I played SM for a short period of time and didn’t like it, so I reverted my build to Warlock, but I think SM is the class with missing points. See the build in the post above, you can max those skills that are not maxed (5 points). For FF, you can always max Kurdaitcha if you didn’t do so or put a few points into Blood Sucking if you already maxed Kurdaitcha, and you can always put one point into Bone Pointing for the debuff. Bokor is pretty much straightforward and doesn’t require extra points if you followed the build above.
Depends on two things. One, your playstyle: if you play actively, get Sauk, if you play passively, get Balinta. Two, your rotation: if you need an extra filler skill, get Sauk, if not, get Balinta. For me, I chose Sauk for all my wizards because I always like playing actively and I prefer controlling when I get the extra DPS boost.
+dark property one. So Blut or Organ. Moringponia is ok too (+mcrit). Usually the build will struggle with SP, so maybe a Wastrel or Asio if you want to lessen the burden on quaffing SP pots.
Hello, no problem and to answer what draconis hasn’t covered :
-I haven’t played much Bokor but your skill rotation should be bone necklace > debility > zombie/samedi > kurdaitcha > Infernal Shadow > fetter > thorn*4 > condensation > switch staff if you have the bokor one > damballa
-Balinta is better than sauk : 50% with 100% uptime is better than 150% with 33% uptime
-most damage on weekly boss is shadow thorn, kurdaitcha, and probably damballa so I advise you max them (probably thorn first because of how useful it is outside of boss fights)
-I use moring for assister card because I have perfect combo with insect demon holy and poison. Pick whichever gives you the best combos between blut and moring
-I have never tested the sets so I can’t tell you sorry, but the channeling looks much better
Oh and an advice would be to get comfortable with the spawning rate of the footsteps on kurdaitcha so that when you circle a boss with it you change directions between footsteps spawns, else some will not spawn and you’ll lose on total DPS. I usually walk in square around the target instead of a round to reduce the chances of losing a spawn, and can usually get 9 out of the 10 footsteps spawned
-Adding to what was said above, to better manage shadow stacks, you should use Thorn2x->Fetter->Thorn2x->Condensation. This becomes relevant when you get lvl4 Diffuse Vaivora, as the -15s cooldown reduction in Condensation makes stack management slightly harder. Furthermore you should never use Fetter unless you have at least 10 shadow stacks, to maximize the defence ignore mechanic (it’s a huge dps increase).
-Balinta is comfy, Sauk is not. So yeah, go Balinta.
-Kurdaitcha is the highest dps skill BY FAR. And by that I mean, it deals more dps than all your other dps skills combined. Channel set is mandatory, if you use Overload raid you are missing out of a lot of dps. And no, Overload’s 60% increase to all skills does not compensate for the loss off 400% dmg and -3s cooldown in Kurdaitcha.
The entire build revolves around Kurdaitcha. Any other skills you have either 1)Serve to boost Kurdaitcha’s dps, 2)Help with survavibility or 3)Are filler dps or DoTs.
-Moring assistor ends up being better. The reason is: you already have so much additive damage from the Channel set, FF passive attributes, cards, enchants, leather buff etc… Whatever dark dmg% the Blut assistor would give you ends up having very little impact on your total dps. Moring on the other hand, gives mcrit atk, which ends up being multiplied by your dmg ups. (I hope this made sense, it’s kinda hard to explain)
Your circles were probably too small, so the game thinks you have not walked enough to lay another footstep (a similar thing happens if you get debuffed with a nasty enough slow debuff). Walk in slightly bigger circles and you will never lose any footsteps.
Walking in a square actively causes you to lose footsteps, because in a square shape, the moment you change directions counts as if you weren’t moving. Same thing happens if you go left->right->left->etc.
Hello, with the new changes to Kurdaitcha (damage x3, duration/3) do you think channeling set is still the best? I think it is but don’t have the resources to test it
Yes, channel set is still what you’d want to use. The Kurdaitcha changes made it better, as it now means DR ark will hit harder.
Another thing to keep in mind with these changes is that in a rotation, you should use Kurdaitcha after Infernal - whereas before the patch it was better to do the other way around.
What do you think about a hybrid build with FF Sorc Warlock? I tried before the big changes and it was quite fun but I dont know if it would be strong. I was thinking about using Balinta and DR for ARK with Warlock + Sorc VV. Any thoughts?
I could see it kinda working but you’re sacrificing a lot of summon damage by not taking necro.
Warlock and FF work together, so do FF and sorc but (unless the spirits from warlock count are influenced by desmodus damage buff to summons, but I don’t think so) warlock and sorc do not synergize together, making the build weaker than going full mage or full summoner.
Double post to say that I’ve almost completely reworked the original post to fit the latest updates. Still missing Bokor infos because I don’t know the class very well.
Warlock Spirits does not count as summons sadly. Yeah I know I’ll lose some damage but I want something functional not necessarily meta.
I was thinking about using SPR equip but Triukas accesories. With force wave being my element (dark) woulr buff my Ignas damage too . I guess I’ll have to test. Thx for the answer
After re:build my dark wizard was sorc-warlock-bokor build as half INT half SPR and it was really enjoyable and fun to play until the point they changed summon damage, then it was simply not working, so I changed sorc to FF and went full INT caster. Works better, but much less fun
FF isn’t completely dead. I mean its damage got utterly gutted but the synergies still work : Shadow Fetter still make flying opponents grounded for Kurdaitcha, Mastema still counts as a curse for the Witch Doctor attribute. Also Kurdaitcha damage is easier to apply and procs better DR hits.
The meta DPS build right now is SM-Pyro-Chrono, so I think if you want to build optimal dark damage you’d go something like SM-WL/Bokor-Chrono
I’ve reskilled my dark wizard exactly as before (wlk + bokor + FF) because I have 12+ chars and don’t want to spend ages reskilling them. FF still works fine, you just need to shuffle skills around (for example: Bone Pointing hits hard now and should be maxed). If you want better DPS, switch to shadowmancer (if it’s not in your build). For me I don’t like that class at all so I kept FF…
Yeah that surprised me… Chronomancer was not touched at all, so there must be something I don’t understand which made people switch back to chrono.
Chronomancer was touched, pass went from 40% CDR to 60% cdr at level 5, 72% CDR with gem at lvl 6, that’s why every class plays it. Warlock and SM are very strong.
Now that IMC has deleted the synergies between classes so the strongest combo is the strongest classes combined with the class that is meant to be synergized with other classes. SM has the most damaging skill rotation (infernal shadow + thorn), Pyro has good damage too and uses a lot of magic circles that can be extended with backmasking.
I’ve tried WL SM Chrono and yeah it works nice. Backmasking works on PoA and increases the number of spirits spawned by the arts, slow is a good movespeed buff, pass is just really strong overall and the time rush vaivora is a great damage boost.
I haven’t tried Bokor so I can’t tell, but right now the damage featherfoot provides isn’t up to par with SM and WL so I’ll ditch it for now. Who knows maybe when wizard update hits ktos in a few months there’ll finally be a vaivora for FF and it’ll become good again but right now it’s not worth it