I guess u didnt understand my point. What ppl are complaining is time/cost/game state. All those things can be compared, time of developmente its the same today (since ppl expect more content, so even though now we can make things faster, ppl want more stuff in the same period), since most of the cost of a game comes from the amount of employees and time of development, this applies too.
Fifteen years ego you needed more programers than today, now you need less programmers but more artists, community managers, legal ppl, marketing ppl, since there is more competition than before.
Last, the game state can be compared since both had a similar aproach to launch, both charged for “early acces” while the game wasnt finished, though RO was in a much alpha state than ToS. Even though ppl expect better launchs now than 15 years ego, this games has much more content and systems, which requieres more debugging and testing than games 15 years old (though we have better tools for that too), but most noticiable, this game its a port from a Korean game, this is not a smal task. Ppl may not know this but, to port a game made by (and for) Koreans there is a lot of “behind the scenes” work.
Balance, translations, voice overs (i think they did some of this), closing deals with partners and servers, hiring employs that assist them in this particular process (NA designers and consultans, community manager), prbly hire a couple of programers/artis/designers to take care of the changes they do in this server, and ofc, legal issues.
In this case, and only discussing about time, cost and game state, the comparison is not that bad. But im not saying its the same thing, just a valid point.