The stats were already broken from the beginning since they
- scale poorly
- have a bad multiplier except INT/STR
- actually punish users who spread their stats instead of encouraging them to invest into secondary stats by giving bonus points at high thresholds
- are mostly useless except DEX and CON
Don’t get me wrong, I think it’s actually nice that you can compensate stats with equipment since it feels less punishing to invest into other stats and enables you to build your character more to your liking. However, if some stats/builds are totally worthless because they don’t provide what you want/need for a certain class/character, it destroys the possibility of unique builds&stat distribution.
Transcendence was never planned to have such a heavy impact on the economy and gameplay[70 gems for 100% success on rank 10 trans], but somehow everyone was like “grump” "grump"
which opened the path for the wallet knights/whales, and stupid people started selling their shards to them, causing the current status of everyone blaming the system. It would’ve been better to introduce a weapon leveling system via EXP and materials instead, but transcendence itself isn’t that bad as it is designed to “grow with the player” while he plays the game, and every few days/weeks he could “grow” his equipment.
It would’ve been best to keep the shards/gems untradeable and instead make tradeable shards which could be created by combining like 5-10 normal,non-tradeable shards via NPC recipe. Those shards should also require 10 of them to create 1 gem, and should not be mixable with normal Saalus shards. That way people wouldn’t have sold their shards so willingly, and wallet knight would’ve needed way longer to achieve a full transcendence (several months). This would’ve also helped the stat-system as they(INT/STR) would’ve stayed viable way longer than currently but meh…
If you ask me, they should do a renewal of the stat system and scrap the whole old idea as it doesn’t work and only gets more broken with every update. At that time, they should also rebalance the Archer tree, as they are way too strong with auto attacks [aspd and basedamage{only the weaponry basedamage} requires nerf, reloading mechanic needs to be introduced, kiting needs to be shifted from Archer to other classes {no more kiting for Archers unless they have a Rank of a riding class}; trapping needs to be more rewarding, push back & immobilization needs to become more common for Archer gameplay to make it more interesting{e.g. by channeling time-reloading, making the attack chain interruptable} and challenging].
Sadly I don’t believe any of this will be happening unless JTOS and KTOS go down the drain,too…