Tree of Savior Forum

Does Sapper need some buffs?

I’d like to discuss here if Sapper needs some love. I’ve played the class twice up to circle 3, once in icbt2 and now in the Korean server. With the buffs to other classes, Sapper now feels like a subpar choice for most builds.

I’d like to talk about the skills first. Stockades is good early on, it’s always nice to have a source of pierce damage. It feels relatively worse later as you get high damage skills on but that’s intended. Claymore is ok, but again doesn’t scale that well and I believe there are better sources of knockback later on that don’t require such a long setup (Headshot, Hovering, Pheasant). Conceal is meant for pvp and that’s about it, it doesn’t work with some traps. Punji requires a long setup and does pitiful damage. I know about its interaction with pavise/circling, but it’s still a sapper1 skill with fairly bad scaling and although I find that interaction interesting, I doubt having a skill that weak killing a bunch of 100k+ HP mobs in one go is intended

The circle two skills are good, but have their own shortcomings. Broom trap is a great AoE, a multi hit that does a ton of damage over a wide area, but can’t hit flying enemies and it’s stationary “damage over time” skill, but that just means the skill is balanced imo. Collar bomb is like Multi Shot in the meaning it gets additional hits with more levels, which makes it scale fairly well. However, the simple fact it cannot do any damage at all to single targets makes me frustrated whenever I face a boss, because it can do good damage at lvl 10.

Now, Spike shooter. The only redeeming quality this skill has is the pierce damage at lvl 5, as it gets 2 more potential hits per level. The cooldown is far too long (It stays up for a long time but in my opinion it isn’t a good reason to have a 100s cooldown; Reduce the active time if necessary, I feel like that also sort of applies to Claymore and Stockades, that now have a cooldown higher than Collar bomb that fairly outdamages them with at lvl 10, and slightly lower broom trap, that stays active doing damage for 15 seconds), it only shoots arrows from the right side (you can have the skill activated from the left side and be unharmed by it), if you stretch it too much you’ll most of the times send arrows to hit nothing, but I’m guessing the skill was meant to be an area denial to multiple targets. The skill is also outrageously expensive, $62000 per 100 uses?

Most of the time I was walking the mobs into my traps (and cry whenever I faced a flying mob, but that’s fine), something that really doesn’t seem to happen very often in parties, or using the traps very near to the targets, which can be problematic to a squishy Archer. I really don’t know much how Sapper fares at PvP later on, I’d apreciate if someone who has knowledge of that posted here. Speaking of PvP, Detonate Traps doesn’t seem to let you choose which magic circles can be destroyed, so it’s not that great if there is that one circle you want to nullify and there are a bunch of other, less important circles in front of you.

In my opinion, some skills should receive some buffs. Collar could get a remote detonation attribute, or even have one set detonated per missile attack received. Spike shooter should get its cooldown reduced to half, maybe have the detection reworked and pretty please, reduce the cost of wires and maybe claymores as well, it really hurts the wallet of the beginner now that recipes don’t sell for much money. Detonate traps should be able to destroy more magic circles with more investment, as I sincerely wonder why would I ever put more than one point into it.

That may not apply only to Sapper, but other Archer classes as well. I barely hear people considering to take Reiter or Rogue, for example, although I confess I don’t know much about the current situation of those classes. I mostly see a huge quantity of Quarrel Shooters and a lesser of Rangers, Wugushi seems to be somewhat popular too.

I want to open a discussion about this, and by no means I believe I’m better than anyone here, I could just be expecting something of Sapper that it cannot be.

2 Likes

+1 Sapper need any help,buff, anything.
Actually is a under class:/ but very funny :slight_smile: , i hate spike shooter , expensive low damage and slow/hardest set up, relation damage/cost is ridiculous , spike shooter need a review!

there should really be a reason to go sapper3 so yes

solution? give sapper 3 the TURRETSSSS :smiley:

i think sapper is in a horrible place right now where you really only ever use 2 skills , broom and stockade

and they have barely any skills that hits flying
like i actually have a no flying hitting build because i didnt take explode traps or collar bomb or even claymore

