Tree of Savior Forum

Dragoon 2 after rebalance

How you guys feeling now after “rebalancing” in Ktest server? Seems like IMC killed the niche of why people pick dragoon in the 1st place. Now skill damage wont matter anymore (dethrone), where in the first place thats the selling point of dragoon. Damage now comes in weapons instead of skills.

Are you guys going to stick with the class or reset into another swordie?

I haven’t read good info about the upcoming rebalance but if that’s the case I’ll probably just wait for the final stat rebalance to see where the class can go from there.

R9 news definitely would help with the decision. I’m confident IMC won’t Sadhu-fy it.

I’ve always liked the class - badass name, flashy moves, flexible (1h + shield or 2h). I’ve been a Dragoon before C2 made it great. :smiley:

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rip geras spear dethrone

only 315 pike after rebalance

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Have to wait and see. Reason i picked dragoon is not cuz of dethrone but bcuz the name sounds cool

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Serpentine debuff nerfed to 50%

On the bright side, Gaebulg doesn’t look that terrible now. Finestra got an extra 50 Crit rate(more enticing to go Hop 2 instead of 3).

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from what i heard, dragoon c2 is completely crap on kTest right now, so what I mean by wait and see is to wait for buffs.

They just threw out of the windows the whole “Make Swordsman Great Again with R8”. Fencer and Murmillo are not looking very good either.

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New dethrone

Quintain

Quintain and Dethrone damage is almost the same now. In our server dethrone base damage is 2x the power of quintain. Heavy nerf indeed. Dragoon relies so much on skill power. Rebalance that and Dragoon damage will fall so bad.

Of course this is just on paper more infos are still required from KTest server. However if IMC has the guts to nerf a class that relies on skill power why not do the same for cleric buffs and Wizard disables. Completely unfair if only the skills power were nerfed. Cleric utilities should suffer the same treatment.

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It’s probably time to quit the game if they ever make the sp consumptions and crit rate as they are. I know I’m being harsh but all it does it lock a lot of physical classes (not just swordsman) to one type of gem and one type of armor to get a decent crit rate but once you get so called crit rate armors (most likely leather), you’ll be punished by not having enough pdef/mdef (plate). If you take cloth set to at least get away with sp consumption with arcane energy + squire buff, you won’t have much crit rate thus severing your damage a lot. Look at the enhancement values… +15 = ~ +1000 pdamage. If you can turn that to % wise through crit multiplier, that’s a lot. I’m just glad it’s still on ktest.

I kind of agree with you but I disagree on another point. Currently we’re locked to Yellow Gems or Red Gems instead of Green Gems, most people just put full Yellows on weapons for the Critical Attack. We’re locked into full damage options because it’s just too good.

I think it’s actually for one to heavily invest into getting “100%” critical chance by trading possible damage/defenses or pick a balanced choice to compensate everything.

For me it kind of feels better than “everyone should crit 100% of time with any set of gears” mindset D:

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The serpentine attribute 100%+ physical damage was a staple to make swordies competitive in pve. This is the second nerf to it…The first was duration, now it is the -50% bonus. All swordies benefit from Dragoon2 debuffing a WB or any other Boss, everyone looses with this.
Not only that, but the SP consumption seems too harsh for swordies that spam skills.
(On a side note: cool Yomi avatar, I see you are a fellow old school anime fan)

If the changes stay, I think dragoon is pretty much dead. Modifiers are too low.

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Well good thing it’s kTest lol. Previous experience from Diablo 3 test server tells me these aren’t gonna be the final numbers.

WAY too low…

I, for whatever reason, think that this change is good.
lets do some math:

assuming 0 defence
assuming 3k physical attack
attribute 100% (50% in the new system)

Dethrone Damage now: 16 569

current damage:
(Skill Damage + weapon damage) * attribute

(16569 + 3000) * 2 = 39,138

new formula
=C2*(A2*LOG10((A2/B2+1)^E2+1)+D2) (this is excel formula I used to calculate, too lazy to look up)

(7.34 * (300) ) * 1.5 = 33 611
BUT it is true mutli hit now. so twice that. when before Dethrone was just 1 hit (fake multi hit) split between two lines.

Points to note:

  • this by far is NOT final %values, so I would wait for that
  • looking at the damage of other calsses on Youtube and kToS thread, it does seem like number got smaller (slightly) for everyone
  • Hop 3 still rocks with spear lunge,spear throw. and 200 crit rate now.
  • another point to consider is that now DEX adds aspd to some skills. so we might see some meta shift anyway.
  • judging by JUST the % values, yes, it seems like we got the short end of the stick. but considering weapon changes and that two handed weapons got buffed MORE then one handed, i would imagine that getting higher damage values would be all weapon dependant now.

Just look at that:
Sacmet:
https://tos-ktest.neet.tv/items/253115
Ragard Horn Pike:
https://tos-ktest.neet.tv/items/254111

also this: https://tos-ktest.neet.tv/items/253306

so now, imagine the +200% from transcendance… that gets aplified by all those % on top of it.
Also now enhancements are way stronger too.

I am not sure why we are jumping on ths suicide wagon, but it does not seem THAT bad

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SR3’s retreat shot is like 600%+ every 0.3 seconds. so yea…

But like I said, I expect some major buffs…

SR’s damage from the pistol is also much lower. so there is that.

On the brighterside for us Lancers , crush’s -50% patk will be more viable since every skill is based and scaled on patk. :yum:

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if you talk about this , im sure you never test Crush skill.

It not -50% patk. just decrase base patk and def from player instead of all equipment (so it decrease around 50-100)

seem dragoon still better than before , I don’t thinks you going to only use Dethrone. they have 3-4 skills left us to using it.

well you know the def values are now logarithmic, damages reduce really fast.

But that is not the point, dragoon is a very cooldown dependent class thats why it had good bursts until now, if you check other rank 8 classes such as fencer, it has falconade 0 cd with deals %450 damage x2. Which is very close to dethrone, but the point is dethrone is the main dps skill of dragoon. Falconade is just a filler for fencer. Not only that but serpentine is also nerfed reducing the utility of dragoon.

Also no, spear throw suck with its current values, other 0 cd skills in the game have much lower action times and deal more damage. Hell even double punch which doesnt even consume sp like swordsman skills deal %425 x2 with each hit with added strike damage debuff. Dragoon is at a very bad spot “COMPARED” to other physical classes.

What is dragoon good at ?

falconade for fencer is bad , it slash type not piece attack type and eat a lots of mp per one using.

and don’t forgot about 2Hand-spear is stronger than fencer rapier. So 400% scale for 1Hand user is pretty weak too.