Tree of Savior Forum

Dungeon System needs COMPLETE OVERHAUL

Let’s face it, the way dungeons are developed currently is garbage.
Here are some problems and SOLUTIONS (so you Flag-happy forum nannies don’t think I’m trolling) for ways to fix the system.



1.) TECHNICAL ISSUES, TECHNICAL ISSUES, TECHNICAL ISSUES

The most important and most obvious fault with the dungeon system is that IT DOESN’T ■■■■■■■ work.

-Commanderloader Fail error
-CANNOT CONNECT TO SERVER error

*Losing a daily run because you DC/crash while in the Dungeon is just plain mean-spirited to do to players.

I’ve seen people claim that if you DC while inside the Dungeon, you can restart ToS and you won’t lose a run.
This is FALSE - several of my guild members [RAGNAROK] have experienced the same thing. A DC in the Dungeon will simply send you to the login screen, but a full CLIENT CRASH will make you LOSE A RUN.

Solution: Revert back to CBT Dungeon System of 5 daily dungeons runs PER DUNGEON.



2.) 2 DAILY RUNS

What a bad idea. I was able to do 2 dungeon runs in under an hour today. I would have gladly done it another 2 times.

Bad argument: BUT IF WE DON’T CAP DUNGEONS, PEOPLE WHO ACTUALLY PLAY THE GAME WILL BE A HIGHER LEVEL THAN ME.
Answer: So?

Some of us PAID 50 DOLLARS to play this game. IMC should not cap the already-extremely-limited game content.

Solution: Revert back to CBT Dungeon System of 5 daily dungeons runs PER DUNGEON. Per Dungeon meaning 5x lvl 50 Dungeon, 5x lvl90 Dungeon, etc. etc.

Questing and Grinding for hours should NOT be the only way to level up in a modern MMO. Raids/Dungeons are, and always will be, the endgame and where all MMOs have a chance to shine.



3.) DAILY DUNGEON QUESTS

As far as I know, the lvl 50 dungeon has NO QUESTS except an automated “quest” that you get when you enter the dungeon that involves killing the boss.

Solution: There should be an NPC at the start of each dungeon that gives a daily quest(s).

Do enough of these daily quests and you can trade in a Dungeon-specific Mat for some useful items like Potions or maybe Dungeon-Specific Gear.



4.) MORE VARIETY, SHOW OFF THAT COMBAT SYSTEM

I remember when I first did Underground Chapel my first impression was…underwhelming.

They literally just copy and pasted 6 enemies from Tenet Church, added some HP and threw together a palette-swapped boss.
The boss is really the best part of the Underground Chapel dungeon, but it doesn’t have to be. The raid itself can be fun and creative too.

Solution:
-NEW Enemies with NEW attack patterns.

-Give bosses MORE HP to increase difficulty and extend the battle to Epic Proportions.

-TRAPS (Give us some non-enemy hazards to watch out for like pitfalls, spikes, poison darts, swinging-axes, sinkholes, collapsing-platforms, and throw in some gasoline and fire as well.)



5.) SOCIAL ASPECT
-I see MORE players grouped around the Dungeon totem than I do in Klaipeda or Orsha.

-I have had more DUELS/PVP around Dungeon Totem than anywhere else.

-I have talked more with strangers around Dungeon Totem than anywhere else.

SOLUTION:
-Implement DUNGEON Chat
(Like Trade/Whisper chat except only for Dungeon searches and discussion. This allows people to continue grinding/questing in another map without having to stare at their computer screen at the Dungeon Totem while they wait for a Cleric or Linker to join the party.)

-It is HARD to get to know new players/friends if we can only party with them once or twice in a Dungeon. IMC is gimping the social aspect of ToS (which RAGNAROK ONLINE HAD IN ABUNDANCE) by limiting the max number of dungeon runs. By adding more daily runs, we can all increase our Friends List and that benefits everyone.

Dungeon Totem is the town pub of ToS, where adventurers join in JOLLY COOPERATION and share tales of their conquests and hope to create new conquests.



20 Likes

A shame this isn’t in the suggestions or feedback threads. I agree with this entire post.

1 Like

After I get some input on my “solutions” and to see how other players feel, I think I will repost this topic in Feedback/Suggestions forum and polish it up a bit.

What drives me nuts is the connection fail when I actually want to go into a dungeon with a team. This is just frustraiting. I tryed for 1h to get into the dungeon and keept disconnecting.
I mean man…just want to play the game after a long day at work where I earn my money what I would love to spend in the shop but not under those circumstances :frowning:

Yeah this is all great points and mainly on the limited dungeons part. If I wanna grind dungeons to lvl I should be able too, at least it promotes easy grouping and lvling. More social and just plain better then grinding solo. Or hell, make token players non-limited or have more run times.

@Juniper

Try this if you keep DCing.This worked for me, but it could have just been a fluke. I only did it at Underground Chapel but in theory it should work for all dungeon:

  • 0. FORM PARTY
  • 1. Enter dungeon and DC.
  • 2. Log into NEW channel.
  • 3. Enter next zone (Tenet Church 1F)
  • 4. Walk allllll the way from TC1F to TCB1.
  • 5. Worship Vakarine
  • 6. Switch to desired channel.
  • 7. Go upstairs from B1 to Tenet Gardens.
  • 8. Enter Dungeon

I kept DCing today until I did this. With a speed potion it should only take you like 2 minutes.
I think sometimes when you go from Dunegon->Non-Dungeon Channel, the channel get glitcheds and re-zoning (Loading Screen) can “reset” it.


