Tree of Savior Forum

Dear IMC, help useless INT attribute. Make INT great. ´¬´

Magic Penetration
or
Magical Critical

or get rid of SPR and give int that MP and other stats :open_mouth: stupidity aside. Why not do both since it might make int useful

I didn’t like that DEX gives both accuracy and crit either… and for me it feels like that XD If anything then SPR should give that imo…but maybe I’m just overthinking it.

But INT is bad so it rly needs something extra.

What if INT would give +0.1% (or maybe less… 0.05%) elemental damage? (But it should be more well thought out)
Or could reduce the cooldown of skills by x%


Although the biggest problem as others mentioned is that multi stating is not supported at all… If INT would be good… then still everyone would go for full INT or full CON.

I think a soft cap for stats could somewhat solve this too. Gear stats/collection/etc could go beyond the cap but you could only manually put 280(without the bonuses) for example with the current level cap. Then you could place 50+ on something else.
I also think DEX(and SPR) should give something more to magic casters so it wouldn’t be that clear to max INT then put everything else on CON…

There are actually always a lot of options but these would need proper balancing after it…and I’m afraid IMC is lazy for that… :confused: I still hope I’m wrong because they said they will do something with INT and SPR… but I feel like they aren’t brave enough to make more drastic changes…when I think it would be needed…

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At least we know they’ll do something. Keep your hopes up, guys.

When you see transcend and agny… it’s hard to believe there are any brainstorming.

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ToS was planned to have 10 ranks of Classes
ToS was planned to have level cap of 600

We’re already halfway on the lvl cap and 2 ranks away for rank10.
All within the game’s first year, IMC planning division team has 0 idea of actual long term profit planning.
They just want to grab as much money now cos’ they themselves know this game ain’t gonna last long.

The person on their “balance” team sure doesn’t think that from the Staff’s response when asked these pressing questions. Bob Ross over there must have some fun things planned for his happy little mistakes and accidents to paint us a great game soon. Can’t wait to see what a beautiful ending finale we will have soon.

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This would be a good idea. Wizards can do new content except for the new monsters with high mdef. If int adds mdef penetration then we can somehow damage those pesky high mdef monsters.

Well archers and swordsman have the option to go full dex and transcend so im not surprised this might be the new meta. Just like the full con and animus stat build in the past. This might be legit lmao.

Based on the KR website… Int increases hp recovery from skills and potions XD

(google translated image)

I believe INT should do nothing more to damage (better make skills scale better with INT instead) but should give players some defensive power against magic.
Something like a magic nullification chance per point of INT should be great, where 100 INT =1% nullification chance (meaning you’d need 10000 INT for 100% which will never be achievable within 600 levels, but 20-40% should be manageable). This would put it into ± the same shoes as DEX currently.

Also, the %increase for elemental damage seems like a good idea, however, I’d like to see that bonus on the SPR stat. SPR is supposed to act like a 2ndary stat for casters, though it scales so badly that not even caster classes put points into it. However, if you could multiply your damage with it, it would make sense to split points between INT and SPR e.g. and classes who are supposed to put points into SPR (Priest e.g.) wouldn’t lose so much damage in the process.


STR needs also to increase its value, and an easy way to achieve this is by rebalancing the item weight. Weaponry and plate armors need to become way heavier than currently, because I can run around with low STR and low CON with plate armor and have no weight problems at all.

I’d say to increase the weight of weaponry to at least 1000 for the light weapons (One handed spear/all Bows/ Rods), 1500 for the medium tier (Maces/Crossbows/One handed Swords/Staffs) and 2000 for the heavy two handed tier (2 hand swords and lances). As the increase of weight limit is 5 per point put into CON/STR, you’d need 200-400 STR/CON to outbalance the weight of your weapon. And as STR grows better with Rank, it’s better to put points into STR for the 2hand wielding classes.

The same should apply to armor. Cloth should be the standard weight, and leather& plate should have multipliers in weight accordingly.
Example: Virtov set(Cloth). The top and bottom weight is 100, while the shoes& gloves have a weight of 20 each.
According to these numbers, the weight of leather Virtov should be readjusted to 300 for top and bottom (clothx3) and 40 for gloves and shoes (clothx2).
Virtov plate should be readjusted to 600 for top and bottom (clothx6) and 80 for gloves and shoes (clothx4).
So basically, plate would be 6 times as heavy as cloth and 2 times as heavy as leather on the armor parts and 4 times as heavy as cloth/ 2 times as heavy as leather in the gloves/shoes department.

This should be enough incentive to invest into STR more.

On a side note: The Hasta plate armor top (which is one of the heaviest armors ingame besides the Mummyghast mail and the Bone armor) only weights 210.
That’s as much as 14 lvl15 condensed HP potions. These relations are what makes this game so hilariously unbalanced and crude at the same time xD

Why would I want some random chance to nullify magic damage? most of which has become really low, most mages after 300 hit for 1k-2k, also, Sages. That’d just help tanky/support wizards (which can reach an even higher MDEF, so there’s no point), a DPS wizard is supposed to do damage and wizards are lacking there, except pyros because lazy “fix”.

