Tree of Savior Forum

Divine Might after nerf useless?

DZ can be up 100%. I’d mainly use it for an extra 2 debuffs for Incinerate

ugh no. I get 16 heal tiles. (c3 Cleric here)

DM is useful in my opinion. For me, it adds longer seconds on my totems, quicker casting resurrection (2 seconds vs 1 could be important in pvp) , extra heal tile, extra second in revive invuln. My hoplite partner likes the extra finestra level and damage is always a bonus. My cataphract friend likes speed so he loves his +17 trot. Lots of players get something out of it. The cooldown is relatively short, so if your wife is more of a support role, keeping it up isn’t too difficult :slight_smile:

Find that DM is very useful. Just like what others have replied, it increases the potential in damage/buffs based on the party’s composition. Be it extra secs to buff durations, extra damage to damage skills, additional links or increased speed/attack speed with that extra +1 skill level. It is a very versatile skill which clerics c2 have and is valued highly by the parties I’m in.

Now people should really appreciate this new Party wide Divine Might, the first version was okay since +1 skill for all skill for 12 sec duration but this version with 60 duration and 40 sec CD, since u will likely walk around alot, this is quite a nice change to say the least

SO noone can say “Divine might after nerf useless” anymore

Hi everyone. Kupuhkupuh here from orsha server.

Build currently: cleric 3 pally 1 monk 1.

I have divine might lvl 5 with lvl 15 heal and I can confirm you that the skill divine might will add +1 to all skills even in max level my heal lvl 15 will be 16.

I dont know exactly the max tile. I dont count them but every time i use divine mught it always add +1 tiles and i can spam that 5 times and i go recast divine might again. All party will also get the buff +1 skill. Very useful for archer spamming their multishots. The cooldown is not very long and i can spam it everytime it comes off cooldown.

Sure its not OP as it used to be but its +1 to all skills for all members or even guild members raid in the future maybe. Theres no limit on how many can have this buff asnlong as theyre in range for the aoe buff.

Its a good support/dmg buff. Not game changing but its alright. I can cover very large area full of heal and can off dps at the same time. This build is like top jungler or AD support mokai in league. Its not an AD mid carry. AD carry. AP carry. But its a tanky build with max heals stronger than priest C3 with CC utility and max barrier for blocks and armour break.

To each its own. Liking my party play currently with the build. Str/con/dex with max heal tiles/max barrier/ off dps/off tanky/ bleed and armour break CC for bosses.

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@vehcsur

Since* u are cleric 3, can you tell me about Guardian Saint? does it suck? is it good? since im thinking if i should go Krivis 3 or Cleric 3 before I go Druid 1

Thank you :smiley:

its ok but the CD is long making it not worth casting most of the time, maybe in pvp it will be useful but for bosses and grinding porpuses, nope.

Only problem with the current divine might is that it doesn’t feel rewarding at all leveling the skill past 1, because in the end its only a buff to increase the potency of other buffs. Only way i can see slightly rebalancing this would be to make an attribute that increases the skill level by 2,3 at divine might level 5,10 respectively.

I wish that DM can raise somethings much more amazing instead to demoting it to something that everyone mention “wow”, whereas the un-nerf version is so much super OP that increase 5 levels…
Something to make cleric shine with some buffs wont hurt the game…
We know blessing wont really scale too much useful in late game and they short duration, what kinds of buffs in cleric is really a MUST when those buffs are just only optional
HEAL HEAL HEAL is just only what cleric can do for their entire journey…

Reviving this just to laugh at the people that think Divine Might is useless…

Divine Might + Monster Gems adds a +2 to pretty much most Cleric skills (Heal, Aspersion, Bless, Sacrament to name a few) and a +1 to Hidden Class like Chaplain and having a +1 on Chaplain skills is helping me a lot.

So yeah, keep thinking DM is useless after the nerf…

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