A lot of talk about flares and fireballs in the comments however you probably won’t even have time to cast fireball at higher levels. People underestimate how fast things move. you can get off 2 maybe 3 spells before the pack is dead and you are on to the next one. I’m not spending that time running up and casting fireball etc. I’m linking, knotting, while templeshooter is attacking, if he didn’t one shot them as he does on 70% of the mobs you encounter, flame ground kills them because they take double damage from being linked. They also take double damage from templeshooter. Fireball is literally the last spell i cast if everything else is on CD. You will be auto attacking more then you will be casting spells because your summon is constantly draining your SP, if you cast too many spells that your potions can’t keep up with your SP usage you lose your summon. At what point in your rotation do things you are farming die? You link, knot, swell, flame ground, fireball, and flare, all while your summons are hitting them. The answer is like 3 seconds after you swell everything explodes and you are on to the next pack. You are a summoner, let your summons do the heavy lifting for you. Set it up for them, get your bonus exp and drop your flame ground, repeat. Its sustainable and works on everything. If you want to be a nuker, be a nuker, don’t take the summon classes. The reason you don’t make a “fireball centric” build is because in any group or boss the melee knock your fireballs away from the boss or mobs with their attacks. you can say well what if i link the fireball, the link to the fireball is one less mob that is getting linked meaning you are killing slower.
Thats my 2 cents on it. It’s your character and build it how you like, the point of the build is to be a support who can still deal good dps while providing double exp for the group, as well as yourself when you solo. you link, you buff, you knot, you swell. Things explode and you get a lot of exp for it. The people in my group last night were getting a level an hour @ level 184 Which is the highest exp levels currently in the game. If you use this build people will seek you out to be in their group because without you they get half exp and kill slower for that -50% exp. Your summons deal a ton of damage and require no input from you to do so. Your levelling is easier, finding groups is easier, soloing is easier. Life is easy. I just thought i would share my build because i probably put more time in with it then most people actually played the game. We grinded 19 hours a day the first 5 days then i didn’t have cards saved up when i hit the exp wall. Instead of quitting i just said screw it and grinded through it. hours and hours of just grinding on random maps and random mobs. It gives you a lot of time to perfect your method and learn what is good and what isn’t, and how to maximize the results, then when i hit 200, i kept playing, running dungeons, power levelling people. I have 0 icoins and everyone on my steam asks me how i have so few coins when they have 3 - 4 hundred. It’s because i have respecced so many times testing different builds and stat configurations until i landed on this one. I have never had a problem killing anything, never had mana problems, never had an issue on a boss, or with surviving.
I just wanted to take my experience and effort and share it with the community so that someone else can enjoy it. I hope you guys enjoy it and can take something away to add to your perfect build or change it to fit your own playstyle, it is by no means a be all end all do this type of thing. Just what i found worked after hours and hours of playtime.