So I am relatively new to the fanbase of ToS, but me being me I’ve been thinking of what they could expand on. One idea was the “Rifleman”, the “Grenadier”, and the “Siegemaster”. They are mostly based on powder-based weapons, fighting as a kind of mix of the Archer and the Swordsman.
For example, the Rifleman uses his rifle with a bayonet, so he can melee as a spear. However, he can switch his stance in order to fight as a ranged character, switching a few skills around. For example, in the melee stance, he could have a kind of knock-back or stun, then switch to have a critical shot or an armor piercing shot. He would be relatively simple, but effective from both long-range and close.
Now, with the Grenadier, I was thinking more area-damage. Think like a regular alchemist in most games, tossing out different kind of explosives for different effects. One ability I kind of want to see on him would be something like Entrenchment, which limits your movement to the trench, but gives a lot of defense to allies in the party and increased defense from AoE damage.
Siegemaster is a little bit of a weird one… they are extremely weak and not very good at straight combat, but they can construct and fire a cannon/mortar/hwacha to fight from a distance. They aren’t designed to be on the front lines, but more so to rain pain on enemies from afar, and would be lethal against bosses.
Leme know what you guys think!