Tree of Savior Forum

Dark knight new hidden class

but your idea for a swordman its just like a few class of the wizz tree.

could be more easly ask for some wizz hidden clas with swords… them you put some plate armor and the velcoff costume and there you get your “Dark Knigth” like on every mmorpg

no, swordman

no wizard

nO sTuPiD aNsWeR pLeAsE

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@javier.mendez a hidden class in swordsman tree that has physical/sword attack skills would be amazing. as long as the skill factors were decent then i could see several spellsword builds being viable. chrono’s quicken skill has attribute to add crit rate, thuma can buff damage, etc. i’m not sure we’d see a viable ‘dark knight’ build come out of it, though, as you’d probably be using an attribute to allow you to equip all 1h swords (some can already be equipped, but some can’t) and then your m.atk for your magic skills would suck. viable builds would be using wizard support classes to boost the hidden class’ physical attacks.

Half of their skills would probably be broken in gem feud for over 3 months anyways so what is the point…

Your concept is quite lame since we have many of those gimmicks on other classes, also nobody likes to have less or more resistance to elements, element system in game is still poorly developed and most of the “elemental damage/resistance” equipment/card is usually garbage
I already suggested some “Dark Knight” ideas based on the Terror Knight from Tactics Ogre, even the costume is great
Tanky, average-decent dmg, able to wield either 1h + shield or 2h weapons, AoE debuffer
Probably the only good thing u mentioned was the Drain skill (draining MP would be great for swordie class since HP is usually covered by having a huge ammount of CON)

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the problem here its that nobody knows who “swordman” means “warrior” on korean. every skill of the swordmand tree its based on weapons dextery, body toughness and physical endurace. theres no class on the entire tree thats use any kind of magic so thats meand that never will be a class like a magical-swordman on this game. the closest thing its the gunpowder skills and the incoming “summons” skills of lancer and matador

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You just usually learn new way to swing your weapon.
It’s why I usually avoid swordsman type classes in most games (I do have one here, but I find it the hardest to build around, you either go the generic meta route or you find yourself not as strong as other classes.).

IMC are stupid and their community even more. Same morons and trolls when I asked for assassin class.

What abour Pyromancer, Cryomancer, Linker, Shadowmancer, Bokor, Zealot Pied Piper and all their unrealistic abilities?

Dark Knights would be some satanist Knights so good suggestion.
And assassin https://en.wikipedia.org/wiki/Assassins .

2k players game and you morons still act like it’s the best game with 20 million players. Give him what he asks at least you will get 1 more player.

Bokor is based in the real bokors from vodoo, pied piper in the legend of the Jamelin Flautist, I imagine.

That is a good idea, but I guess that it could go in a “frenzy” way, like a mad knight. I hate a lot that the high speed hiting is illusions of the movements of the skills. I would love to se the swords version of the aa speed of quarrel shooters, and if this came with a high explosion of hp and a lot of crits it could be really amazing. Just like the Lord class in rag.

I do miss assassin class in tos too, something with katars or dual dagger, desert-themed and been indetectable when hidden.

1 Like

Most classes have lore and myths behind them, just check your facts.

Implying Dark Knights and Assassins are the same class

Satanist knights? Wtf. Did you just made that up?

It’s pretty clear who is the moron here.

2 Likes

dark knight is great idea, with a shadow sword

NO
BO
DY

CA
RES

Dark Knight is a great class, they could be added just like some twisted version of Templars
And just like the autist said down there, not all classes are historical or mythological

You and ToS devs deeply trash haughty morons 2k players game and still reject some good suggestions that can attract more players.

@mathias_cronquist a dark knight style class would work far, far better as a hidden class in the wizard tree, though, as the swordsman tree is strictly non-magic. or maybe even make it a full rank 8 class with 3 circles. you’d get attribute to equip 2 handed sword, there would be physical attacks, and you’d be able to combine those physical attacks with wizard support classes like linker, thuma, or chrono. chronomancer even has an attribute to add crit rate with its quicken skill. i really could see a dark knight class being most interesting as part of the wizard tree~ like a practitioner of the dark arts who’s taken to learning barbaric sword techniques. maybe the class could have a buff that gives them some kind of benefit but gives them constant hp-loss while it’s active, but when the buff is active using the dark knight sword skills would recover health, pushing an aggressive play style.

