When you go on a boss hunt, there are only some limited people that will
receive the cubes which calculates from the damage the whole party have done and others will have to go home empty-handed. This
kind of system put a huge disadvantage on a non-dps class like healer or
tanker and thus, encourage most people to play on a dps class instead.
If one of top damage on boss is inside your party, you’ll receive a box too.
Yup. An issue since the first CBT. DPS classes can go in and easily get a cube from any boss, without party. Non-dps has to beg for a party, because he deals 1 damage on attack and can’t get a cube otherwise.
So, is it a design feature that DPS classes MUST have easier access to boss loot? That’s the question here. I think obviously not, but I’m sure some guys here think otherwise.
This game likes to screw over non dps classes.
And I’m a dps class.
its so you party up and not play solo in an mmorpg.
1 damage on attack ? use skill may be?
Biut it’s okay if you can just play a DPS class and play solo in an MMORPG, apparently.
This issue will be gone in a few months for a two main reasons.
First, a big problem is now dozens of parties rush to every boss possible because the drops are so rare still. In the future you will see probably 5-7 parties at most bosses as the drops won’t be nearly as valuable.
Secondly, bosses are only going to get more difficult as the level cap is raised (let’s hope). This will mean parties will want healers and maybe even tanks to be able to survive these bosses. Remember, you only need to be IN the party with the highest DPS to get the rewards.
well , go play a dps solo in an mmorpg and see how far will you go solo. go do a dungeon as onlly dps (5 of them) . you need healers tanks and dps in a party. helaers have bad attack but they heal so yuo as dps or tank will not get killed.tanks tank the monster attack on him self do the healer or dps will not get killed fast. dps have good attack and kill monsters fast.
that how rpg works. sory if this is somthing new for you.
Ok. 200-500 damage. 20 sec cd. Happy?
Let’s not forget Full Heal is an area affect so you inadvertently help non-party members to your detriment of receiving loot. Anyone can pick up healing tiles for the same effect.
My blessings will also give damage bonuses to non party members. Cure etc. sure maybe you’ll come back an argue that Debuffs on the boss inadvertently help other parties too, but that’s a dps problem… (1st world problem equivalent in this game)
If they’re going to give no points to healers and tanks for field bosses for performing their roles and on top of that let others benefit from their roles (please just give an attribute where my heals only apply to myself/party) then at least make survival on these bosses scale with a person’s level. They’re damned BOSSES they should always be a challenge. As it stands if you’re over their level by enough it’s an extreme cake walk and there’s no reason not to just run as a team of Archers and Wizards to be optimal for loot.
what you want then . a full on healer to have more damage that dps?
you want damage play dps.
you want to heal play healer but you will never have the damage of a dps.
you dont want to get “ksed” party up. this dpses need your healing.
This was never about damage. It was about boss drops.
In OTHER games this developer may have even came from, they had systems that counted healing and damage taken towards the “Mvp” count, at least that’s how it should be here. Add some multipliers for a healer playing or a tank absorbing damage and wham. We got an even playing field for all roles.
It’s a lot better to simply encourage proper game play. Heaven forbids they just start giving everyone who touched the boss a box. That’s just cheesy
party up and get it as well.
its an Massively multiplayer online role-playing game not a solo game.
the developer here want you to party up, its so hard to see?
this is the problem now days, people want to play solo and get fastt o end game. show me how many “open world” mmorpgs let you play solo at all?
Some people just don’t realize how important support is in helping to ramp up your team’s dps.
Stop looking at the support’s dps. A support can usually multiply a team’s dps more than a single dps can provide.
I do agree that giving the boss cube to the highest dps player don’t promote team play though, they should give it to the party with highest dps.
GW2, World of Warcraft, any of the open world survival games like DayZ Etc (just mentioning since you asked specifically for open world), all have loot systems that a non-dps can achieve for participating in World Bosses. With the actual open world survival games simply allowing you to loot things because of the nature (not sure why you asked specifically for open world mmo and not just mmorpgs).
Ragnarok Online, before the days of genetics of suras instant killing things (“Vanilla” RO) support was actually necessary. But clearly on their path DPS is all you need. Do we really want that kind of culture and gameplay to go unchecked? When all you need is DPS. This isn’t even about needing to party up. That’s the thing. It’s about role types that are far inferior in this need.
Have you actually done any world bosses? You don’t need heals or a tank for many of them. Lots of them have great drops and at Lvl200+ those lower level ones can’t even touch you. There’s absolutely no need for a DPS to have a healer or a linker or a tank. Just stacking more DPS in the group is a far more comforting fact for achieving loot
i did some of them. i partyed up the people there befro the boss got sumoned.
we all got loot. works so good. i play as dps,tank and healer. so party up.
Field bosses should straight up drop loot for everyone involved. I have no idea why it’s skewed in favor of DPS and their party… the system has a huge flaw that has been pointed out. What if those DPS all party up? Welp, there just went 25 of the drops.
It’s just begging to be exploited.
