Rogue,Scout, Hunter?
Never heard of them
Rogue,Scout, Hunter?
Never heard of them
Are those the new upcoming classes?
You silly, Hunter is a title 
my archers are a rogue and a scout…
Yes, this is wrong.
This is wrong too.
Have you actually “used” (and I don’t mean once or twice) melstis?
Dragoon and SR: +10% damage to all skills
Featherfoot: +15% damage to all skills
Fencer: +40(!!!)% damage to all skills
Warlock… +20% damage based on your MATK 
Yes I do, to extend Transmit Prana. I had several opportunities to use it twice (party with Diev reducing cooldown), and when I used the second time, duration was increasing in proportion to the actual remaining duration of TP, I was not getting full +20s.
Then that makes sense because its doing exactly what it sez it does. Melstis extends duration by 100% of remaining duration capped at 20 sec. If remaining duration is less than 20 then of course the extension will be less than 20.
Use it on ench fire if you still don’t believe me.
WOO BOY. This game is a special circle of hell all to min-maxers. At least this new addition is relatively gentle, in that you can always throw a new one on if you don’t like the result. But the RNG in this game really feels like mother caught me smoking and is trying to cure me by making me smoke a whole pack at once.
All those necro-sorc buffs.
Oracle definitly need an atribute. The class has pretty much no use past rank 1 and this would give oracles an opportunity. PD needs too but not as much as oracle does. Kabbalist doesn’t need in my opnion since we get to block magic and gain movespeed + max mag attack at rank 3 already. I completely forgot about templars and alchemists though when I first saw those changes. Something for templar would be interesting while new craft recipes for alchemist would be welcoming as well. I pretty much gave up on Combat Alchemists though.
I would just like to say…
TOS isn’t the first game i played to have and develop multiple layers of RNG enchantment to augment stats
Kabbalist needs an attribute that has to do something with the math skills.
I hate to break it down but Kabbalist got reprimanded from debuffer to main healer, which is total bullocks.
Maybe something like Kabbalist: Brain Calculator [10 attribute levels]
Double Chance having an actual chance of multiplying twice instead of just once (5% chance to multiply twice per attribute level)
And Gevura reducing the stats of the enemy, depending on the number calculated (0,5% per attribute level * the number calculated), as long as it is in effect.
That would bring back the identity of Kabbalist as a mathematician-based Class.
Or even something like Barbarians Wild Nature attribute that influences the outcome of all skills based on the calculated number on the enemy.
Anything goes,as long as it brings back the calculator. Currently, Kabbalist is just Ein Sof + Sephiroth Tree + Merkabah. That’s not Kabbalist, that’s Priest 2.0.
How overlapping, non-redundant upgrade systems does IMC need to add before playing the game correctly becomes an impenetrable maze to new players?
New players do exist. They just quit when they reach endgame, and this sort of thing is why. IMC needs to be reducing needless complexity, not adding it.
Any idea how much these attributes are gonna cost? From like lvl 1 to 10?
No info yet. But probably very much…
Math is only one aspect of kabbalah though. The numbers skills were clunky things to use, and there isn’t a better support option than kabba right now. Honestly the kabba changes are great and they are still unique as hell.
For once I agree with you.
I like complex systems, but we’re reaching a point where too few people will bother.
No. the aspects of Kabbalist that are not math-based are not unique to Kabbalist.
Ein Sof = HP augmentation
You can find the same mechanic on Squires Refreshment Table, Rune Casters Rune of Giants and in Druids Transform skill via attributes
The HP recovery boost via Ein Sof:Stacked Healing can be equaled to Guardian Saints Healing Power Boost and the recovery effect of CON on both potions and recovery skills.
Merkabah: Divine Protection = magic defence boost, magic negation chance, additional damage line
the magic defence boost is similar to Paladins Barrier (just weaker), the magic negation rate is similar to Oracles Counterspell & Forecast attribute, while the requirement to move along the chariots is somewhat similar to the need to move with Foretells magic circle to receive its benefits.
The damage augmentation is somewhat unique, but its overshadowed by the issue that the effect cancels itself out if a new chariot passes by your character.
Revenged Sevenfold = damage reflect
Before the Wizard changes, Reflect Shield had a similar effect. Now, we still have a similar effect on Monks Iron Skin[reflecting melee physical damage] and soon on Retiarius’ Dagger Guard,too [reflecting missile attack damage]
Nahash = AoE damage
This skill isn’t unique, it’s basically a stronger Flame Ground with holy property damage;
It’s ± Hamaya with a bigger hitbox and lesser CD time
Tree of Sephiroth = recovery + damage mitigation
This is practically Chortasmata + Sterea Troph effect, but with more downtime and less damage mitigation [50% instead of 100%] in exchange for more recovery and a smaller target group
The only unique effects of Kabbalist are Double Chance (multiplies damage, allowing it to bypass the damage cap), Clone (multiplies a monster a number of times) and Gevurah (multiplies damage, also multiplies the damage cap the same way).
This is why Kabbalist players should be keen on keeping this identity of calculation-based debuffs and strengthening it to flesh out the uniqueness of the Class.
Even the Class Master herself tell us that Kabbalism is all about calculation, and the concept of Kabbalistic mystic is based on numbers, which change the meaning and magic power of words in the process.
While Ein Sof and Merkabah are words stemming from Kabbalism, their way of introduction into the game surely do not represent Kabbalistic mystic at all.
Only Gematria,Notarikon and the skills whose effects are based on these two skills have an actual link to the practice of Kabbalism.
They are the true identity of Kabbalist
You can change one of Kabbalist C3 attributes (or maybe both, combining them into one) to follow these new R10 atributes, cause they are already pretty neat, specially Garments where you can block magic.
Besides that, all that Kabbalist lacks is a better area for Double Chance really. If they ever change it you gonna have a nice debuff that follows Gevurah line, where you interfere on damage outcomes.
Honestly, Kabbalist already have a lot on his kit and those 3 calculation debuffs are really nice, but only 2 have actual practice, Gevurah being used the most due to how easy it is to cast, and Clone has his usage. Double Chance would be OK if you can apply it more easily.
Oh, and cooldowns too… they could be better.
Good to know that your opinion can be safely discarded as you have literally no clue what you’re talking about, thanks.
Close the tosbase descriptions of the skills and use the skills in question and the ones you’re comparing them to, and you might realize how utterly ridiculous these comparisons are.
That and, all those skills in name alone are still very lore kabbalist. Kabbalist is not a mathematician. If you were looking for that class, it’s not here.
It’s funny how this derailed into a kabba thread when there’s literally no mention of kabba in the dev blog. 
This topic was automatically closed after 60 days. New replies are no longer allowed.