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The Wizard classes have to be the exception since there’s very little one can make of Wizards in myths and especially histories given that these characters (think Merlin and Circe) existed outside of societal hierarchies and in most sources that I know they were often shadowy personages even if they existed. There was never a profession that consciously classified itself as a “Spellcaster” aside from Priests (especially Bokors who used “Medicine”, the African equivalent of Magic, to weave their effects) but most of those cases involve some form of intercession, which is the case in this game’s lore. Thus, Wizards, although they’re considered an Acceptable Break from Reality in MMOs due to our modern cultural expectations about “classes”, struggle to find an identity which is not “synthetic” or “artificial” since most of our ideas of “Arcane Spellcasters” stem from modern Fantasy.

If you’ve noticed, the nearness of a class’ theme to a historical counterpart is more pronounced for the Swordies, Archers and Priests who were part of hierarchies compared to Wizards. The exception to this rule is the Featherfoot who is an aboriginal Australian Shaman/Witch (although their description leans on the edgier side of such examples). Notice that although it has a real counterpart, this counterpart is considered one that operates in the edges of society and is usually a trickster figure of some sort. I would even venture to say that the example of the Featherfoot is the exception that proves the rule rather than the other way around.

TL;DR The concept of an Arcane Magic user has essentially been absent from historical hierarchies and as such do not have very visible historical equivalents . Thus, one can make an exception that mages are unrealistic although this is not always the case.

Personal opinion: I want a Magic Swordsman. But I want it to be a Wizard class.

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Well, Rune Caster is based on history aswell,.People believed (and still believe) that with rune stones you can invoke magic spells
https://www.google.com/search?q=rune+stones+cast+spells&ie=utf-8&oe=utf-8&client=firefox-b-ab
Alchemist is also based on real history, so are Thaumaturges, Necromancers, Sorcerers. Of course thery couldn’t do real magic, but historically those people really existed.

Heck, even Psychokinos and Linkers can be argued to be based on history and real myths, based on the many people who existed over the course of history and who claimed to have psycological and telekinetic powers (even though they’re wrong, the myth still exists).

Just the “threat” of losing one player should not be a valid argument for implementing whatever that person had as a suggestion. Otherwise IMC would have to implement every suggestion every other person will ever have, just in case they might lose this player if they dare to say “no”.

I will agree with both your description about the Runes and Alchemists. As far as I know the former are used as divination tools. I also considered Alchemists particularly in the statement that dealt with people who consciously considered themselves “magicians”. Hermetic mysteries aside, the Alchemists actually either thought of themselves as practicing a science or a philosophy–not very spellcaster-y if you’ll permit.

As for the others, yes, they’re described in one way or another in more or less the same vein, but the idea that the class name as a carrier of theme is not unique to those usages. For example, Sorcerer is a general name for anyone who practiced magic, whatever that magic is. It didn’t have that one-to-one relation to their role in-game as, say, Rodelero who uses a Rodeleine and is a front-line swordsman designed by the Spanish in their effort to revive the Legionaire for the 16th century. Or a Doppelsoeldner who was in fact a mercenary in the employ of some patron (mostly the Holy Roman Empire) and was famed for wielding the Zweihaender which means “Two-Hander” and had a sidearm known as a Katzbalger. The name Doppelsoeldner is a reference to their supposed increased pay due to increased risk. Or, say, a Krivis who is supposedly a Polish Priest and Druids who are Gaelic Shamans and a Bokor as I’ve discussed. “Paladin” was a name given by King Charlemagne to his twelve Champions and appears in the Song of Roland.

The various Wizard classes on the other hand did not, to my knowledge, have that sort of institutional history (except, as you said, with the Alchemists) and the concept of Arcane Magic (magic that does not derive from intercession) is rarer still. (With regards to this latter notion in-game I remember reading somewhere–I think the Pyromancer Master’s Lab–that most magic was part of the will of the Goddesses. Not sure if I remembered that correctly, though.)

Also, for comparison, did you know that Merlin was once described as a Necromancer? I forget where I read that, but as far as my reading goes, he never brought people back to life in the same way that we conceive of Necromancy as it is in game.

I propose Yuri Gellner as PKino mascot representative. :haha:

the game are wishes of imc games, no limits

the limit is a mind inferior

no, for wizard is better vampire hidden class

a swordman yes have magic, you mind is poor

1 Like