[Team Name:] STAND
[Char Name:] STILL
[CLASS & LEVEL:] 65 LINKER
[NEXT RANK:] C2 LINKER

@dahmdruid

You bring up an important point I didn’t even think of - the SOCIAL ASPECT.

This is an MMORPG after all, meaning that the social aspect is supposed to be woven into the game.

These are NOT Single-players games we’re playing.
These are NOT Single-players games we’re playing.
These are NOT Single-players games we’re playing.



5.) SOCIAL ASPECT
-I see MORE players grouped around the Dungeon totem than I do in Klaipeda or Orsha.

-I have had more DUELS/PVP around Dungeon Totem than anywhere else.

-I have talked more with strangers around Dungeon Totem than anywhere else.

SOLUTION:
-Implement DUNGEON Chat
(Like Trade/Whisper chat except only for Dungeon searches and discussion. This allows people to continue grinding/questing in another map without having to stare at their computer screen at the Dungeon Totem while they wait for a Cleric or Linker to join the party.)

-It is HARD to get to know new players/friends if we can only party with them once or twice in a Dungeon. IMC is gimping the social aspect of ToS (which RAGNAROK ONLINE HAD IN ABUNDANCE) by limiting the max number of dungeon runs. By adding more daily runs, we can all increase our Friends List and that benefits everyone.

Dungeon Totem is the town pub of ToS, where adventurers join in JOLLY COOPERATION and share tales of their conquests and hope to create new conquests.

2 Likes

Anyone care to disagree with me and provide rebuttal of my points?

IDK about disagree, but I’ll share my opinions…

  1. Yea, there are server issues. Not sure how a solution is to switch to 5 daily runs per dungeon… Solution would be to fix the servers and allow you to log back inside the dungeon if you crash.

  2. I think the reasoning is that dungeons provide so much xp. That is all people will be doing. If they reduce the xp then each run wouldnt be as worthwhile, which i dont like.

  3. I dont like dailys because they turn into a chore.

  4. I like this.

  5. I like having to walk around and talk to people personally instead of sitting in town while using dungeon chat… Arguably this would make it less social.

They need a LFG channel that you can join because Global is only for spammers.

Limit dungeon runs are bad, period. From 2 to 5? I see no change there. Limited content is bad and it should not be in the game. Simple as that.

2 Likes

Just to be clear.

  1. Yes, these need to be fixed ASAP. Or people will start yelling broke game and leave. But who cares about them, fix it for us :slight_smile:

  2. I think the cap is fine for F2Players, increase would be nice. But if anything at all increase it for token players or make them less-limited. I’d pay for it just for that.

  3. This would be neat, could possibly throw little twists on the dungeon every day. But can wait other things are more import imo.

  4. Yes, yes, yes. Such a unique game with amazing potential should make the first dungeon experience even greater. ( Not saying it isn’t already fine, but everything could use some work always)

  5. It’s an MMORPG for a reason. I play these games to be social make friends and hell keep some of those friends for a long time. @gringe Matching making systems are less social. Chat channels for the sole purpose of grouping is inherently social.

I agree with the match making systems being less social. I’ve never even used it though, so I wasn’t even thinking about that. I wouldn’t care if they removed it tbh.

What I don’t like about the dungoen system is that you get more exp from random generated parties than premade.

I know it adds a level of difficulty with randoms, but the matchup system is, at the least, chaotic.

Reduce EXP to extend longevity of the dungeons.
I feel like such a high EXP curve will make the dungeons left to rot.
Also make daily dungeon quest runs so lowbies can still run it. I’m biased for I love dungeon running a lot of times. XIV does well with making old content relevant for example by adding goodies and other stuff.

1 Like

Thanks for your feedback.

make dungeon reset scrolls drop worldwide

but… instead of dungeon reset scrolls they are dungeon reset scroll recipes
crafted by using the ever so popular TALT™

just a thought to make dungeon runs feel like a reward for going out and killing stuff.

Does the Party Match System even work?

I only get DC’d when I tried using it and didn’t get matched with a party.

I don’t understand your reply to me on the first one…

On your #1, your solution is to revert to 5 daily dungeons per dungeon…No, that isnt a solution to the problem you stated. Which was the the errors and losing runs… solution is to fix the servers and make it so you dont lose a run.

on the second thing you said… well yea everyone is doing it, but they can only do it 3 times, then go do something else. I also mentioned the xp per run would probly be less, making each run not as worthwhile. So my point still stands. Do quests really stop at 100? http://www.tosbase.com/database/quests/?page=46

As for the third thing, thats my opinion. I could make an argument on why and how dailys put you in a routine, but i dont feel like getting into it.

I wouldn’t mind it if you could get something similar/better by other means than the dailys though.

Think about it this way… you want dailys in the dungeons and you want to be able to do each dungeon 5 times… thats how you turn it into tree of dungeons. Or Dungeon of savior? whatever sounds better.

I think the limit on dungeons are fine, because each run feels really worthwhile as it is because of the high xp gain. If they reduced the xp and gave more runs id be upset.

Still can’t enter dungeon.

Still getting “Cannot connect to server.”
I was told this means that the server is full, which is an even stupider reason for not being able to get in than technical issues.