( as i dont like any of those tbh , they are useful i am sure someone will point out but i wanted more capturable traps instead)

why is this even possible?XD my flying hitting skils consist of c1 archer multishot and oblique
the 40k pumpleflaps on some 185 map were impossible to clear, but oh my goodness you are a grind machine on demon prison 2f

i have a random question though, is sappers aoe the weakest?

like if u compared it to a wiz 3 ele 3s aoe and a wugu 3s aoe
and all the others ground spells
which aoe would come out on top?

kind of strange to me considering those moves share the same weaknesses

-cant hit flying

-cost money to buy them ( frost cloud doesn’t have this so advantage 1)

-mp consumption

-stuck in 1 spot

the only saving grace it has for me is the synergy with rogue capture to double everything u do

1 Like

Claymore is good skill for pull , but spiker shooter…

1 Like

oh yea spike shooter, another move i do not understand and never use because i like money and 90% of the time the party just makes it get wasted by luring things away from it to screw with you

i would trade that for turrets anyday

sapper 3 kind of makes me sad actually as all it really added was making broom and stock better lol

i never got conceal because im pure pve

but i have another question

why the heck did they make conceals duration for hidden traps 15 min long
does it extend the traps lifespan? or does the trap still expire at its normal expire time? because if the latter conceal is ridiculous to put more points into it lol

broom trap damage is strike, this can become strongest aoe if boosted from debuff like lethargy,slitering,highkick and heavy armor enemy , my broom trap 55% attribute , 8.5k damage when crit vs harugal demon prison , what if get 100% damage strike debufffrom lethargy ? 17k/crit ,boosted again from rodelro strike damage etc2

thats one good skill for three circles… not really good:D

it’s a trapper class, where are the CC skills???

I dont play Sapper but this class needs a buff too…

Cooldown reduction is the best buff for Sapper, look Fletcher skills. Even Necromancer’s Flesh Cannon.

sapper got some buffs in ktos (mostly trap duration in GvG though). It seem the dev want this class for more GvG oriented than PvE.

Two things for me, lower cooldown and shorter animation.

Claymore took 1 second to setup, another second to activate. Punji…ugh. Insta-cast for claymore please.

3 Likes

+1 men , claymore need a review! spiker shooter too

If anything Claymore needs to be like the Rangers Barrage. I mean, the skill even says it fires out buckshot, so really it should be shooting out 10+ thin lines of AoE in a frontal cone, rather than a single large AoE. At least with that, the set-up is somewhat justified, but I do agree with lower cooldowns overall. +1

now with the new r8s sapper 3 feels even more useless

Your rank sibbling has been neglected since its conception, let’s hope we’re herd and get some spoils so we can do something else than suffer.

hey, u have sapper 3?? how is spiker shooter in pvp?

SAPPER

Stake Stockade
[ SEP 08 ]14 → steam : [ OCT 11 ] :doughnut:
When deploying the first stockade to stop enemies, sometimes the damage didn’t apply

Claymore

[ OCT 27 ]
[Claymore: Enhanced Firepower5] attribute has been added
○ Increases the damage of Claymore by 2.5 times
○ Increases the Claymore material consumption to 2 ( Originally 1 )
○ Requires Sapper Circle 2

Punji Stake

[ OCT 27 ]
[Punji Stake: Consumption Efficiency2] attribute has been added
○ Reduces the number of Pine Trees used to 2 ( Originally 3 )
○ Requires Sapper Circle 2
[Punji Stake: Tenacity5] attribute has been added
○ Setting up the Punji Stake trap can no longer be interrupted by attacks
○ Cooldown + 2 Seconds
○ Requires Sapper Circle 2

Broom Trap

[ OCT 27 ]
[Broom Trap: Enhanced Firepower5] attribute has been added
○ Increases the damage of Broom Trap by 1.5 times
○ Increases the Ash Wood material consumption to 4 ( Originally 3 )
○ Requires Sapper Circle 3

[ SEP 08 ]14 → steam : [ OCT 11 ] :doughnut:
“Aiming” was not extending the range of Broom Trap

Spike Shooter

[ OCT 27 ]
[Spike Shooter: Enhanced Firepower2] attribute has been added
○ Increases the damage of Spike Shooter by 2 times
○ Increases the Wire material consumption to 3 ( Originally 2 )
○ Requires Sapper Circle 3

all we want is an attribute that can hit flying but yeah imc did a really good job. kakakaka

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