Tree of Savior Forum

Dear IMC, help useless INT attribute. Make INT great. ´¬´

The idea is simple.
Since CON is best in slot for 9/10 characters, at least buff INT attribute a little.

Int gives 1 magic attack per point, thats all it does. It’s useless even if you double it’s scaling. Two blue gems 6 stars gives more magic attack than a lvl330 hybrid build of con and int.
So, fix this useless attribute adding glorious Magic Penetration in it.

INT = Magic attack, Magic penetration.
Just do it.

p.s: Release rank 9 information.

6 Likes

INT earns 10% more per rank. The only problem is if you want to do hybrid

2 Likes

I’m not saying you’re wrong about INT being weak compared to CON, but it’s like I always say
split status = master of none

3 Likes

in most of games you should have a planning.

In this game split points is useless just because stats are umbalanced. just that

1 Like

even with this it’s still not cutting it especially as higher ranks are gonna get introduced along with Overspec’ced mobs

Full INT in the end are 800 magic attack. That’s quite something.
Magic doesn’t need to hit, magic can’t be blocked. I still think it could be better like INT giving magic attack + something like magic penetration which ignores mdef.
Imagine 1 point INT gives 1 magic attack and 1 magic pen which makes you ignore 1 mdef. Could be good.

3 Likes

or make int scale with transcend like transcended armor can give bonus hp to con

First of all, if IMC truly want to balance each classes, make low rank class is more relevant.

The thing they can do is, redistribute the power of skilldmg/stat/equipment. And I think stat should be the most important factor. imo, the game should be stat > equipment > skill dmg. By this lower rank skill power would still relevant in high level given good stat and equipment.
For me, the good ratio of Stat:Equipment:SkillDmg should be 4:3:3
If over rely of skill dmg, it kill the core of game build diversity with obselete low rank class.
If over rely of equipment, it make the game mindless grind and will polluted by cancerous elitist players, or even RMT trading which will spoil the game and bots farm money for sale, also made game competitive on wrong reasons
By only redesign Stat more useful, players will less worry on future content/huge spike, player will see the strength is from their character itself.
before rank8, skill dmg, aoe and hit count is king
after rank8 and transcendant, equipment is king
which both also not right.
by making stats most useful is the way to sustain the game, and less penalty to players. which imc will be winner selling reset, what now it shoo off many frustrated players with the grind wall or previously unforgiving none meta build.

However, stat is the most pitiful situation nw, especially INT.
The most unbalance is exactly equipment power, transcendant/gem, i really want to blame imc for such idiot design 550% stage 10 with lv7 gems, with this every other factor are totally obselete.
It create a HUGE power gap with rest of content.
The increase of value of gem contribute same issue, and worse when it combine with transcendant - ultimate daily repeating gameplay.
This fall back to same issue exactly like RO which ToS initially tried to avoid, which is depend on cards and overupgrade.

The second thing is skill dmg, imc told they intented to make early class obselete, this is also bad design decision and then they fix it with lazy solution - Agny. Not to mention stupid meltis+ausrine+card unlimited broken mechanics

IMC really need to stop making stupid mechanics design, it is a disgrace to the BGM and Artwork team who gave soul to this game but the developer team spoiled it to foot.

Enough complain, as solution they should reduce all skill damage and shift the power to increase of stat point, 1INT=2matk, this will solve struggle of all low rank class by making them grow with character. Before that I also thought there will be special offhand or headgear thru hidden class quest, or learn new skills, but i guess imc will not hv the talent and resource to implement it rightly.

so, just make stat more useful.
this also make passing the mdef barrier easier without rely trans weapon
and im not sure whether can I request imc to revert the transcendant, if stage 10 200% i will still close an eye, but whooping 550% with including gem really spoiled the game to ■■■■. Nothing to be achieve or fulfillment, it basically either fulltime player who repeat 25/365 mindless saalus to get op weapon, or who spend enuf money to buy from market. class build and stat not relevant prior to op weapon. this resolved bot issue RO had but also fallback to mindless daily grind

such a boring end game design, we asked for not over flat design but not over exponential as well.

8 Likes

Archers and swordsman has an option since strength is a joke and that is dex+transcend. You get evasion, accuracy, crit rate, yada yada. Int and str does nothing though and can easily be achievable through gears.

You need to sacrifice your defensive capabilities for such small returns which genuinely makes str and int almost useless and transcend even becomes a slap in the face.

Int becomes a total joke now that high mdef mobs are introduced. Thank you imc but please do remember that wizards exist. Not only clerics. Thanks and fu ck you forever imc.

3 Likes

1:1 would be kinda broken. 0.75 mdef pen per 1 int would be ok.

INT adding MDEF penetration is actually a really good idea considering mobs get more MDEF as the game progresses.

