Crowd Control is currently a mess in ToS.
In PvE, it’s virtually useless in boss fights for the most part, since bosses are not affected by CC.
In PvP, it’s massively overpowered, unless you build almost entirely into SPR, which in turn makes most classes massively gimped.
There are 4 solutions to these problems:
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Crowd control immunity. After using a crowd control, the boss/player gains immunity for X seconds.
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Diminishing returns. After using a crowd control, the next crowd control will be less effective (last less time), and consecutive crowd control will exponentially be less effective, till it’s reduced to having no effect at all.
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Make crowd control have a different effect on bosses, or simply give the boss a debuff based on the crowd control applied without actually applying it, so skill combo’s such as freeze + electrocute actually work. It doesn’t make sense to have such combo’s and be completely useless on bosses.
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Similar to GW2, give bosses a crowd control break bar. The bar will take X amount of crowd control skills to break, after breaking you can use 1 crowd control skill on the boss.
With these changes, you can use crowd control skills and combos against bosses without it being massively OP.
This will also prevent the current huge imbalance in PvP, with freezes and stuns almost guaranteeing wins. Currently psychic pressure can stun lock someone to death, and ice wall > psychic pressure can freeze the entire arena, and destroy teams with almost no counter.
I don’t mean to nerf Psychokino (as that class is completely broken, with skills that don’t even work), but these are necessary changes needed for both PvE, and PvP.

), but overall its a great idea.