You’re completely missing the point. No one is arguing that it isn’t possible.
Mm I mean that would be okay. But to balance loot they’d need to severely decrease valuable drop rates and just have a lot of talt to make up for how it’d be abused the other way.
“yo everyone come tag [x] boss in channel [y]”
Competition is good. There’s just too many discrepancies for other roles besides strong dps
Why does it matter so much if loot isn’t so valuable? That’s literally like the only drawback and in the long run it kind of helps people out. Maybe you could have a check that everyone has to keep hitting or contributing to the field boss. If you go off screen, it resets for you meaning no loot.
Competition can be good but the way it’s done in this scenario is just awful.
Wait… If boss loot isn’t valuable then what’s the point.
Last thing any gamer wants is for things to be achievable with minimal effort. you’re describing a scenario where someone could punch down Z and get ez loots. A level of competitiveness is necessary to keep things interesting and fun. World boss encounters aren’t by any means difficult. Not when a lot of players that even hunt them actively are way over their level and dodge/block almost every ability.
No one said make it braindead easy to get, a lot of boss loot already is still playing with RNG and if you put a limit on a channel then it becomes a matter of first come, first serve. (Maybe limit kicks in when a field boss spawns)
I’d rather not let those who are DPS-happy control the market with minimal effort because right now the game is braindead for them, just get them and their friends together in a party and each person is guaranteed 5 cubes.
You want competitive?
Limit a field boss loot then, if a person is 10 levels higher then the field boss. No loot given.
Your suggestions are all over the place chief. Let’s clarify between us at least. We both want competition right? We both don’t want DPS to control who gets loot and who doesn’t right?
Easy, it’s done already in other games. Give the boss participation values to healing and taking damage as well. They’d have to scale up with a multiplier since damage vs healing/taking damage are far from point for point at anything but low levels.
Anything else is over complicating things. We don’t want mass loot. RNG is RNG but increasing the amount of cubes will always increase the amount of output of loot, so unless they tune the numbers to make up for the fact that a channel full of people can obtain boss loot from a single boss, it ain’t gonna be a pretty picture. Super item inflation, some of the best gear for many levels come from some of the current field bosses. We want them to be valuable and rewarding to obtain, not equally brain dead easy (as you said, I agree DPS gets too much in this game. For other reasons like how anyone can wear any armor, makes most non-peltasta tank types obsolete. Or how there are no inherent class bonuses making stat pumping equal for any class. wizards are capable of being just as Tanky as most swordsman builds)
The limiting loot to a level restriction is just funky. Who wants to play an even more linear game where your level and stats start to diminish in value. May as well play GW2 where just that happens. You’re scaled to everything accordingly. If you outright make content (bosses) obsolete to players as they progress it removes a large part of the atmosphere of games like Tree of Savior. Going back to hunt bosses is as old as the original developers of Ragnarok Online envisioned (hint hint)
Yes i agree that game have to be fair on healer/tank in big field boss hunting…
Healer/Tank came along hard path and yet we suffer alots to give DPS a smooth way…
This is really so unbalance game of the year 2016 which i really cant imagine what will be coming in the future for tree of savior…
Oh stop complaining, the way the bosses drops are distributed is perfectly fine. You should be working as a team with your friends who deal the damage, and later, they will give you the drop.
Can’t happen, at least at this limit. It should give rewards to teams of 3 or more that deal at least 5% damage while the obss is alive…that way you can’t just tap him and huehue (that’s slang for AFK like a BR)
