Tree of Savior Forum

Do not fall for IMC's trade restrictions statement

Here is the only foundation for any argument necessary:

  1. RMT website farms in-game currency via botting and sells it to players. Ironically, there is no reporting function in-game and bots go unchecked.

  2. Said game company restricts the auction house, restricts trading items, disallows trading silver, etc. behind a paywall in order to “stifle the RMT industry” in their game.

  3. RMT industry continues farming silver with their bots but instead buys rare/useful items with their botted money and instead sells the items directly to players using 1:1 token trading. This looks more legitimate and is almost fool-proof. With how easy it is to obtain a token via either early access pack or casual play, this should not be an issue.

  4. The restrictions remain in place, pointlessly limiting normal players while the company still takes in money for people to get through the paywall. Meanwhile, botting RMT websites are cornering the market on rare items with their botted silver.

Example: I can go to a very famous RMT website right this second and buy an Arde dagger for $25 dollars. Is there a difference between me buying $25 in silver or buying the Arde dagger I would’ve spent that silver on?

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DAMN IT MAN THAT’S SO TRUE, I LOST $10 HOW I AM GOING TO LIVE? I’M SO POOR NOW. ty for opening my eyes (ironic)

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I didn’t say I wouldn’t, do you even read? I said I will later.

I’ve noticed alot of poor people whining. The world isn’t fair. Life isn’t fair. Deal with it. I really like this game.

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Also, wtb>Meladic staff 800k

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[quote=“viniciusuk, post:4, topic:181015”]
I have a degree in economics and what they’re saying is complete nonsense.
[/quote]The problem as i see it is in uncontrolled generation of silver by bots.

What if IMC introduced another unpopular “solution”: create a proxy currency exclusively for market usage. That currency is account-wide, but you can only convert a fixed amount of silver into that proxy currency per day (one way conversion only)? Then farming afk 24/7 will be pointless effectively controlling inflation on market.

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Well I decide what I do with my money. I’m in complete favor of the current system and have no issue spending money. The easiest thing to if you are unhappy with a video game is to go play another. There’s 5413541384 trillion mmos out there, there’s no reason why you can’t find one that better suits you.

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This is a flawed solution to a broken system. The point of a company is to make money. If the system is bad so that enough people want to go to a different product, then it will fail. The widespread discontent and steam reviews are enough to say that a sizable population is unhappy.

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I honestly think you need to reread the news post. I normally play games for free and can tell you that what they are doing is not unreasonable nor is it too unenjoyable or too restrictive to players. I was originally against the concept of their trading system but going through game further I didn’t find the restrictions made the game less enjoyable or unplayable not to mention I have been able to make decent silver through their system compared to other games. (I have the tendency not to make enough money to support my characters in mmo games but the restrictions here did not effect it as much as it does in other mmos.) As for bots and gold spammers the restrictions make sense to me. IMC stated that they recognize a pattern with trading and gold spammers/ bots. Their idea organizes the data easier so that those gold spammers and bots are much easier to deal with as a whole rather than going after them one by one just by going by player reports.

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Restrictions are made for more cars…

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You are incorrect.

There are still bots.

There are still spammers and sellers.

There are still buyers.

And to an immense degree. Meanwhile, players suffer.

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Savior lives matter.

Some times I cant help but to think that some of these ppl are working the the RMT.

Sorry if you are not =X

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But bots and spammers are an infliction to all mmos. Its not something that can be easily dealt with and anyone who is putting a game down because of this are being unreasonable. Putting human against robots is an unfair fight.

@zarakresh
Yeah and most of these people who are fighting for these things are really starting to sounds they are grasping for straws now… like they might be working for RMT and trying to make it easier on themselves. I’m sorry if they are not but… yeah…

Omg.

Fear

Uncertainty

Doubt.


No, IMC’s statement is not a blatant lie, and no this game is not a cash grab. If you feel so you may leave the community.

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I think so too. Also paid trolls by other mmo companies aren’t completely unheard of. At least wargaming and gaijin have been caught doing these dirty tricks to each other (at least one of them was, can remember anymore).

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Trade is too restrictive. You’re penalized several times for every step and process. Trade counts, potential loss, tradables becoming untradable (recipes and materials off the AH). Sounds like they may loosen up trading between your own team, because it doesn’t have anything to do with combating RMT, for the same reason they should also have team silver instead of silver per character. Makes a lot more sense if players intend to have merchant type of alts.

That being said. This is a matter of opinion at the end. If 25% of the players feel that trade is too restrictive, that’s a pretty size able chunk. Enough to warrant change I’d say. Time will tell. F2P in a few weeks aren’t going to increase the unique player count by very much. You’ll see more trials sure, but the players who wanted to play ToS are already here. I’d wager a majority of them. More exposure from going F2P sure, more paying customers? Doubtful. IMC, you have to do what you can to please your current crowd. A large population of your game is here for the cutesy stuff, and another population wants free trade and to be able to play the market. You’ve already made that impossible with playing the Auction House with how potential loss and untradability works. I don’t know how much loss of interest this game can withstand for you to be able to afford this ridiculous “War on RMT” when in-game you’ve got rampant hacks and bots.

This game is already declining in Korean.

Proof: Hype for this died mid 2015

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One of the things I just don’t understand is why they are entirely ignoring the player base’s biggest complaint, which is the ability to trade or use silver between multiple characters on the same account. Does anyone know why they continually refuse to acknowledge or respond to player complaints related to this illogical restriction?

What in the world is their reason for not having silver be account-wide? TP is account wide - I can buy it and log on to any of my characters and spend it. What possible reason could they have for not adding this feature for silver as well?

There is absolutely NOTHING that having an account-wide silver wallet would do to effect bots or RMT buyers/sellers. The only people that are affected by the silver being tied to each individual character are the real, true players.

There are MMOs from 2003 that have account-wide silver wallets, it isn’t like this is some new and amazing feature that no one in the MMO world has thought of before… It’s an extremely basic concept, and one that should be required for a game like this. This is a game with 80+ classes, some of which are almost entirely crafter classes.

I find it amusing that even they realize there is no logical reason to not have such a feature, and because of that they just utterly ignore anyone questioning them for it or suggesting it be added. Nice job, IMC.

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What I draw from your rant is that you want ToS to be like every other game out there. Hmm…

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I concur to this statement… It’s the same player behind the characters… just use 1 silver account please.

I don’t really like MMOs with market manipulation as part of the game. Not an MMO of this genre at least. I can’t imaging people coming into ToS thinking there’s a great economy system (like Eve online) to do market manipulation. It just isn’t part of the feature list of this game.


I do think that 1:1 trade for token users should be enabled. Perhaps it is still early in game and that they want the token market to stabilize before implementing that.

Actually it is the complete opposite. They agreed that there was no purpose of team storage in term of fighting RMT and they have decided to loosen the restrictions on team storage. Hopefully they will also implement team wide silver wallet.

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