I’d like to start a healthy discussion instead of a topic containing a cease pool of whining.
Personal thoughts and unpopular opinion: I’m glad that they’re bringing in Leticia’s cube. I think that the implementation of Leticia’s cube allows us to clear a wall that needed to be knocked down, however improper the method may be as it is indeed a cash grab. That wall is Practonium. This devalues the cost of Practonium as it should As it stands, it is difficult for a newer players and even veteran players that don’t have the amount of time that others do to get into end-game. The reason being is because of the high cost of everything.
I’m fairly vocal about my standpoint on Practonium’s. It’s an inherently flawed system that needs to be addressed. To my understanding, thanks to @Staff_Yuri and her blog, they’re working on it. I’ve no reason to doubt them on the matter as they did release their Combat Rehaul within a timely and enjoyable manner. Though there’s a lot of underwhelming classes thanks to the ratios, this can be worked out with time.
Now we’ve got the PvP rehaul and DPK rehaul to look forward to.
So to continue with my personal sentiments on the matter of Leticia’s Cube, I’d like to bring up a few points that actually anger me:
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The difficulty in finding a functional Solmiki static that can meet arranged scheduling due to a lack of players capable of clearing Solmiki
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The high cost of attributes and the absurd requirements in obtaining pre-end-game armor and weapons to realistically farm the floors in an agreeable and almost enjoyable fashion.
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The in-game errors that cause teams to leave Solmiki with nothing to show for it
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The absurd cost of rerolling Solmiki armor (235m for a full 7 set, give or take some) and we’ve yet to understand the % of rerolls for 40F cubes but to give you an understanding it’s about 90-100 cubes of 40F Solmiki per 2h Weapon and slightly less for a 1H weapon/shield.
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The continuous nerf of some of our more viable methods of obtaining silver, including 290 and AFK Necromancer.
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The wall of remaking several characters to do a particular set of dailies to the point of redundancy so to obtain a necessity for end-game farming AKA Blessed Shards. Goddess Blessed Gems; Transcendance.
What will Laticia’s cube do for players:
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It will allow players to obtain materials necessary to make high-end weapons without the obnoxious 5k-10k kills in HG
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It will allow newer players entering the game to reach an affordable dream so that they too may not be gated by players who have been playing significantly longer and in turn make or join statics for Solmiki.
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It completely makes it possible for people to obtain R8-9-10 gems so that the gem meta is now rehauled.
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It will allow higher upgrades on weapons if Diamond Anvil does indeed guarantee success (but we’ve no details on this) meaning lower transcendance will be universally accepted in Solmiki to clear 35-40F, especially in case of a double cube drop event for Earth Tower.
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It will let people fully enjoy the reset event going on this week without having to sacrifice characters they’ve invested their silver into (my SR – now Sapper Falcon – has all R100 attributes for the most part of a few unnecessary ones).
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It will provide more longevity and enjoyability to the game while crashing an unrealistic economy thanks to a much needed devaluation due to Necromancer farming and 290 nerf (again).
Closing Statement: As you can tell I’m personally enjoying that Leticia’s cube is coming out. Whether I’m spending on it or not. I’ve already got 2 Solmiki ready characters and raise a few interesting points which I’d love for more stimulated minds to discuss and even refute. I enjoy perspectives.
I have, however, never played a game that required an obnoxious amount of time to do end-game content with such tight coordination due to IMC issues (Crashing in the tower, VGA error, lost runs) to cost me EVEN MORE for me to obtain end-game gear. Furthermore, that end-game gear is gated behind a stupid, downright pathetic reroll system that doesn’t guarantee you the equipment. Like it isn’t hard enough already for a person to run 2-3 hours a day to F15 and then have to drop 235m for an entire set of armor. On average it takes upwards 3-4 months to complete a Solmiki set.
Indirectly, Leticia’s cube addresses an issue that I personally had a huge vendetta against.
It’s funny, it’s kind of sad, to see people boycott and demand of IMC to not release a cube that will for the most part benefit everyone. But they won’t get angry that attributes cost an obnoxious amount. That their mains get shafted and removed from the meta-mancing pool and may not be taken into Solmiki due to the difficulty in clearing. They won’t get angry that 290 got nerfed repeatedly and they’ve still to provide a viable way to make silver for the content that is end-game. They will not get angry that Saalus remains a gate to be conquered to obtain Transcendence so that you can clear said end-game content.
They don’t get mad and boycott that.
I’m even saddened about the necromancer gig because it was indeed the best source of income. I don’t have a single Necromancer on my team but I think that Necromancers have made me a lot of silver for my efforts. And I thank Necromancer players.
In gist, tl;dr use your heads.
The game is going in a better direction. They needed funding. This will help funding. Sure, there are several better ways to do this, but I’m personally glad that they chose a route that conveniences all players while bringing down the cost of ridiculous materials and gated content. I’m glad newer players can now reasonably afford certain things so that I may have more people within my guild and outside of my guild to do content. It doesn’t in any which way affect me negatively.
They still have yet to address the core issues of the game and those are more valid reasons to anger oneself instead of Leticia’s Cube.