It’s time for me to put up more feedback! Hooray!
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Item durability should not be reduced just from taking damage and using your weapon. It should exclusively be lost during death. Ranged classes may not know this, but even without dying - a Swordsman will have to repair their gears after nearly every full dungeon run. Just because we’re taking damage - it’s pretty ridiculous. I am requesting that durability loss not be suffered unless death occurs.
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You know those runs you end up in where there aren’t any healers? Swordsman feel those the hardest. The benefit we get for being Swordsman is 3x the HP granted per level. It does nothing about damage absorption either physical or magical. Swordsman are not naturally any less squishy than other classes - we just have more HP. HP that needs to be covered somehow. Requesting the following; Swordsman C1->Concentration - Make this also leech X amount of damage per hit. Something reasonable, but not so OP that you don’t need healers anymore.
