poor photoshop skill lol
because its MS paint
chill.
ok im fixed then
Farming silver is easy even as a casual… So I play a max of 2hrs a day. If I run Saalus on all of my characters I can make roughly 450k + selling the shards cheap. So every 2 days I make around 2.5kk.
Additionally about the upgrading system having limits, I agree; and there are limits. Each item has potential. Using a diamond anvil is not a guarantee. But it is certainly a hell of a lot easier to farm saalus everyday then to try and farm for new pract weapon when I cant get mine to +11… I would rather stop at 4 or 5 potential and try the remainder with diamond anvils.
Using a diamond anvil will actually cost you several million silver just to hit the thing. Farming silver is easy, yes, and this game has so many silver sinks without diamond anvils existing.
There actually is no upper limit of upgrading. It goes infinitely. Yes, sure, there’s an upper limit of potential, but people have gotten +31s because of luck and understanding the system. As it is right now, and you’ve seen it with the clover event–people can easily get to +11 without losing a single potential.
Flip a coin 100 times, and you will get heads 50 times. The chance of doing it consecutively isn’t as low as you’d think.
Having the upgrade chance cap at 51% is a huge mistake and results in some people getting ridiculous luck. Getting +11 should be a pleasant surprise, not a given with enough anvils. Getting +16 should be close to impossible on a single piece of gear.
You should need 3-4 copies of the item to have a chance at +16, and anything above that should be impossible.
The problem is that Solmiki and certain crafted gear take forever to make. If gear frequency increases, then upgrades can become more difficult.
EDIT: If you reduce the upgrade chance, you can eliminate upgrade failure from reducing the upgrade level of the item, and eliminate the Diamond Anvil completely.
Diamond anvils only affect negatively PvP, isn’t it? They could put temporary +15 equip, the same for everyone, just inside the PvP, so the most skilled, not the most P2W, would have advantage…
I do not pvp, but there were a game like that… You enter Arena, all chars equips are the same… Oh, and the level too.,. Everyone got maxed while in the arena.
Power creep affects PVE as well, arguable more so.
How do you balance PVE content with the understanding that some people have +21 or more weapons? It makes the content trivial, they get bored and leave, etc.
The content has to be somewhat challenging, or you risk losing players to sheer boredom.
It’s been more than 15 years than in mmo genre you can chose the difficulty with corresponding rewards ( easy / normal / hard / very hard etc…) while here you have literally nothing.
The entire boss design is about tank and spank with no mechanics, all that is left is powercreep.
^ Hopefully they will update all the bosses to be like how the 330dg boss is like in R9. Reveris to use players’ heal tiles to heal himself, a 900+ damage dot on players that can’t be removed, damage reflection so on and forth. A boss which has 2 phases and do different types of attacks between phases.
So much unlike the bosses we have now. We need bosses that feel like bosses and not just an oversized mob with lots of hp.
lol good thing i bought my 4rth diamon anvil yesterday night, now i cant buy anymore
IMC listens to its players, this thread is an example of that now.
Then again diamond anvils can also be a godsend when you get that stubborn weapon that took you a month to make and now it’s +5 0 potential and you just want to end yourself, while the guy next to you gets +16 just off sheer luck and now has a ridiculous advantage over you for nothing more than pure rng.
Someone might say, "Well, why don’t you just use golden anvils?"
Yeah, you can eventually get that weapon to +11 with golden anvils but golden anvils aren’t really viable to actively farm (imo)…maybe adding more of those to this event would be nice if diamond anvils didn’t exist. Honestly, you need a ton of them, especially if you want to go for something over +11.
Rather than removing diamond anvils completely, I just think a weapon enhancement cap should exist, something like +16 or something. Honestly confused why one … doesn’t exist in the first place??? Sad that the diamond anvils from the event have a cap but it needed to happen, although if R9 patch isn’t right after this patch then it doesn’t matter as much lol. This is all just my opinion anyways. I like diamond anvils.
I don’t like seeing +31 weapons.
In a very lot of “f2p” there is no cap to these mechanics on purpose, so people burn more money or the end game content and or gear is also locked behind this system.
There are also games where enchant, gems and others systems are without cap either, the sad thing is, it works and people whale enough to shame long term profit of legit games.
People who have +21 to +31 still needed sheer luck or buy diamond anvils (price can be 12 millions to 50 millions each one + rng involved).
If you want to know there are people who failed diamond anvils 5 times in a row and even more, so in the end unless there is exploit or cheat, it’s no big deal people having insane “luck” or destroying 10 regard horn staff to get only + 16 and losing billions at the worst situation.
That may be true and I don’t have lots of experience in too many games.
However, both games I’ve played seriously in the past, RO and TERA, both had enhancement caps and both were f2p, so it’s not as if the concept is foreign or impossible. (although very different enhancement systems from each other and ToS)
+8 was already strong in RO, you are a legend when you get to +10.
+10 was legend before anvil changes
RO did not start as free to play, and neither did TERA. RO was subscription based, and TERA was buy to play as well as sub based.
Sure they changed later on since they had to, but just pointing that out.
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