There are a couple of problems with SP in its current form.
The first issue is that it causes balance problems between classes. Skill usage is heavily gated by high SP costs and no in-combat regen, while SP potions have huge cooldowns. This means that no matter how heavily you invest in SPR, you will still be relying largely on normal attacks. This wouldnât be a huge problem, except that normal attacks themselves are GROSSLY IMBALANCED. Swordsmen are generally considered the strongest class right now because their normal attacks are powerful, fast, and hit multiple mobs at once. Clerics also hit multiple mobs, but generally do not have as much raw damage per hit. Meanwhile, wizardsâ and archersâ normal attacks are slow and do pitiful damage. Now the normal attack balance would be fine, if archers and wizards could rely on skills to do a greater portion of their damage. However, they are both just as, if not more gated by SP than swordsmen.
The heavy SP gating is because SP regenerates slowly outside of combat, and not at all inside combat (unless you use the sit bug, which is another problem with the SP system). This means eventually, all classes will run out of SP and be forced to either only use normal attacks, use SP potions, or leave combat. SP potions are expensive for how little SP they provide, so it is generally not sustainable to just spam them on cooldown in order to grind faster. Leaving combat to sit just for SP simply takes the fun out of the game, as you are forced to just not do anything for 1-2 minutes every time your SP runs out (which happens very fast thanks to high SP costs). And as I mentioned above, the massive class imbalances show up once you switch to only using normal attacks.
There are two options that I can think of to fix this.
- Allow SP regeneration in combat, increase SP regeneration rate (or conversely, reduce skill SP costs across the board), and disable sitting for ~5 seconds after attacking/being attacked to prevent sit abuse for faster regen. Reduce cooldowns on alot of wizardâs and archerâs damaging skills so they can actually rely on them as their primary damage output source to make up for their weak normal attacks.
OR
- Balance all normal attacks. Keep the current damage and attack speed differences (swordsmen have higher raw damage and attack speed, while archers and wizards have higher range) but make melee attacks single target. This is the boring option, and I honestly hope IMC doesnât go with this.
In either case, I think SP potions should have a âRestores X% max SPâ component added to them, to actually encourage SPR investment in stat builds.