First of all, if IMC truly want to balance each classes, make low rank class is more relevant.
The thing they can do is, redistribute the power of skilldmg/stat/equipment. And I think stat should be the most important factor. imo, the game should be stat > equipment > skill dmg. By this lower rank skill power would still relevant in high level given good stat and equipment.
For me, the good ratio of Stat:Equipment:SkillDmg should be 4:3:3
If over rely of skill dmg, it kill the core of game build diversity with obselete low rank class.
If over rely of equipment, it make the game mindless grind and will polluted by cancerous elitist players, or even RMT trading which will spoil the game and bots farm money for sale, also made game competitive on wrong reasons
By only redesign Stat more useful, players will less worry on future content/huge spike, player will see the strength is from their character itself.
before rank8, skill dmg, aoe and hit count is king
after rank8 and transcendant, equipment is king
which both also not right.
by making stats most useful is the way to sustain the game, and less penalty to players. which imc will be winner selling reset, what now it shoo off many frustrated players with the grind wall or previously unforgiving none meta build.
However, stat is the most pitiful situation nw, especially INT.
The most unbalance is exactly equipment power, transcendant/gem, i really want to blame imc for such idiot design 550% stage 10 with lv7 gems, with this every other factor are totally obselete.
It create a HUGE power gap with rest of content.
The increase of value of gem contribute same issue, and worse when it combine with transcendant - ultimate daily repeating gameplay.
This fall back to same issue exactly like RO which ToS initially tried to avoid, which is depend on cards and overupgrade.
The second thing is skill dmg, imc told they intented to make early class obselete, this is also bad design decision and then they fix it with lazy solution - Agny. Not to mention stupid meltis+ausrine+card unlimited broken mechanics
IMC really need to stop making stupid mechanics design, it is a disgrace to the BGM and Artwork team who gave soul to this game but the developer team spoiled it to foot.
Enough complain, as solution they should reduce all skill damage and shift the power to increase of stat point, 1INT=2matk, this will solve struggle of all low rank class by making them grow with character. Before that I also thought there will be special offhand or headgear thru hidden class quest, or learn new skills, but i guess imc will not hv the talent and resource to implement it rightly.
so, just make stat more useful.
this also make passing the mdef barrier easier without rely trans weapon
and im not sure whether can I request imc to revert the transcendant, if stage 10 200% i will still close an eye, but whooping 550% with including gem really spoiled the game to ■■■■. Nothing to be achieve or fulfillment, it basically either fulltime player who repeat 25/365 mindless saalus to get op weapon, or who spend enuf money to buy from market. class build and stat not relevant prior to op weapon. this resolved bot issue RO had but also fallback to mindless daily grind
such a boring end game design, we asked for not over flat design but not over exponential as well.