Tree of Savior Forum

Divine Might after nerf useless?

@PrinceMark DUDE CHILL!

it is no longer a small tile, okay?

and yes did you make Cleric C2 yet?

ToS base skill simulator video is outdated my friend. So chill, that is why i am asking, since i haven’t fully tasted it with friends, and i was thinking if it is okay to level it pass lvl 1 for more +1 skill bonus for me and for my friends

@ehrgein

So basically lvl 5 Divine Might = +1 skill bonus 5 skill uses for each player in the party

and NOT a shared buff with limit of 5 uses for all!!! :scream:

I could kiss you right now :heart_eyes:

5 Likes

Yes, correct. Your party can use 5 upgraded spells before it goes off.
Also, to put it in perspective to you I’m level 243 at the moment and I still use it, skills like meteor from ele 3 or frost cloud are AWESOME with divine might. I use it pretty much everytime it’s up. :slight_smile:
Hope it helps.

PS: THAT GIF THO.

1 Like

Definitely maxing it, Thank you for the clarification

I wish I can level that fast im still lvl 66, coz work and life :sob:

can you tell me your Class Rank path?

I went Cleric 1 > Krivis 1 > Cleric 2 > ???

PS: That GIF i have more :grin:

Well, I could no life due to holidays thankfully hahaha. Take your time, it’s a nice game to read the story and such.

My class path was Cleric 2 - Diev 3 - Druid 2. It’s a support/offensive build. I’ve seen people do Cleric 2 - Krivis 1 - Diev 2 - Plague doctor, that’s also good. And I’ve seen some druids C2 - Krivis 3 - Druid 1 - PD or just druid 2 instead of PD.

Also i’ve seen some kabbalists but I have no clue about the class so it 'd be pointless for me to help with that.

For more information go here: https://www.reddit.com/r/treeofsavior/comments/4cksm0/cookie_cutter_builds/

Pretty useful thread! :slight_smile:

oh man reading this thread from top to bottom was hurting mah feelings.
Glad the confusion is over xD.

Just to add to this if anyone was still confused.
lvl 15 heal does go to lvl 16 with the 16 tiles. so a full square!

Here’s what I think about DM (copy pasted from another thread:

Left Divine Might at 0 as the nerf made it a waste of points.
“B-but you get +25 skill points to share among all your team members!”. Think about it realistically, +1 to the next 5 skills doesn’t really add that much, especially if you’re partying with classes that have long CDs. Unless your party members coordinate perfectly to only using their best DPS skills on divine might, they’ll mostly be used up on low level filler skills.

If you’re going full support (LOL), then you will have leftover points for DM. But if you go int based for DPS, then I would rather pour it into cure.

It’s still useful for long cooldown abilities… And Circle 3 skills that generally have higher scaling…

i.e. Ice Rune.
i.e. Joint Penalty + gem for the 11th link,
i.e. resurrection… etc etc etc

Go through the list I’m sure you can find plenty of abilities that become a great deal more powerful with one extra point. Let alone stacked with a gem(s).

Actualy, most of the parties I’ve been with enjoy level 6 meteor, for example. It adds up, whether you think it doesn’t or not. Plus, otherwise, what would you level? deprotect zone? it’s terrible? Fade? 1 point it’s enough. Cure is a dps filler so I really don’t know what’s the argument. :stuck_out_tongue:
Also, most supports go Cleric 2 because heal lvl 5 it’s god awful.

I know people go Cleric C2 for support. I know because I did. I kept deprotect at 3 for the attrbute and for the extra debuff for incinerate (if there’s a swordsman in my party, 2 debuffs from DZ). Cure and Safety wall at 8 for blocks (more blocks for pvp) and for damage.

And it’s not what I think it does or not, it’s what happens. Nobody waits for you to put up DM before using all their strong skills. Most of the time it’s used up on filler low cd skills. 1 level in skills don’t add up as much as you think or not HOW you think. Say someone gets an extra level on a burst skill:

  1. It doesn’t add too much
  2. 2 mob scenarios:

a. Your party and you are killing a mob of monsters, how much did that 1 level speed up the killing process? Most likely less than 2 seconds. 1 Level on a burst skill isn’t going to exponentially raise your damage.

b. You’re killing a boss. Again, how much faster is sped up from +1 level on a skill that isn’t going to gain much from +1 level? Overall 30 seconds? You have to realize unless you’re perfectly in sync with random party members, you’re not benefiting a lot from DM

You’re a bit too optimistic that people will wait for your DM before spamming their strong skills.