3 Likes

Transendence has already broken INT and STR.
You’ve got to add it to skills themselves at this point but knowing AMC they’ll create some general attribute that boosts STR/INT effect by 300% or something…
Int.

INt actually requires Less.
STR is currently competing with DEX and doing poorly because of Transendence.

800 of a weapon that is 4000 attack is a 20% contribution.
50% more of that 4000 is 2000…not considering skill damage.
They’ve overinflated the value of Dex as a result.

They can remedy this with some quick fix work to make some (not all) skills have extra power via INT/STR just like Cure getting 1.2 skill damage per INT and Zaibas getting 1 skill damage per int.

5 Likes

Full INT is best CON on any mage with a Thau in it’s build tho. :joy:

Instead of having wizards be intelligent, IMC decided it would be best for them to run around with sweet gears, lots of HP and spam skills without any real skill. Don’t rely on int, rely on gears and gems. Having the huge HP pool just helps with surviving all the hard@$$ content IMC balances the game with.

I like the idea of giving 2matk and 1 matk pen. I would like it if it gave even some mdef.

Tree of CON.
IMC conned the players into believing there are actually 80 classes to play with, but it’s actually just clerics worth playing and all you need is HP to get through a lot of content.

4 Likes

This is a Full int build Thauma.
1189 is the total magic attack you get unarmed.
Most of Rank8 skill gives more than 700 extra damage per lvl.
INT is useless.

It’s far better rush Con and get some lvl 7-8 blue gems in a Purple 315 +10(up) and enhance it with blessed shards.

Con gives:

  • Critcal resistance
  • Block
  • Maximum HP
  • Maximum Carry

Int gives:

  • 1 attack damage. rolf
1 Like

How does the same genius who came up with this not able to also figure out a proper scaling system for ATK-MATK/DEF-MDEF? It actually kind of really boggles my mind to be honest.

Red gem 600 total atk per slot. Rolf

The stats were already broken from the beginning since they

  • scale poorly
  • have a bad multiplier except INT/STR
  • actually punish users who spread their stats instead of encouraging them to invest into secondary stats by giving bonus points at high thresholds
  • are mostly useless except DEX and CON

Don’t get me wrong, I think it’s actually nice that you can compensate stats with equipment since it feels less punishing to invest into other stats and enables you to build your character more to your liking. However, if some stats/builds are totally worthless because they don’t provide what you want/need for a certain class/character, it destroys the possibility of unique builds&stat distribution.

Transcendence was never planned to have such a heavy impact on the economy and gameplay[70 gems for 100% success on rank 10 trans], but somehow everyone was like “grump” "grump"
which opened the path for the wallet knights/whales, and stupid people started selling their shards to them, causing the current status of everyone blaming the system. It would’ve been better to introduce a weapon leveling system via EXP and materials instead, but transcendence itself isn’t that bad as it is designed to “grow with the player” while he plays the game, and every few days/weeks he could “grow” his equipment.

It would’ve been best to keep the shards/gems untradeable and instead make tradeable shards which could be created by combining like 5-10 normal,non-tradeable shards via NPC recipe. Those shards should also require 10 of them to create 1 gem, and should not be mixable with normal Saalus shards. That way people wouldn’t have sold their shards so willingly, and wallet knight would’ve needed way longer to achieve a full transcendence (several months). This would’ve also helped the stat-system as they(INT/STR) would’ve stayed viable way longer than currently but meh…

If you ask me, they should do a renewal of the stat system and scrap the whole old idea as it doesn’t work and only gets more broken with every update. At that time, they should also rebalance the Archer tree, as they are way too strong with auto attacks [aspd and basedamage{only the weaponry basedamage} requires nerf, reloading mechanic needs to be introduced, kiting needs to be shifted from Archer to other classes {no more kiting for Archers unless they have a Rank of a riding class}; trapping needs to be more rewarding, push back & immobilization needs to become more common for Archer gameplay to make it more interesting{e.g. by channeling time-reloading, making the attack chain interruptable} and challenging].

Sadly I don’t believe any of this will be happening unless JTOS and KTOS go down the drain,too…

5 Likes

bcs hidden mechanics reduce(3~5 sec) 50% of target pdef with auto attack

In my opinion they should give INT more offensive capabilities. Some sort of additional damage that is somewhat similar to a critical, but instead something around the idea of ‘find weakness’ type of effect. Higher INT gives character a chance of finding a weak spot of an enemy and hits it for extra damage.

I personally see Transcendence as: “We were too lazy to make proper itemization and stat scaling because the new weapon every 30 level system didn’t look good. We were also able to weave in a way for us to make more money off our users by creating this super lazy poorly designed system.”

Then the stat system they just scaled it for only the first 6 ranks and didn’t even bother to think about the future going all nilly willy. It allowed them to justify the Transcendence system being born too.

5 Likes