The Elementals Necklaces just applying (M.Atk) and 40 property damage.
Look in DG 300, take a picture/video in monday (before patch) and necklace working fine, same equipment and buffs (only difference is Lycan)
The Elementals Necklaces just applying (M.Atk) and 40 property damage.
Look in DG 300, take a picture/video in monday (before patch) and necklace working fine, same equipment and buffs (only difference is Lycan)
Mmm kinda the same with my Earth necklace, it feels more like a 15-20% dmg increase rather than 50%
unless it isn’t taking in consideration my enhacement attributes
Guys, these necklaces add 50% to skill factor, not to damage. For example, you will get 150% on 100% skill and 1050% on 1000% skill. It works that way. Read the description carefully 
Btw IMC once said:
As for accessories, the Agny Necklace, an item with rather peculiar options, will now increase the factor of fire property skill attacks by 50%. Say, if Fireball has an attack factor of 230%, with an Agny Necklace equipped it will expand to 280%.
Along with this, we also want to readjust the attack factor of a few fire property skills to be more effective even without depending on the Agny Neckalce. We expect to follow the same approach with future attack type-specific accessories, although we don’t intend to base any balancing plans around specific items.
You know that’s noticeable on a skill like Zaibas, right?
It is already clear how the necklace works, and this is not the problem.
The problem is: Why the 50% attribute is not being applied?
It’s completely wrong, % are not working this way.
Problem still exists as of today’s maintanence @STAFF_Letitia
Together with prison cutter & velnia monkey cards bug, seems like there’s some underlying formula bug that affects % boosting equipments / cards.
When this necklace is out, i tested it with my friend in PVP and spotted the 50% increase in TOTAL OUTPUT. Yes it was crazy and i was so excited. From 5000~ to 7500~ with Divine Punishment. It worked that way before. But now no, IMC nerfed it.
Based on the current mechanic, it adds 50% to the SKILL FACTOR, not the total output anymore. So it should add only 50% to the 1000%, for example, which will be 1050% like he said.
The skill that benefit the most from Electra is Zaibas. In the case of maximum attribute, Zaibas dmg will be: MATK x 132%. That 50% is added to the 132%, which have us 182% PER HIT. Now time that with 19 hit of Zaibas, and time the number of casted Zaibas (x2 for most other build and x3 for Tao2, and didn’t mention the huge amplification from Storm Calling). Yeah, the necklace is definitely the game-end item for KriTao build. I tested it many times and saw the effect getting on and off after patches. Basically it worked after several fixes and now it is rigged again. IMC surely wanna toy us.
Please fix this ASAP. I even ditch the Solmiki set just because of this necklace. This is not suppose to be what I or anybody have to get.
Been seeing more bugs popping out from everywhere now that everyone is min-maxing gears…
Imc pls send help
Oh let me add Iltiswort card too. It used to work with chortasmata combo for extra spell dmg. Now only work on AA (or this is a fix without warning again?)
But you can’t do 1000+50, Skill Factor is calculated with %. % over % is not supposed to be an addition. If it works this way, it’s stupid indeed.
Whether you like the logic or not, this is really how it works.
Anyways looks like issue is now fixed in the latest kTEST, which we should receive the fix soon in 1 or 2 weeks.
% of % is what we want. % + % is what we get. Who would refuse a 50% of the total existing %? But thats not what we are getting here. Things wont stay yummy after a nerf ya know.
Do you mean like this?
When the attack skill factor is 230% added with 50% it should be like: 230 x 0.50 = 115+230 = 345%
Or if the skill factor is 1000% added with 50% it should be like: 1000 x 0.50 = 500+1000 = 1500%
Or did I do it in a wrong way?
This same bug is also true for the zemej necklace, tested with all earth skills and none of them had any damage increase
.
I thought it was working like attributes, it makes no sense to add 50%. But as said above, it’s working this way. They should change the tooltip, it’s confusing in this case.
edit :
NVM, it’s not confusing, the infos are still weird :
https://www.tosbase.com/database/items/582127/ Agny
http://www.tosbase.com/database/items/582128/ Electra
Adds 50% attack ??? At least the “add” is true (even if it’s stupid), but “attack” ?
I thought it was working like attributes, it makes no sense to add 50%. But as said above, it’s working this way. They should change the tooltip, it’s confusing in this case.
edit :
NVM, it’s not confusing, the infos are still weird :
https://www.tosbase.com/database/items/582127/ Agny
http://www.tosbase.com/database/items/582128/ ElectraAdds 50% attack ??? At least the “add” is true (even if it’s stupid), but “attack” ?
Adds +50 to skill factor of the following skills
Fixed
@crevox maybe?
or change the original korean tooltip and ours @STAFF_Yuri @STAFF_Bob
@Hmmmm This is difficult because it says it “adds +50% attack” when using the skills. This is the same as the KR tooltip.
This is technically correct because it does exactly that; it adds +50% to the Attack of the skill:

As the skill tooltip labels that as “Attack.” The term “skill factor” is never used here. Enhance attributes aren’t even consistent with this, since they say they “increase damage”, and also don’t use the term “skill factor.” I’m not even sure the term “skill factor” is used in game anywhere.
I will put this on my list of things that need to be clarified better and see if I can work something out, even if it means talking to IMC about it.
Oh weird, i had the feeling that word was used in the past… somewhere in game.
Maybe
Adds +50 to Attack of the following skills
without the %, because it makes people think its 50% to the end damage…
or
Adds +50% to Attack of the following skills
but this will ‘misslead’ some people again
The topic is diverging here.
Ive used agny in the past before and after it was patched so Im pretty sure how these item series work.
It adds 50% of your matk to your specific skills as damage. In other words, it adds 50% SF to those skills (NOT x1.5).
Now back to topic. Im not seeing any significant changes for Zaibas, a skill that has 82% SF, after the patch. I Tested it before when I was level 270 at Kalejimas and the damage increase was indeed ~50% of your matk or less but after the patch, the difference is now a flat 50 or something. I can’t be sure since all my characters have M.Amp from collections but it seems like IMC forgot to add % calculation to these items.