Tree of Savior Forum

DEX vs STR debate

im going for Qs3 Archer 3 musketeer, at end game content including green gems all included.
should i go for full dex? since swift step + kneelshot = 35% crit rate total.
and 1 dex = 1damage during kneelshot. im looking to get the highest dps for my autoattack, during Runningshot+ kneelshot 10.

I’m intending to go

A3>R1>RO1>FAL1>CANNON

Since I will be getting swift step attribute from A2 and Sneak hit from RO1, what would be the ideal stat allocation, or rather what crit should I aim for, before investing the rest of my SP to STR?

Got it!
But what would you do if you class is more Dex oriented like Cannoneer?

Thanks in advance.

@danielhoweikuan.87@icyruios

For finding the stat spread for best damage per hit with kneeling + running shot auto attacks, you could use this spreadsheet.

STR:DEX optimiser

If swift step and/or kneeling shot’s critical rate attribute is factored in, edit cell B32 accordingly. Kneeling shot’s non-DEX additional attack added goes under cell C21. Sneak hit’s added crit chance goes under cell B34.

You might want to adjust the target defence and crit resist to the world boss of your choice. Remember to lower the target’s physical defence if you’re using ‘one handed bow mastery: ignore defence’ attribute.

Thank You so much, ure a god for making this spreadsheet <3. im going QS3 Archer3 Musketeer. im going to on my swiftstep which is 25% crit rate, and kneelshot have 10% crit rate, totals up to 35% crit rate. i plan to always have my swiftstep + Runningshot + kneelshot 10 all the time. is pure dex or hybrid or pure str better? since str works well with just Running shot, and dex works well with kneelshot. but the outcome of the dps during Runningshot (scales with str) + kneelshot (scales with dex) which stats should i go for? to have the most dps during RS + kneelshot
and is it easy to reach 4501 total attack at end game 280 with decent gears and green gems? does this include after i crit or a noncrit? and when you say pure dex is better? is it because musketeer can also use Musketeer gun which have alot of base damage towards their autoattacks, thats why pure dex is better also? besides the skill

That’s kinda hard to answer. It really depends on the target’s defence, crit resistance, and your critical rate from equips. Here’s a few things to note, if min-maxing is what you’re aiming for.

Disclaimer: The exact interaction between running shot and criticals is still a little unclear at this point, so take my auto attack advice with a pinch of salt. I don’t have a quarrel shooter to test, and haven’t seen anyone confirm if running shot’s multiplier is applied after elemental damage and/or crit attack. Someone has even reported to have found that running shot causes a double application of the ‘critical attack’ stat. https://forum.treeofsavior.com/t/is-the-critical-attack-x2-while-running-shot/249430
I’ll just go by the principle of parsimony and take the simplest calculation (running shot applied first, right after attack stats are summed) for this answer.

When it comes to running shot auto attacks, the didel grandcross + manamana combo beats musket damage. You’d only switch to musket to cast attack skills, which means only swift step’s crit should be factored in for musket calculations; no kneeling shot.

Since you’ve got swift step and kneeling shot to multiply your crit rate during your crossbow + running shot duration, optimising your auto attack damage would basically involve aiming to just barely hit 100% crit chance, or as close as you can get it to 100% with your equips and DEX. Leftover points go to STR. Dex is prioritised because each point of crit rate is now worth more (multiplied by the attributes), and especially because your effective attack gets increased by dex which, when multiplied by running shot’s x3 to x4.2, is sufficiently large for crit rate to give greater returns than increments of attack.

Best musket skill damage is similar. Focusing on snipe damage for that quick burst of dps, your effective attack is bundled with snipe’s 5997 skill attack before going through the crit multiplier. In this situation, critical rate from DEX is worth far more than additional attack from STR, even with the 70% bonus in STR stat points taken into account.

About that 4501 total attack before crit at end game, it’s unlikely. Even with great gear, you’d probably only be in the 1100 - 1300 range with a full STR build. When added to big hitters like the musketeer skills though, the total can easily exceed 4501, so that’s something to consider. Full DEX is good for musketeers because of their high attack skills. Non-kneeling non-running auto attacks from a 400 attack gun doesn’t provide enough effective attack to warrant a full DEX build.

Here’s the TLDR of it. Assuming you’re able to get some good endgame gear, i.e. upgrade your didel grandcross and finisher to +10, get a manamana, use lvl 7 crit gems on your weapons, running shot gem on armour, double sissel, 33 att headgear x3, etc. these are some rough stat spreads you might want to aim for. Points are spared for other stats since you might want to invest in some CON.

For auto attacks vs. a 457 def 120 crit resist target (the average world boss?),
0 points in other stats: 0.61 STR per point in DEX
25 points in other stats: 0.49 STR per point in DEX
50 points in other stats: 0.36 STR per point in DEX
75 points in other stats: 0.22 STR per point in DEX
100 points in other stats: 0.1 STR per point in DEX

For musket snipe damage vs. a 457 def 120 crit resist target,
0 points in other stats: 0.28 STR per point in DEX
25 points in other stats: 0.17 STR per point in DEX
50 points in other stats: 0.07 STR per point in DEX
75+ points in other stats: Full DEX

Yeah…you could aim for either one or somewhere in between.