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@PrinceMark

I’ll gladly take your offer

Don’t worry, I don’t hold any Grudge my friend =3= b

@ehrgein

Deym it, on the holiday i was out for 4 days in an Outing with officemate, I’m my mind at night i was thinking all the peeps that will be lvl 200+ already and im still lvl 15 cri in corner

What do u suggest for my Class rank 4 and 5? (Currently Cleric 2, Krivis 1) and I want to go Druid 2 for the Sterea Trofh

And since you are Druid 2 can you tell about Carnivory? Is the damage distributed equally to the amount / number of mobs in the “area of effect” so does that mean if i cast it on a lonely boss? does that mean for 10 whole second, it hits him 40 times(lvl 10 hit count for Carnivory)

I want to be Burst DPS Support type, just like you Senpai!!!

/suchaweebofme

@geumtian_lor

This is one of the reason why i love forum, many different people to share their insight

@Raspy @BlackGhost

The problem is, most peeps don’t notice the Divine Might buff icon and will likely waste the +1 bonus on filler skill or some lousy buff they have LOL

Need to coordination or at least tell them beforehand what benefit they can get from it :kissing:

1 Like

In case you are addressing it to me, that’s basically what I said in my post.

To add on to this, it’s not as easy as just “telling them” the benefits. It’s just that most of the time (especially in PUGS), nobody is going to wait for DM before using their strongest skills. I know I wouldn’t seeing how DM has almost half a minute cooldown

Say Divine Might useless is like sayin Monster gems are useless too.:rage:

1 Like

Divine might is nice for sadhu. I cast it after using safety zone. Then I cast out of body, which will remain active as long as I do not deactivate it or out of body gets canceled. Out of body will now have that +1 level applied for as long as it is active. I have DM on level 2, so if I manage I can pull of Astral Body Explosion with +1

1 Like

/snark
Yeah you’re right if scrubs can’t use it why put it in the game. We have to keep the skill ceiling as close to the floor as possible. Or players that can pay attention or coordinate would just get too much of an advantage.
/endsnark

Again, think about it, DM is not a 100% success rate for people using their strongest burst skills wwhen DM is casted. It’ll be most likely be used on low cd filler skills. Nobody is going to wait ~30 seconds to wait for DM to be active before using their strong skills. So it’s analogous to a monster gem for a strong skill that will activate at a really low percentage.

Again, at least for my build, I get a bigger bang for the buck from leveling cure, safety wall, and 3 on DZ.

I just tested with my Cleric Rank 2, 4 minutes ago, Yes:

It become highter just +1 (not +1 each level, just +1 for all levels of the skill)
And you can only use x times the level of the skill of the Cleric who do that. So if is 4 times, you can use the skill for times before benefit ends.
ALSO
If you dont use, the time of the skill will end anyway, like 40 seconds in general. (you need to check to know)

Its good only to skills who go until level 11 or 16 but the limit are 10 and 15. Or to skills you set until lv 4, they all will became lv 5 for some use OR seconds.

Doubt Finished!:clap:

DM:

First-> with Laima it becomes 21,6 sec.
Second-> Never forget that a CD of a skill just start after you use it so:
0sec - 22sec - 44sec -66sec
So in about a minute you can give each member of you party 20 skill with more 1 level. Considering that you have to move constantly in PVP/PVE that is SURE more then 50% of the skills you are using in this time.

I guess 1 level in a skill gives around 5% damage!? so 50% would be 2,5% more damage for ALL the parties, and never forget that DM buff everything not just damage. In my option that worth!

2 Likes

Because people can wait for De-protect Zone to go off, right? XD

Reply function is not working for me so I’ll just sum it up. DM has a pretty much 50% uptime when you go diev 3, for example, it DOES make a difference in the long run in, let’s say, grinding parties. Even if people don’t get what minmaxing can do in the long run that doesn’t make the skill not viable due to the fact that people are stupid. At least with the players I encounter/play regularly, every last one of them asks for divine might spam. I’d rather have that instead of a spell like cure which by the way,is not as good when it comes to scaling.

1 Like