Tree of Savior Forum

Doppel's Double Pay Earn Should Be Buffed

Doppelsoeldner is a Rank 6 Class. That means that by the time you get there, you’re starting to think about PvP and late-game PvE, so if you take some of your precious skill points and invest them in a farming ability, you expect it to be at least DECENT.

Double Pay Earn apparently only lasts for 7 seconds and only works with ONE mob at a time, and it has a 60 seconds cooldown. It also lowers your defense by 300%.

Thamaturge, a R4 Class, has a BETTER ability, that does the same thing on a 25 seconds cooldown (LESS THAN HALF, MEANS MORE THAN x2 DROPS) and it doesn’t apply any debuff on the caster.

You can also cast it for teammates or strangers, while as a doppel you can only do it for your self.

Right now that spell is completely useless, and it is not well described. You can’t tell by the description how the hell it works exactly, once I found out I was disappointed and realized why NO ONE levels such an USELESS ability.

Either the cooldown should be around 20 seconds, or you should be able to kill multiple targets while the effect is active, (even if it just lasts for 7 seconds).

This guy is supposed to be a mercenary. When you talk to the NPC the only thing he says is that high rewards come with high risk. Why is Double Pay Earn one of the worst skills in the game?

I would like to add that the Attribute “Damage Taken” is also useless. We don’t have tons of DPS as swordies, and the spell goes away after 1-5 hits, so the damage is not really the issue.

If it lowered your defense by 1000% and you got to kill 1 target per level in 1 hit (at least in C2 doppel), instead of 1 extra hit per level, it would actually be useful to farm low level mobs.

It’s a self buff. So long as it’s activated, you get double XP.

Activate it and let your PT mates kill the bosses/mobs and you’ll get double XP FOR A LIMITED TIME. How is that not good enough? Do this in missions and you’ll get a lot of exp so IDK what are you complaining about. I’d rather not recommend it on solo since around 200+ nobody solos anymore.

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not it is not working like that, you need kill the target your self and with hit limit for the bonus except linker share the buff , that means make mobs health low enough for last hit if you don’t want waste hit limit , this buff not good with party ,cannot timing for last hitting because mobs die so fast

No. I am speaking as a fellow Doppelsoeldner. I get 5% per boss on a mission and when I activate it before it gets killed by my party, I get 10%.

Same goes for items. I’ve tested it. I bring 7 mobs’ hp down to 25%, activate DPE and let my PT mate kill those 7 and they will all drop double loots.

Another Theory Crafted Rant,

if i may speak in Behalf of the Skill, it requires ‘GREAT SKILL’ to pull it off. and to ‘Capitalize’ on…

you think this is useless? how about i slap you with (50pcs Belfigi Bead, 40 Cliquare Core, and 15+ Colifly Stamen) with just an hour?

Or should i say (2mil Exp per run in Mercenary Instance)

lastly, R4 Thamaturge skill Doubles the targeted mobs level, that means their stats are “DOUBLED” as well as HP. (imagine a brown rambear with 130k+ HP, godemnit)

DPE also applies even if your “TEAM” does the kill for you as long as the buff stays active.

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Wtf? This skill is amazing and i hope that they dont nerf it and here im reading qq about buff it?
In fedimian at lvl 210 im getting around 90% exp with the 3 runs when my brother duo with me get around 50% and i get also the double gold thay him.
Ask that imc dont look this skill because it is op and if they balance it its gonna be for a nerf

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I have my Double Pay Earn at level 5 and I regret nothing. You just need to know when and how to use it. In some ways, it’s better than Thau’s Swell because it can work with multiple targets.

For example, lure 5 Anchors. Use DPE and then use Throw Spear (I instantly kill them with level 5 Throw Spear and Geras Spear). You’ll get lots of Anchors in no time which sells for 10k each on Teselai.

“late game”… Dude, the game will have at least 600 levels. We are way too far from “late game”. Stop being narrow minded.

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It DEFINITELY does NOT work like that, Keppa.
First off, if you have it at lvl 3, and hit 3 mobs with ONE hit, the skill is gone, the buff is over and you have to wait ONE FULL MINUTE. There is a little buff symbol for it that appears bellow your hp bar, and you can test it properly and see it disappear, it only lasts for the amount of hits of its level, that’s it.

The maximum it can give you is 5 (at r6) and 10 (at r7), if MAXED, extra mobs per minute. That is with optimum performance but it will almost never happen. If you gather up 10 monsters, get them to low hp, set them all up perfectly to last hit them all in 1 hit… then you lost so much time doing that, that you will go a lot faster just killing everything on sight. That’s why I call it useless.

I thought for example jolly roger might be good to farm infrarocktors, by dealing low damage and getting a lot of extra drops per mob, but in the end it’s just a lot faster to rek everything in 1-2 skills.

Especially if DPK rumors are true, this skill is even worse, since it doesn’t affect the # of monsters killed, then it only helps to farm materials and nothing else.

