Tree of Savior Forum

Even when almost no one is logged, it still lags

I don’t know how you’ve been playing your MMOs, but I’m pretty sure that ping higher than 500 is a lot of lag.

I’ve been having these same results with ping this weekend. I clicked on a NPC and it took, I don’t know, about 3 seconds for the dialogue window to pop-up. And this when I didn’t have to click several times until it opened. This is wrong.

Today, a few minutes ago, actually, my ping was lower than 200. I clicked on a NPC and the dialogue window appeared almost immediately, I didn’t have to blink at all. That’s what should happen.

Dude don’t even pay attention to the stupid crap that guy keeps spewing, in this game having more than 100ms already affects heavily the attack speed and renders QS3 useless.

sure that’s a fairly heavy ping… but i’ve played ToS at a ~400ish ping (while running a bunch of torrents on the same computer) and it was ok. sluggish, but playable. i wouldn’t recommend PvP or anything, but casual grinding/questing was hardly affected.

except that he’s complaining about a ping of 50 to 90, in game… and 34 by hardware.

this right here is you guys proving my point that you don’t understand what i’m trying to teach you.

i never said your network connection was affected.
i never referred to how fast your clock speed was – only that it was not infinitely fast, and therefore software takes -some- extra amount of time to process, on top of the time the hardware takes to process.

i said the fact that the game software is what’s handling the ping (hence why i called it a “software ping”) is what’s making it appear slower… instead of just being handled directly by the network hardware. (golly, software doesn’t perform as fast as direct hardware applications, that’s only been a thing since software was invented…)

the blink analogy doesn’t work at all because you both completely missed the point.
all i was using it for was to compare the length of time that it takes the server to respond to the pings.
you click on the screen. signal is sent to the server. you start to blink at the same time. by the time your eyes are open again, the server has replied. (this is comparing it to the ping responses posted in the image at the top.)
how you guys turned it into some comparison for stability i don’t even get.

if you’d read my comparison correctly, this would be saying that you could do 10 actions in the time that it takes your eyes to close and re-open while you are in the middle of a blink.

as for “ping flux”, this is because the SOFTWARE is doing all kinds of other sh*t besides just handling pings.
you //ping, it finishes the segment of movement subroutine it’s handling, then it sends the signal out, then someone else is using a skill, then a sound is playing, then etc etc… until FINALLY the next thing in line to be processed is the ping reply. hell, even programs running in the background in windows will affect the //ping command’s response.

if you paid attention to the HARDWARE pings (using command prompt to just send icmp pings directly to the server’s hardware and back) you’d see it’s a very solid 33ms, +/- 1ms… ok and one spike of 36ms.

rofl …
i would count something like this as an imposition …
even a card game would be annoying with 400-500 ping …
But its here even worse u dont have only lag and delay the actions itself don’t went through ,

I apologize. Honestly, I had seen ping of 500 to 900 in-game in the screenshot. Now that I see again, it’s less than 100.
His ping is actually pretty good.

well i played this night with a ~80 ping and it was really not good ;/

it’s all good; i mean the basic point you made was perfectly accurate – a 500+ ping -would- make the game feel sluggish and non-responsive.

and i’ve seen some of the insane screenshots too… 78 -second- pings or worse!! (lol ping 78,000+)

but most of those were all made on heavily overloaded servers as well, and as i’ve mentioned a few times, when the ping is being run through the software, it’s also slowed down by anything else that slows the software down, regardless of what the internet connection is like.

@Dark-Majin if you were having trouble, but getting pings of around 80 (//ping responds “0.08xxx” ) then i would suspect you’ve got other problems that were getting in your way. did you try checking that other things weren’t running at the time? antivirus doing a scan… some kind of scheduled maintenance… etc.
a ping of 80ms is less than a tenth of a second, and would usually be very hard to notice.

no i m jsut hyper sensitive to any kind of none direct response ~.~
but like i said … the ping don#t show of the gameplay of this game at all …
I had played games where u had always 200-300 pings from europe …
yeah it was somehow laggy … and yeah i was annoyed but it was a constant thing …
Here u have awful lagspikes and info losses …

And this right here shows me you don’t know what I’m trying to teach you.

The game handles the ping exactly like the command prompt does. The game just reads out the ping value from a log file that the hardware directly writes to.

Think of it like this:

  1. Game tells hardware to send a ping to server IP
  2. Hardware sends the ICMP Echo Request, Server Replies
  3. Hardware writes the reply into a log file.
  4. Game reads out the logfile and prints it into the chat.

Note how the game itself did absolutely NOTHING here. If the game’s ping command instead calculated the combined time of sending the request to the hardware, the icmp request, and then printing it ingame, yes, you’d be right. Except that’s not how it works.

As I said before, it doesnt matter what I do ingame or how many people there are on screen or actions that are occuring, the //ping command used to tell me I have 28ms ping. Because it takes no time for the server to “calculate” this.

You seemed to have missed this part of my reply: [quote=“EternalDream, post:18, topic:263528”]
When they first moved the fedimian servers to EU, my ping was 24~28ms no matter what I did ingame, even through the ingame //ping command (which is a network ping, not something the game has to calculate)

Large world raid? Still 28ms.
Standing around in ch1 klaipedia? Still 28ms.

However, since a while back, even in the most uncrowded places in the game (say, Bokor Master House) the ping is 60 to 290ms randomly.
[/quote]

These are all values using the ingame //ping command.
The game hasnt changed, neither have the servers.
And yet something is causing delay spikes, quite heavily even, and you seem to believe that this is completely no problem at all.

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