sure that’s a fairly heavy ping… but i’ve played ToS at a ~400ish ping (while running a bunch of torrents on the same computer) and it was ok. sluggish, but playable. i wouldn’t recommend PvP or anything, but casual grinding/questing was hardly affected.
except that he’s complaining about a ping of 50 to 90, in game… and 34 by hardware.
this right here is you guys proving my point that you don’t understand what i’m trying to teach you.
i never said your network connection was affected.
i never referred to how fast your clock speed was – only that it was not infinitely fast, and therefore software takes -some- extra amount of time to process, on top of the time the hardware takes to process.
i said the fact that the game software is what’s handling the ping (hence why i called it a “software ping”) is what’s making it appear slower… instead of just being handled directly by the network hardware. (golly, software doesn’t perform as fast as direct hardware applications, that’s only been a thing since software was invented…)
the blink analogy doesn’t work at all because you both completely missed the point.
all i was using it for was to compare the length of time that it takes the server to respond to the pings.
you click on the screen. signal is sent to the server. you start to blink at the same time. by the time your eyes are open again, the server has replied. (this is comparing it to the ping responses posted in the image at the top.)
how you guys turned it into some comparison for stability i don’t even get.
if you’d read my comparison correctly, this would be saying that you could do 10 actions in the time that it takes your eyes to close and re-open while you are in the middle of a blink.
…
as for “ping flux”, this is because the SOFTWARE is doing all kinds of other sh*t besides just handling pings.
you //ping, it finishes the segment of movement subroutine it’s handling, then it sends the signal out, then someone else is using a skill, then a sound is playing, then etc etc… until FINALLY the next thing in line to be processed is the ping reply. hell, even programs running in the background in windows will affect the //ping command’s response.
if you paid attention to the HARDWARE pings (using command prompt to just send icmp pings directly to the server’s hardware and back) you’d see it’s a very solid 33ms, +/- 1ms… ok and one spike of 36ms.