What ratio is this? Full dex?
It’s only me or the game is looking a lot different in this video? Like, look how fluid the Golem’s movement are. Mobs, People and the Bosses, seem to be more beautiful, and more “3D” - actually, everything is fluid (in an animation sense, not in a no-lag/ping sense)
Actually, my game got like this after a addon, sfx toggle i guess
Could be just how crazy the server/connection quality the korean has. They’re no.1 in the world in that regard, iirc. There is an attack speed vs ping discussion featuring a vid from korean player using an archer, the attack animation and damage registering look totally on point, deliciously fluid. This should affect overall animation quality/beauty.
Tip : Try to spam auto attack when using cyclone.
Sorry if my English is bad, but let me shed some light, Lostac is for me which is closer … I have a lvl 141 Swordsman thought s2 + b3 + d3 (Now s2+b3) and I am excited by the critics and by the mp few potions, now I am on the map prision 15x and have no problem killing mob. SET lvl 75 and 75 sword, 4.3k-5.7k crit, sometimes 8.7k … you have to make a balance between str and dex, final build 70 Str 36-50 With the rest dex.
I have done pvp
Swordsman 80 vs Swordsman 156 i win, easy.
Swordsman 85 vs Swordsman 153 i win easy.
Swordsman 121 vs Paldin 120 i win, too close.
Swordsman 127 vs Archer (scout) 167 i wins, too easy.
This build works for me well for both PvE and PvP. many propose only build but not create them, I can tell you that it works very well, you have the evidence and draw your own conclusions.
Hello guys, how are the new c3 skills? On paper, these skills have very high base attack; high base attack works in favor of dex dopps (as far as how I understood the STR vs DEX debate). Are they true or fake multihits?
This list of skill hit information does not contain any R8 information and is pretty old.
here take a look at this video. you can see in the video which are the fake and which are the true based on the # of hits against the dummy.
it seems like Redel attribute was the only true multi hit.
You have a source with datamining for this?