Okay, new stuff coming with the R10 update. Some of them are good, while some changes really annoy me.
Let’s start with those Enchant Jewels. Seriously, this is what Item Awakening should’ve been. Instead of reworking it, IMC decided to sweep its issues under the rug to add a new RNG system. So what’s the point of Awakening then, if you can only get subpar bonus stats compared to the appraisal system and now to this new system?
New R10 attributes to preserve older classes so they don’t become irrelevant are welcome. However, you forgot Plague Doctor and I was expecting something more interesting other than “damage increased”. Featherfoot mastery attribute is nice in that regard, because there’s some gimmick behind it.
About the changes to the summoner classes… Well, it’s good that Sorcerer skills’ damage are going to be based on the character’s SPR, but I don’t understand why Salamion is getting the summon healing effect and Desmodus is getting a the dmg increase debuff. I think it should be the other way around. The new Necromancer attribute is nice, but you should add a taunting effect to it too, like making your minions prioritize targets with the highest number of Necromancer Bane stacks. Still, you’re losing another opportunity to fix the Necromicon, but that’s another outdated mechanic you’re sweeping under the rug with those changes to summons’ maximum HP.



