Yes I was lv63 cleric c3 in the 1st cbt
Well, I enjoyed play with cleric
I just felt slow progression when I start solo grinding at lvls 3x, so always play in party
and try grind in places that have monsters with dark element, like tenet chapel (holy dmg bonus)
About skills:
-Heal (7) - lvl5 is enough because cure is the best skill to dmg monsters and with 2 or 3 tiles was enough to recover my hp most times, the max number of tiles is 5. Overheat skill, just goes on cooldown after use 2 charges, about scale I dont remember. I just have problems with poison monsters/bosses.
-Cure (15) - main source of damage, high cd (40s?), scale with int, “mini-stuns” every hit… around 40 hits… . Amazing attribute (hits faster). The best way to farm is mobbing monsters with your heal or basic attacks (you cant mob more than 6), cast cure, and jump near the cure tile, keep mobing them into your cure until the skill tile disappear.
-Safety Zone (8) - Op skill, many blocks =p… Monsters attacks arent fast and isnt hard to sidestep monste/boss attacks, I guess lvl 7 was enough at my level. Range attribute is a must, adds a lot of range…
deprotected zone (4) - I regret didnt take this skill in lower lvls, when cure and heal are recharging, all you can do is wait or do basic attacks… and with DZ debuff, basic attacks deal much more dmg, especially with sword attribute. Get lvl 3 at least (required for buy attribute). DZ only reduce physical def, should be good for monks and support your party.
-Fade (1) - This skill is great, survived many times in boss fights, helped me make quests faster and works in your party members. At least lvl 1 you should get this. Lvl 1 = 12s invisibility
-Divine Might (5) - Reworked skill =/ New Divine Might
-Guardian saint (1) - totally useless, never get this skill!!!
About my stats, I was with 20 spr and all other points in INT (I was planning try Sadhu)
Around 20~30 spr, I got comfortable with my SP