Tree of Savior Forum

End-game AoE build

Hi. I’m so undecided on which AoE build to take.

So far: here are the builds I’ve come up with

A. A2 > Ranger > Wugu 2 > Falc > Ca
B. A2 > Sap 2 > Wugu 2 > Ca
C. A2 > Sap 2 > Scout > Falc > Ca

or even F2 > Cannoneer?

for now i want to go with build B since it looks like it’s easier and more fun to level. my only concerns are on giving up falconeer for the aoe debuff.

questions:
1.) how good is circling? i’m not fully sold out since it has a long cd
2.) does sap scale well at end-game?
3.) is it alright not to go full str for wugushi builds? thinking of getting some points for dex (and con) to take advantage of the +25% crit buff.

Your number 2 is considered a pure aoe archer build and is likely one of the most if not the most popular way for archers to focus on aoe.

Falconeer circling turns any attack with an aoe attack ratio into essentially a true aoe for everyone in the party (debuffing aoe defense ratio of mobs allows for attacks to basically hit any number of mobs within the attacks area of effect), but it has 2 issues. A, it is dependent on its circling cooldown in a single target build for aoe. B, we may see nerf soon (no longer reduces aoe defense ratio of mobs to 0, but 1 instead – meaning number of mobs affected at ratio 1 = number of your aoe attack ratio, so still good).

I can’t answer number 2 as I haven’t read much into it on the forums and haven’t tried it in game. for number 3, you can if wugushi isnt the complete basis of your build. Wugushi poisons can’t crit but other skills of archer benefit from crit (high base damages such as musket/cannon love it), evasion can help with survival, and A2 has kneeling shot that adds dex to your physical attack which should improve active poisons when you kneel. As for kneeling shot, putting points into Str will yeild more physical attack due to larger bonuses in stat investment.

What makes you think they’re going to nerf circling? Is that how it is kTOS?

I just heard someone mention a fix where circling cant reduce defense ratio to 0 anymore. I assume its a ktos patch.

Archer 3 > Wugushi 2 > falc 1 > Canno ; work ?

i think wugushi skills scale better than sapper’s. we need some feed back from high level sappers if broom trap and other sapper skills are merely for ease of leveling

That’s just a rumor, there has been no patch on ktos that has such a nerf yet.

Not really. A kToS player stated in his video that falconer is completely garbage in kToS as of now. It might has been a “fix” on how circling work instead of a nerf.

Read through Ho Lee Cit comment, that is when the uploader stated it.

Come on, you can’t seriously use a “hmm…right now, falc is unuseful every build” comment as definite proof falcon’s circling has been nerfed (or fixed, as if the 0 AoE def ratio has ever been a bug to start with).

I’d much rather trust patch notes info we’ve got so far and that means circling hasn’t been changed yet. Korean patches have been quite specific whenever some sort of mechanic is changed or a skill related bug is fixed.

That nerf is live in KToS but not itos

Uhhh we’re talking about a ktos player that have definite proof he knows what is he talking about. I mean a player that has multiples lvl 280 char that has done ET with tons of +15 endgame gears is not to be trusted? Up to you I guess.

It’s not that he’s not trustworthy, hell he does seem much more experienced than i’ll probably ever have the patience to be in this game.

I just pointed out his comment was not in anyway saying anything about this so called rumour about circling not being able to reduce target’s AoE def rate to 0.

Saying falc is useless might just mean it’s not worth it to take a whole circle for circling alone, no matter how good this one skill itself is.

But yeah, it’d be great if someone could once and for all confirm whether circling can or cannot reduce AoE’s def rate to 0 as it does in IToS right now. A simple video showing an archer with no AoE attack rate gear (so 0 total) and a multishot against 2 mobs with and without circling would be enough. Hell, even a clear statement from a “trustful” player on KToS would be better than what i’ve seen so far.

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The nerf we knew of was the interaction between circling and snipe. It previously allowed snipe to hit a large area, so it makes sense why an A3>QS3>M would complain. If circling has been nerfed in it’s own right then that is a new one.

Even so, without circling there’s not enough aoe ratio in the world to hit all targets in some packs of mobs. Circling would still make that comparatively easy even if it’s nerfed, maybe you’d just need to stack a bit.

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Correct.

the nerf was the interaction between circling + snipe.

“A kToS player stated in his video that falconer is completely garbage in kToS as of now.”

He didn’t even mention why…

Just one sentence and… “yes yes i believe on you” god…

Circling + Snipe was the nerfed one.

Confirmed by KTOS player:

afaik, Falc + Musketeer is popular in KTOS because of this it can wipe one pack of mobs easily since Snipe can hit ALL enemies that affected by circling.

so they haven’t changed circling in kToS?

Whatever the case is, aoe skills that deal strike damage will be naturally stronger than anything else simply for a wizard’s lethargy debuffs alone.

So retreat shot, broom trap mostly.

The main aoe classes are wugushi2, sapper2, cannon1, schwarzreiter 2, falconer support with specific skills

Builds are as follow:

A2 sapper2 wugu2 cannon1

A2 ranger1 wugu2 schwarz reiter2

A2 ranger1 sapper2 schwarzreiter2

A2 ranger3 schwarzreiter 2

A3 wugu2 or sapper2 falcon1 cannon1

Sorry for my misinformation, but even if it was nerfed I would still have said circling was strong – turning low aoe skills into aoe = attack ratio for everything within the aoe for everyone is strong. However, for true aoe in one build I would look elsewhere.

All of the builds sudonim just mentioned are top end aoe in the archer tree imo. krivis melstis and chronomancer and diev cdr statue all greatly increase SR2’s value, but managing your positioning vs wall/object or if the macro spam still works is the downside.

hmm what about this one?

A2 > Sap 2 > scout > Falc > Cannoneer

figure a3 multi shot charge time is too long to be used often and a2 multi shot is just fine.

for scout and falc, cloaking and circling seems future proof in a way since invisibility and the aoe-ratio debuff wont fall off unlike damage skills