Let’s be logical here, these skills are obviously made to be “melee ranged” but their hitbox is so freaking bugged that 1/3 times mobs that are standing in front of you don’t get debuffed. These skills already have their number of affected mobs capped by level, so why make such a small hitbox? The problem is not that it’s melee, but the hitbox itself should cover an area similar to flameground. That would enhance the usefulness of both skills.
