Tree of Savior Forum

Derf's level 200 Support Hybrid Summoner Guide [Sorcerer / Necromancer]

Are you sure?
My firewall level 5 hit alot or did i miss see it.

Kind of intrigued now. Gonna check on that.

which one more worth to take between flesh canon or flesh hoop? or should we take both of them just at a low level?

flesh cannon is good its just unwieldy to use on the move. There is a cast time and it only hits 1 square. A lot of your farming will be holding your summon somewhere and bringing mobs to it for it to kill, or linking and rooting and swelling. i rarely had a situation where i wanted to stay still and cast a spell and was far enough away i wouldn’t get hit myself. the animation also takes a long time. flesh hoop is instant and you get about the same damage, just over several hits in an aoe around you so you can use it while you move. It’s up to you which one feels right.

How many times did kill temple shooter before you got the card? Was it hard levelling up if you are going solo?

Morph is actually a useful skill, though it occasionally bugs out. The way I use morph is by putting my Temple Shooter card in both the first and second slot.
What this affects is both the riding skill, and its health.
Morph(resets ultimate skill cds same as summoning) means that you can cast in this order for dps:
Summoning
Riding: use ultimate skills
Dismount
Morph
Riding: use ultimate skills
Dismount
and loop
Since the only dps skill in your rotation is flame ground, you can use it in between the dismounts and resummons. The mount ultimates for Temple Shooter, especially, are high damage multi hit skills, making it more than worth it to use them regardless of the high sp cost. Concentrated pots restore sp fast enough.
Of course, this is mainly for boss fights, since most trash mobs will die in 3-4 hits of the Temple Shooter.
*Note sometimes morph will fizzle and do nothing, but most of the time it will reset your summon.

my levelling group had the first kill on the server for templeshooter and 2 of them got the card, so i never went without it :smiley:

How do you feel about Flesh Cannon + Five Hammer combo?

more specifically, this beauty

It’s ā€œokā€ you could use it as an alternate weapon if you needed to AOE a pack down. Problems however:

This only works with flesh cannon all the other skills in this build are number of hits or have static aoe like flame ground. you lose about 400 dmg per tick with this weapon vs my main hand. The mob density in the game doesn’t really support this. there just aren’t packs large enough to warrant gathering them up like that in one spot and hitting them with this.

More of a novelty than anything else for this build and the classes in it.

Don’t collect corps in dugeon or video-quests? Disinter don’t work for me.

that issue was fixed in the december 3rd patch for kcbt so it will not be an issue in obt

will you still play this build in OBT?
i really loved this one
sorcerer circle 1 doesnt have hold anymore? :frowning:

hey is there going to be an update for this guide? i noticed that some skills are different. for example, necro’s raise dead was moved to c2 necro

If you were planning on using this guide it will still work, you just need to go c7 Necro for raise dead. Use something like this :

raise dead really important?
had my thaurma @ 102 but made 2other chars that might suit me… i miss my linker lol

always had a problem selecting chars in every game

btw, are you still playing this build?
or will you try different class now?

Raise dead is an extremely powerful skill especially if you are trying to go a summoner based build.

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What are your thoughts on this… and ty in advance.

Do you think it is better than going Wiz > Pyro > Linker > Thaum > Sorc > Necro > Sorc C2? And then Necro C2 later on potentially.

Mainly to get the skills to control you sorc summon.

I see, will you still play this build? or maybe try something else?
I’m kinda scared coz it doesnt have hold anymore :frowning:

what do you think of wiz>pyro2>thauma2>necro2?

yes losing hold is a bummer but it will still work you just need to be more aware of what you are doing. You can make the summon stay in place as long as you don’t move too far.