*If running shot’s multiplier is applied after critical attack stat is added, then the optimum stat spreads for auto attack crossbow (prioritise STR in a 1.5~2.5 STR per point in DEX ratio) and skill burst musket (prioritise DEX in a 0.3~0 STR per point in DEX ratio) would be in conflict. Just decide if you want to focus on your burst or sustained dps in that case.

For auto attacks vs. a 457 def 120 crit resist target (the average world boss?),
0 points in other stats: 0.61 STR per point in DEX
25 points in other stats: 0.49 STR per point in DEX
50 points in other stats: 0.36 STR per point in DEX
75 points in other stats: 0.22 STR per point in DEX
100 points in other stats: 0.1 STR per point in DEX

yeah im just looking for straight up autoattacks, meaning 10 str : 1 dex? thats the most ideal? just looking for autoattacks highest dps, issit pure str or hybrid with a bit of dex? just making sure thans

For example, how would this look like in practice? How would a level 150 char look like?

@danielhoweikuan.87
Points in other stats refers to the number of points you’d be investing in CON, Spirit, or whatever. I just arbitrarily picked some values to stop at. Doubt most people invest more than 100 in CON. Pick the ratio that corresponds to the amount of points you plan on investing elsewhere. I rounded the values in the ratio to the nearest 10 for convenience/practicality.

0 in other stats: 3 STR : 5 DEX
25 in other stats: 1 STR : 2 DEX
50 in other stats: 2 STR : 5 DEX
75 in other stats: 1 STR : 5 DEX
100 in other stats: 1 STR : 10 DEX

@pabben
Assuming you have 0 bonus points at that level (unlikely, I know),

149 points - 50 in other stats = 99 points.
99 points * 0.36 / 1.36 = 26.21 STR
99 points * 1 / 1.36 = 72.79 DEX

You’ve got the whole numbers with 1 extra point to spare (I’d invest this in DEX since the decimal is larger). If you know the number of bonus points you’d have, just start the calculations with them. AFAIK, 36 is as high as it can get.

My whole problem stems from being a split in stat needs as a2 qs 3 flac musk.

My Musk wants high crit to benefit my heavy hitting skills

My QS wants str for auto attacks.

Not to mention our skills are multi hit based so that favors str for multishot but crit for covering fire.

How would one go about setting themselves up to benefit both sides or does it come down to picking one over the other?
I was originally running a str. dex hybrid with it leaning more to dex over str. Due to haveing multi founders packs I switched my build to see how the Koreans play with 50 str.50 con. rest dex build. My survivability has skyrocketed due to insane dodge but my autos are lacking. My Musk skills ALWAYS crit at this point haveing 517 crit rate without swift.

How do I find a good balance to fully utilize my class set up. Without killing my survivability. I know full str wouth be the best for auto builds but With archer being so lacking in HP I like the higher dodge rate. When it comes to magic I’m just screwed and I realise this

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@sirken14 maybe then you could say they don’t sinergize well? just asking

I wouldn’t say there is bad synergy it just leaves you in a weird place. The brust potintial musk brings to fill in the gap of time between your RS CD is significant dmg don’t get me wrong. The only issues being you have to sacrifice dps from autos to ensure those heavy hits crits.

It just comes down to finding a good balance in the numbers. I mean my auto dmg is less with less str yah but my numbers are about the same as I’m always critting my autos. I’m just trying to find that good mix. Full dex is nice for survivability as well just not so much raw dmg. But staying alive longer means you can deal dmg longer. The longer you can stay kneeling the more dps you are putting out at a higher rate of fire.

How can i tell if my crit rate is good enough for 100% crit rate?
When should i stop putting points in dex to not have wasted points?
I get that enemies have different crit resist, so its hard to tell, but i bet someone calculated the best DEX value. I heard its 231 DEX value (without any bonuses in gear), wich is 177 points put in DEX. Is that correct? Can i stop at this point and invest in STR?

(crit rate - crit defense) * 42 / your level = critical chance

The value of dex is based on what your base damage is, which varies from skill to skill. Its very hard to pin down an ideal amount.

Play with the spreadsheet linked here if you’re really interested.

its kind of weird that the higher you level, your crit chance decreases if you don’t keep your dex/crit rate up, what kind of sense is that.

Well the thing is at 280 max you can no longer out lv the end game mobs. So you would normaly just crit on thing 100 lower then you but now your lv is even with your targets. So the equation for mob crit resist favors the mobsvand we need more.

Uh you raise crit rate to counter mobs crit resistance? o.O

it make more sense if it was (crit rate - crit defense) *42/mobs level = chance.

Like say the mob is say lv150 and has 0 crit defense.
your also lv150

your crit rate is 140, so your crit chance is 39.2%

You level 10 times and decided that you you need more con, so you put it all in con and your crit rate stays at 140.

You can back to the mob to farm something.
And now your lv160 and your crit rate is now 36.75% on the mob. like huh?

So any1 could come out conclusion which to go if I’m going qs3>a2>musket?

130 pts to Dex
30 pts con
Rest Str? Is that viable to pve+ pvp?

I actually have the same thought. Sadly, other people just really can’t see the big picture.