So making MDEF pen a bonus through INT seems like the best idea.

I don’t like the idea of mdef pen for int users because is really hard a non swordie/thauma to stack mdef. We have nuaele but if you have low mdef, it will gives lower %.

Excluding solmiki, seems only Nualele has more mdef of all normal content, 2,6k MDEF.

Full int char 330 has 1180 Mattack + windia rod +5 stage 4 + 2 level 5 blue gem = 2136. With headgears with mattack + mamp = problem solved.

For Solmiki, you need a really good investiment because is the hardest content.

So why not every 100 INT invested = +4% Mattack(based on minumin attack lol)?

Edit: To breake the Opness of Con IMC must put Stat requeriment on gears like:
Cloth/rod/staff = Int + Str needed to equip
Plate/2H swords/Spear/Shield = (A bit more)Str + Dex needed to equip
Leather/1H swords/spear/blunt/dagger = Str + (a bit more)Dex needed to equip.

And rework the mobs def/mdef

Full con wiz dealing 1 damage to 3k mdef peeps is ok but full int wiz(which can easily be 1 shot) dealing 1 damage to 3k mdef peeps is not ok though. Too lazy to articulate but you got the idea.

How about inb4 315 and cancerous practonium party farm? We got high mdef mobs before 315 so if this is the best solution then OH BOI :joy:

Nah. Mdef penetration all the way.

Not necessary unless they are willing to give compensation. IMC is known for never giving compensation after major updates. Genius IMC.

I totally agree with this. In the end as for the wizards it all comes back to mdef penetration coming from the int stat that this topic is pushing for imc to implement.

I’m talking about the general normal game play(PVE/PVP).

I put an example of a really really poor guy. If before you hit level 300 you don’t achieve 2k mattack being full int, well… you’re playing the wrong way.

Did you remember the rank7 age?

Stat + Rank reset for a huge balance… surely IMC would do it.

I think we don’t need to revive the rank 7 age.

I don’t think giving int borth magic damage and Mdef penetration is a good idea, because then IMC, to keep monsters challenging for those high-int users with high Mdef penetration, would increase the MDEF even more.

That would screw over people who want a more balanced stat distribution even more than compared to how it is now. Right now non-pure-int people only lack matk, with such a change they will lack in both matk and mdef-piercing.

They could also do this whole “balanced” approach where SPR gives the penetration and cool down reduction or something. Last thing you want is everyone being straight INT/DEX.

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Fixing a messed up thing with another messed up thing is a horrible idea imo… (it suits imc tho…)

INT should give other perks… not even more damage… The thing that 300+monsters and gear have too much mdef is not INTs fault in the first place but IMC’s horrible math skills…

I dont remember wizards having mdef penetration that time. Nothing changes. People like cryo chrono and elelock that time in rank 7 but times changed and they only like cryo chrono sage now and dps cleric, doppel, or cleric in rank 8.

I dont understand why they add high mdef monsters. How about high pdef? Or even high block monsters? We are not talking about et btw. Kinda frustrating they did this only to wizards.

Better.

STR (Strength)[edit]

  • Increases min physical attack by 1.
  • Increases max physical attack by 1.
  • Increases critical attack by 1.
  • Increases block penetration by 1.
  • Increases weight limit by 5.

CON (Constitution)[edit]

  • Increases max HP by 85.
  • Increases HP recovery rate by 1.
  • Increases critical hit resistance by 1.
  • Increases weight limit by 5.
  • Increases shield block by 1 (Only when equipped with a shield.)

SPR (Spirit)[edit]

  • Increases max SP pool by 13.
  • Increases SP recovery rate by 1.
  • Increases magic defense by 0.2.

DEX (Dexterity)[edit]

  • Increases accuracy by 1.
  • Increases critical hit chance by 1.
  • Increases evasion by 1.

INT (Intelligence)[edit]

  • Increases min magic attack by 1.
  • Increases max magic attack by 1.

Well look at how many bonus con has compared to int. Int only increases matk. Pure int are squishy and they sacrifice a lot. I would not have much complaint if there is also high pdef or high block monster (aside from et duh) but nope. IMC introduced high mdef right now to the point that you become useless most of the time.

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Swordsman was useless. Giving Mdef pen to wiz will kick the swordies ass again because now only pelt and hl3 has armor break. Almost all swordies doing et/solmiki are barb3.

Now think about this mdef pen in a cleric. Lol, cleric isn’t op enough?

OP here was talking about INT in general, so this could benefy clerics too.

Shape of this game now.

Hope they do a big revamp on system before time was out…

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