Hiyas everyone,
I just wanted to spark up a discussion about the EXP cards used in this game. They’re a major part of how we decide to spend our time (Instance Dungeons vs. Grinding vs. Missions vs. Quests), and I wanted to see what other uses think about them.
Personally, I feel as though having an item that has a set EXP/CEXP rate on it is a bit detrimental. We don’t know how much EXP the mobs we kill are giving us (props to those that are trying to bring back the EXP counter), the only method by which we can gauge the mystery numbers is by hovering our mice over the bars and checking how much of a percent increase the item yields.
That being said, it almost makes me want to ask why we don’t see a “normal” quest EXP system wherein the quests have the set amount of EXP and that way it scales with the area moreso than giving 2x/3x/4x the amount of cards.
Opinions?



