Tree of Savior Forum

Dungeon entrance daily limit

Your dungeon entrance limit is very restrictive and serves as negative experience.

Suggestion: dungeons can be cleared unlimited number of times.

Dungeon instances take up limited server resource. IMC even had to reduce channels of “less populated” maps to open more instances so players stop getting the “exceeded” error when running dungeons with pre-made parties.

Suggestion: dungeons can be cleared unlimited number of times.

Result:

  • Bots spamming these dungeons over and over to get more items for RMT
  • More Server Crashes since the system can’t handle the immense number of instances
  • Any semblance of “exploring” is dead due to a person just spamming dungeons til they reach the next dungeon
  • Community will turn socially dead due to the fact that they don’t need to communicate anymore to efficiently lvl up they can just dungeon all day for all they care
  • Market Crash due to the amount of Bots selling these items.
  • RMT rise due to said reasons above.

Yep… The suggestion is totally fool-proof

1 Like

As if the community would not be socially dead already…

Those with not so much playtime will not explore anyway cause the limited instance runs create a sense of “i missed something if I dont run them daily”. Do your missions and dungeons, maybe the same with one alt, is enough for them, to be partially replaced by grindspots later on. I can tell from my own experience as a casual that after accessing the 90 dungeon, I did only quest later to bridge the huge gap between Demon Prison and Alemeth.

And what effect this would have on bots really. Do the botters care whether they run 100 bots for 3 runs daily or fewer with more runs?