Tree of Savior Forum

Divine Might Rework

Firstly, I do agree that it was a right choice to nerf the skill. Due to it being to overpowered. However, I did not know that the definition of nerf, was to render it useless. I mean having the bonus of a “+1 skill level” isn’t really going to be noticeable in any fight.

Suggestion of the skill remake:
Lv.1 +0.5 Skill Level
Lv.2 +1.0 Skill Level
Lv.3 +1.5 Skill Level
Lv.4 +2.0 Skill Level
Lv.5 +2.5 Skill Level
And so forth all the way to Lv.10 +5.0 Skill Level

Or another option.
Lv.1 +5 Skill Level (4 sec duration)
Lv.2 +5 Skill Level (5 sec duration)
Lv.3 +5 Skill Level (6 sec duration)
Lv.4 +5 Skill Level (7 sec duration)
Lv.5 +5 Skill Level (8 sec duration)

Lv.10 +5 Skill Level (13 second duration)
Can relate number 13, to The 13 Dhutaṅgas.

It’s just a suggestion, I truly hope that IMC will look into this.
A simple rework back to the old skill, with different stats would do.
Btw, good job IMC on being truly active on banning Bots.
As players, we really appreciate the effort. thumbs up

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The biggest issue is when you give +4 or +5 skill level for ANY next skill. Even if it’s just one skill.

Why is that? Well simply because +5 skill levels is literally one more rank with that skill and some skills scale differently than others.

If you take a skill with linear scaling like monk’s double punch, that’s fine (only damage increases with skill levels). But when you consider a skill that scales better than just linear damage increase (increasing number of hits AND damage, for example) then things get complicated.

And things get even more complicated when you consider high damage high cooldown skills (ice wall, meteor, energy blast, etc). +5 levels on a skill like that IS a big deal.

For your first suggestion, you could get +5 skill levels from going cleric C3. Which would possibly be the best utility skill in the game (meaning a rank 7 skill could become rank 8 with divine might). And for your second suggestion it’s just about the same, regardless of how long the buff lasts.

In my opinion the best way to fix divine might is to allow the old +1 skill level per divine might level buff (maybe with a skill use limit similar to how it works right now) BUT only have it work with skills hand-picked by the devs (that is, skills that don’t scale insanely with skill levels).

Of course that would also generate problems when more classes were to be implemented in the game. You could also add something like “divine might only works with skills up to rank 4” but now you’re just making your life more complicated (if you take cryomancer C1 at rank 6, are his skills considered rank 4 or rank 6?).

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It’s fine as it is to be honest

2 Likes

Except the old divine might was a ground cell that nobody would actually run across. So it’s better the way it is.

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Oh no. I just meant the old way it had +1 skill level per divine might level.
It should remain as a buff.

I agreed with the name of the topic, but your numbers are not cool(as my english lol sry for that).
My version of divine might below:
Each lvl + 10 seconds duration, base duration 20s, 1lvl duration 30s.
In 10 lvl skill we have 120s duration like holy water skill(yes im lazy to look).
On levels 1,5,10 divine might add +1 addition lvl to all skill, but not divine might.
In the end 10 lvl skill we have 120s duration and +3 lvls to all other skills.
I think it will be really great, cuz its 10 points in R1 class circle2 skill.
My calculations may be worse than OP’s, but divine might really need rework.