software, and that pinging from inside the game is slowed down by the process of having the software handle it at both ends, instead of only relying on the hardware.
Ping and game clock speed (your so called “software” ping. That’s not even a thing) have absolutely nothing. NOTHING. to do with eachother. No matter what the game has to calculate, your network connection is absolutely unaffected by this.
To give an example, my PC has a processing power/clock speed of 2.4 GHz.
When they first moved the fedimian servers to EU, my ping was 24~28ms no matter what I did ingame, even through the ingame //ping command (which is a network ping, not something the game has to calculate)
Large world raid? Still 28ms.
Standing around in ch1 klaipedia? Still 28ms.
However, since a while back, even in the most uncrowded places in the game (say, Bokor Master House) the ping is 60 to 290ms randomly.
My hardware hasnt changed. My clock speed (“software ping” as you like to call it) is still the same. I didnt replace my CPU or anything, and neither did amazon replace their server’s CPU, since those things are built to run for years. Then again, this whole thing doesnt matter anyway since the problem is NETWORK ping.
Also, the blink analogy only works partially. Let’s build onto it:
Any time you’re not blinking, let’s assume your latency to process things in your field of view to be about 10ms. Any time you blink, your “latency” spikes to 120ms, and when the blink ends, you’re back to 10ms.
In this case, you have a steady unchanging 10ms at all times, with spikes of 120ms every give or take 4 seconds.
Now, applying this to the game, it would be fine (if still a bit annoying, unless you manage to blink every time a spike happens) if you had 50ms constantly, with 150ms spikes every 5 seconds.
That is not the case. What is going on ingame is that the spikes or rather, ping flux since it’s not even just spikes, cause your ping to change from 60 to 130 to 50 to 220ms in the span of less than a second. Applying this to blinking, imagine it being like wildly, randomly blinking with one eye at a time in completely irregular intervals. It’d be pretty annoying to still see anything, right?
You’re quite right on your point. I did the cmd ping test as well. The result it gave me was 24ms but then in game I usually get 80-120ms (Now, I get 300-700ms D:) Hope they fix this soon~