I’ve got absolutely 0 experience in this game, so I need a ton of critique on this build. I want to make something revolving around Sapper gameplay. Let me know what you guys think. I want to play a style around traps and obstacles with kiting and lots of burst between cooldowns. Thoughts?
Sapper
- Leave Conceal/Claymore at level 1, expend the rest of your point on punji stake(check attributes)
QS - Get 10/10 Rapid Fire, also you need more points on deploy avise, it’s super good
gotcha. so how should i distribute stats?
Sapper/cannoneer scale with STR
QS with Dex
you can go for 4:1 or 3:1
str dex
so I tried again with this, any thoughts? 4:1 str dex
