I’m not going to be the one guy who says ToS is perfect and I have made a ToS feedback thread explaining many rooms for improvement.
But I’m going to argue against you for this.
The casual non-rush player will take anywhere between 4-6 hours to complete the initial main+side quest surge all the way till level 23~25. During this time, even a person who had never put in any research would understand the gist of the game. The necessity of pots, parties, classes and so on and so forth. When the game is released, a casual would probably take 1-2 full days to do this.
I don’t know why you say it’s too early but how is level 25 early especially after an extensive noob friendly period? When would you ever start the ‘grind’ then? Level 50? Or those type of games where it’s a rush forward with ez life ez exp till the last 10 levels where suddenly the grind multiplies tenfold?
Lol yeah I remember those type of MMO’s like Eden Eternal, Aura Kingdom or even games like Tera where players can play mostly solo on a railroad for days without ever having the need to understand why it’s necessary to at least get +5 equipment or choosing attributes accordingly that can speed up said grindfest.
And honestly, a vast majority of the people here complaining don’t even know what is a real grind. Complaining between levels 25 to like 32 when it takes you a good 2 hours at most? How is 18 minutes a level difficult? If you’re chatting with people like you should in an MMORPG that sort of time passes by in a zippy. I was laughing for hours straight because of the different company I kept having by partying up.
The EXP curve on KR has already been explained to be inflated because they wanted the beta testers to test further into the game not that the ICBT has a dickhead company behind it. Topkek. Besides, you’re not considering the business view of why they would make levelling like this. I have to type really long for that and I might just do so if you give some other weak argument again that is “but I don’t want to grind”
Saying that the grind should start at X circle is a horrible argument because people would still complain. “Hey, it was so straightforward to level and reach hoplite so why is the grind so extensive now?”
Grinding has to happen eventually and I think the concept of spacing out these grinds between the main quest line is ingenious because you get to experience the best of both worlds. Instead of quest all the way to X level and run out of quests then grind all the way to cap.