Last hitting really tanky bosses is also an extreme pain in the ass, especially with a party that is not coordinating everything just for you to get extra XP. The last 5% of the bosses Hp can’t really be seen since it’s blocked by a little picture, so you kinda just gotta guess it and hope you land enough damage, if not, just wait another full minute tanking the boss… again, another waste of time.

elzeraus, it doubles the monster’s hpl, yeah, but what harm is there when farming low level mobs? None. Farm shreddeds with twice the drop rate every 25 sec, even more if you’re also a linker and thama. Also, when dealing with a lot of monsters they are usually weak as hell (dina bee, demon prison), so doubling the HP of those guys is really nothing.

Thama is still a R4 class with a much better buff providing the exact same function as the one a R6 mercenary has.

If you wanted a consistently more useful and damage output class, a C2 Corsair should’ve been your pick instead.

i have seen such wall of text right here, as i mentioned earlier; it requires ‘GREAT SKILL’ to utilize what it currently is right now. if you can’t pull it out. them maybe you should go switch to wizard class instead.

BTW, late game you say? the current status of the game isn’t even near halfway. assuming you get to press (M) map button and see we’re not even there.

Again, if you think using it on Merce instance to double your exp. or luring mobs and get x6 any items you hunt. but you can’t pull it right… i’ll say it again “GREAT SKILL” is require here.

the only downside i see on this skill is the x2 EXP only applies to the monsters “BASE” EXPERIENCE VALUE. :frowning:

eg: deabornscap mask exp per kill - 13k exp
deadborn scap mask exp per kill with DPE - 15k (only added is base value, not doubled by the experience multipliers)

Except it Massively buffs the monsters you use it on. This can wreck you if you use it on the wrong monsters.

Sorry but my point is that it’s fine as it is because when you utilize it with a PARTY, it’s unbelievably good.

The buff obviously disappears if you ATTACK X TIMES but if you just STAND STILL and let your PT members kill the mobs while waiting for it to EXPIRE, you will still get DOUBLE XP over the duration. I’ve been doing this since I’ve grinded in Alemeth and I got way ahead on some of my PT mates.

I also did multiple missions and activate it before the boss dies. I just wait for them to last hit the boss and I CAN SEE I GET DOUBLE XP, If the buff expires and the boss dies because I miscalculated using it, I can see I get fewer XP. (I’m using the XP viewer add-on btw so I could easily see the percent increase).

Lastly, I went to Tenants’ Farm and hit 5 White Geppetos. I brought their life below 50%. A random stranger passes by and I activated my DPE. I asked him to kill the mobs and those 5 DROPPED DOUBLE SILVERS EACH. Why is that? Because I dealt majority of the damage so the loot is credited to me and since I have DPE on, it dropped double as if I’m the one who killed it without consuming the buff since I never really attacked to consume it.

This goes to the conclusion that you don’t need to LAST HIT. Having the BUFF ON YOU is enough. You’ll get the bonuses whasoever so long as the buff is on you so it’s not definitely what you think it is.

How about you test it yourself? Go on a mission and activate it before the boss dies and let your pt mates kill it and tell me the results?

But you are correct. Definitely correct that it sucks balls when you’re going solo but knowing how to utilize it well while on a PT is the exact opposite.

One more thing. As I’ve been testing this skill a lot, I’ve observed that when the last hit of DPE that will make it disappear kills a mob that doesn’t drop anything, it will apply on the next mob instead. For example, you have DPE Level 2 for 2 hits. Your 1st hit didn’t kill the mob but your 2nd hit killed it but it didn’t have any drops. The next mob you kill will drop double loots instead REGARDLESS of how many hits you do. What I tend to do however is last hit a Tree Root Crystal (if ever the mobs die with my earlier hits) with it so the next mob will drop double loots. I am unsure if this is intentional or what.

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Good point, I was thinking about the same thing as well when I gave a few shots on missions

So it’s only worth for 1 point in DPE ?
and whats happend after hit Tree root then kill 5 mobs at same times ?
all drop double ? could its possible to kill 5 in same times hahaha

The “requires great skill” argument is silly as hell. Mathematically if you were to optimize the usefulness of this skill to its maximum potential (only theoretically possible), it’s still lackluster as hell.

So considering that no matter the amount of GREAT SKILLZ you have, you can not control spawn timers and locations, this spell is pretty bad.

I have also noticed that this skill does not double the drop RATE, it only throws twice of the same thing. So if you’re looking for something with .15 drop rate, it’s still gonna be that same drop rate, just that if u happen to get it while your x2 is active, you will get two of those. It’s bad in some situations, but I think that might actually be good if you are farming something like Gladiator Band.

What keppa said in his last post is truth, though, if the mob drops nothing, then the spell remains invisibly active… strange, but hopefully it’s not a bug they will “fix” to weaken it even more.

nope, 1 point per DPE skill can only be counted for once. as for you example, if you get to kill 5 mobs at the same time having only Lv1 DPE, only one mob will get double exp/item.

as for the guy with issues having “great skill required”, the reason why it exist is because you posted this topic about DPE. but i think im getting why you get to complain about it. specially for soloing players.

as DPE depends on ‘hit-counts’, some skills really are draining those Counts just by a single skill, that makes it hard, or worse to pull it out. but there are also “multiple-hitting skills” that only consumes (1) one count for the DPE buff.

have fun exploring skill sets :smiley:

Oracle’s Change for silver/golden monsters
Thauma’s Swell Body
Doppel’s DPE

Teamwork OP…

(Does it actually work? :p)

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