Tree of Savior Forum

Dev Blog: New Enchant Options + Rank 10 Attributes

Okay, new stuff coming with the R10 update. Some of them are good, while some changes really annoy me.

Let’s start with those Enchant Jewels. Seriously, this is what Item Awakening should’ve been. Instead of reworking it, IMC decided to sweep its issues under the rug to add a new RNG system. So what’s the point of Awakening then, if you can only get subpar bonus stats compared to the appraisal system and now to this new system?

New R10 attributes to preserve older classes so they don’t become irrelevant are welcome. However, you forgot Plague Doctor and I was expecting something more interesting other than “damage increased”. Featherfoot mastery attribute is nice in that regard, because there’s some gimmick behind it.

About the changes to the summoner classes… Well, it’s good that Sorcerer skills’ damage are going to be based on the character’s SPR, but I don’t understand why Salamion is getting the summon healing effect and Desmodus is getting a the dmg increase debuff. I think it should be the other way around. The new Necromancer attribute is nice, but you should add a taunting effect to it too, like making your minions prioritize targets with the highest number of Necromancer Bane stacks. Still, you’re losing another opportunity to fix the Necromicon, but that’s another outdated mechanic you’re sweeping under the rug with those changes to summons’ maximum HP.

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I might be wrong, but they aimed these new “master attributes” to damage (red) classes only, aside sorcerer and necromancer. I think they missed only the support classes (poor Oracle).

sorc and necro, is not rank 10 attributes system they put here; only a summon change is not on the same category.

and this brings me to; necromancer; for example is missing his attribute; there is also only druid there; so all others cleric are missing; like plague doctor; kabba(not that is really needs something new; as recent changes already made it pretty good), oracle as well and templar.
besides the already mentioned necro; alchemist is also missing; haha poor alchemist complete forgotten it seems, too bad because i find the overall homunculus mech a very good one; if imc only gave support to it , something along the lines of allowing for example when he uses the skills (with their own cd of course); and things like that; it would really put alchemist on the map as play character, hell why imc does not simple give 5 overheat alchemist missile; plus make homunculus copy the alchemist missile, and so on; it won’t be on the same level as other classes, not even close to rank’s 8 classes, but at least give a little for those who like the homunculus concept to play it.
and about templar is already past time imc turn this class on a hidden one (one circle class) and create a new one for swordman, because it having soo many problems with a concept so simple; is a guild master; keep the guild skills and be simple with it , there is no need to sacrifice 2 extra ranks for that and even try to create skills so is worth to put those ranks :(. in the end is receiving the same treatment as alchemist, be forgotten.

i think imc choice a good place to put it; as recent changes is happening, there is a need for a summoner to heal their summons but if we look at bokor or necro, with the entire corpse concept, is not the place to put it , since we are talking here summons that are already “death” already but sorcerer on the other hand, is the perfect place for it, since healing his main devil is something that is needed; and salamion have the concept of fire-warm and so on and most of the times fire is also related to life; abundant of life; so having the heal on him is somewhat fitting.

I hope you’re right because not seeing Templar there ruined my day when it loses 2 rank 8 circles. I even tried to scroll below summoner classes hoping to see their Forge skill there. Although it would be hard to make one for them when there are various types like mounted spear, two-hand sword and shield tank.

I mean, Desmodus should’ve had this effect. It inflicts a debuff called Blood Sucking, after all. The “increased damage from the caster’s summons in proportion to skill level” debuff should be given to Salamion and named as Cursed Flames, for example. :thinking:

Rank 6 and 7 classes that are not listed

  • Templar (special - white)
  • Necromancer (summon - purple)
  • Alchemist (craft - yellow)
  • Oracle (support - green)
  • Plague Doctor (support - green)
  • Kabbalist (support - green)

Swordsman (1/4) | Wizard (2/4) | Archer (0/4) | Cleric (3/4)


Rank 6 and 7 classes listed

  • Doppelsoeldner (damage - red)
  • Fencer (damage - red)
  • Dragoon (damage - red)
  • Warlock (damage - red)
  • Featherfoot (damage - red)
  • Schwarzer Reiter (damage - red)
  • Cannoneer (damage - red)
  • Musketeer (damage - red)
  • Druid (damage - red)

Swordsman (3/4) | Wizard (2/4) | Archer (4/4) | Cleric (1/4)

Clearly they aimed the easy ones, cause TBH the main concern of these damage classes of R6 and 7 are that they will lack damage compared to R8 full circles. Now they will have this.

