
You tell me.

You tell me.
Oh gosh, these people⦠@dmhamilt did you even read the links?
It clearly shows that damage TYPE (aka slash, stab, etc) can only go up or down to 50%, while ELEMENTAL damage can deal up to 200% increased damage, not to mention they both can stack together.
Please, go do some research before trying to show off.
You do understand that 100% + 50% extra damage is 150% damage, right? Right?
Just because the format of the pages are different, they do not differ in content.
The only thing better about elements is that lightning (2 skills in the whole game, 1 ele and 1 krivis), holy (cleric tree only) and dark (summoner and bokor) do +100% damage against their weakness instead of 50%, and this is an advantaged that mostly affects clerics and not wiz, and honestly, if anything Holy is the only one kinda really strong since lightning has two penalties instead of one and that are only 6 Holy monsters in the game.
+50% means it deals 150% damage total. Identical to Ice, Earth and Fire.
Lighting is indeed +100%(and therefore a total of 200%), but it is only one skill and it is one of the worst skills in the elementalist tree. Clerics have most lightning skills.
Holy and Dark are both elements that are currently Cleric only.
As for stacking together, Wizards canāt deal any type of physical damage except āmagicā. If both physical and elemental modifiers are stacking, it wonāt be on a Wizard.
Now they come and show their GREAT math skillsā¦
Rofl.
Iām out.
Somewhat, SPR can resist things like telekinesis. But Iām not entirely sure how that works, however it does require to invest nearly all your points to be somewhat effective.
All CC effects in dis game must be reduced to 10 sec max and diminishing returns should be implemented.
Im talking about PvP.