Yes, I hope IMC redistribute the power / damage that factored in Stats / Equipments / Skill Damage.
Reduce the gap between underpower and overpower, currently is too huge to keep the game balance and please lower down the grind wall.
Stats - Increase atk/matk raised by stats, especially INT, at least raise (m.atk, m.amp+2) or just m.atk+2. For other stats, do same for each Rank +10% bonus to make them more relevant.
Equipment - Reduce the transcendent bonus %, or at least make them not scale with Red/Blue Gems, an orange weapon with 3xlv8 already on par with the original atk/matk which suppose not intended.
Skill Damage - Depend, but if above 2 done I think this not important, because for a 400k HP mobs doesn’t matter if u can few hundreds.
At lv330, with 900INT it should rescale to give ~1800matk instead of now 900matk only.
Remove Trans scale with gem to cut potential Orange with lv7 Gems = 14435.5 = 2376 and Purple with lv7 Gems = 14425.5 = 1584
Not to mention remove Cards effect synergy with Meltis
Advantage:
Make the game less grinding dependent (waste time on wrong reasons), able to do good in game
Make players to think more and analyze how to distribute stats effectively
Make the mdef wall easier to overcome a bit without rely on huge grind wall > transcendent stage 5
However, if want to challenge ET, Transcendent are very important too.
It basically redistribute the power bind more on Character-Stats, to make lower rank class relevant by give more character power, while bring down the huge grind wall which is unhealthy and meaningless time spending.