I’m only disappointed that Druid is not as general for the class as the other new attributes for other classes… It is specific for its C3. But we have to face that Druid, specially Druid2 is already pretty neat/broken.

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well; desmodus is a bat, so it could have worked around as sucking the life and give to the summoner as they are contractual being, something similar as featherhood skills do but giving back to other summons creatures would not make sense since summons obey and have connection to their summoners and not summon>summon; maybe we could have to choice with a attribute; heal the user or heal summon (as the summoner ordering it to heal the summon and not him) would work with the entire concept of tos and summons-bats and so on but would be a lot more complicate so overall i believe salamion is a better fit since the concept of fire as i stated before always have been associate with life plus, last week there have been a discussion about aura’s on ktos thread/forum and now salamion get’s it’s own healing aura for summons, maybe imc is really reading the forum, haha.
of course i know that is almost impossible that they created this skill after reading the discussion on last week; but i choice to believe that maybe after reading those discussions they could have been influenced by it and just put the healing concept as aura on salamion, after all i’m optimistic person.

So cannoneer gets a passive that increases the sp consumption even more.

God, please have mercy

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Remember that they reduced SP consumption for all skills in ktest with R10. I did not pay attention to Cannonneer reductions, but they stated that Archer and Swordsman classes would receive naturally more reductions than other classes.

Sorc 3 finally buffed. :sob: :sob: :sob:

THANK YOU!

:satisfaction:

that before and after for the dagger is the story of my life xD

OMG I just realized that the cannoneer att is just what they took from xbow: ignore def and resold as “new” atts for cannoneer. They took away what is essentially 40 sec of melstis duration from lycanthropy demi wolf so resell it back to us now as 30 sec more duration.

This is just … infuriating.

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where is the rework of alche? where is the rework of Hunters/pets ? where is a 2h balance ? nobody knows whats thinking imc but some its clear, they will make tons of new RNG mechanics to get more money some day puting items on their boxes… this is sure

Melestis would give you 20s maximum. And for Awoo form only, Wolf you would need a party mate with Krivis.

It is a nice addition tho.

They forgot about Murmillo. No more love on that class. The Doppel Changes is not enough tbh after the big nerf to it,. But i guess more lower Class Update soon. let just wait for more i guess.

IWANT

I WANT A NEW COSTUME FOR THE 1st Batch of RANK 8 CLASS!

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So, is this a correction? I didn’t say “40 sec”, I said “what is essentially 40 sec”. It doesn’t take that much imagination to figure out you can use melstis 2x in the 60 sec duration of demi wolf. I’m pretty sure I also mention demi wolf.

Calm your tits bro.

Damn, there are people that come here with 4 weapons on their hands haha We are just trying to have a conversation, did not mean to offend you with my reply.

I’m pretty sure you can’t extend the same buff twice, correct me if I’m mistaken (I’m sure you will). And even if it’s possible, it will be something around +10s on the second use. So instead of using 3 ranks for that 30s extended duration, they are giving that for “free” (cost of the attribute), so you don’t have to waste 1s (2s if you use twice) casting Meltsis. Sure you could have that AND Meltsis, but you should expect a downside on your class, specially that Druid2 is pretty damn amazing already, Druid3 only adds wolf and more points to previous skills, you don’t really need this last circle unless you want one of the Wolf forms (and you can see that judging how popular Druid2 Exo2 became).

I’m not happy too, I wish it was more like a general effect for the whole class, not only 1 skill. But it is nice that they did, cause Wolf duration has been a hot topic these days.

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this !!!

:sad:

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Hundred Layer RNG aka TOS

When will Rogue exist to IMC?

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