Keep trying ya? Ask the party leader to change channel, and enter the dungeon again. Sure he’ll be kick out of game several times, but once he gets into the dun, it’s good for the rest of the team.
It’s not like I’m OK with the dungeon as it is right now, but just keep trying ya?
Wakka, is that you?
:o
I’m Wakka af ya? But I’m playing as a female character, so call me Wakku ya?
“People who dungeon and actually play the game will be a higher level”, I can’t say I agree with this point.
Having so many dungeon runs a day makes leveling kind of a breeze, if anything it makes you work a whole lot less and skip a majority of the “little content” of which you yourself even stated.
If you do want the option, killing the rest of the content isn’t entirely a solution. I think dungeons should have no cap, but also to leave them the way they are. Have the current EXP values adjusted so that the runs we can do now is for the normal EXP rate, and any run after that 1/3rd or something. That way you can grind dungeons over and over if you do choose too, but it won’t blitz you right past the game doing it 5 times
EDIT: Also for those saying that it sucks that premades give more EXP, just know that it’s also a lot risky / can be really slow.
TWICE have I RNG’d a party with NO CLERIC, dungeon runs were slow and we missed out on 4 base class EXP boost.
They probably give EXP for queue to promote people so those without a party don’t have to wait just as long
had this happen to me, annoyed as hell.
They really need some basic quality of life functions for the dungeon system, its very 1980s
