Tree of Savior Forum

Critique My Sapper / Rogue

The concept here is to boost my traps while still being able to provide aoe, single target, ranged and melee alternatives to keep versatile, as a primarily str based build.

I’m not entirely sure how exactly burrow works mechanicly, honestly have a lot of questions about what will and wont work with this skill.

I feel like anything more than 70% with sneak hit will be excessive while points could be better spent elsewhere.

Don’t max Claymore, leave it at lvl1
expend the rest of your points on punji stake(check attributes)
max stake stockades, it’s your damage with broom trap as sapper
Rogue
if you are going to max vendetta/backstab
i hope that you have some kind of bleed in your party so you can double the damage from vendetta(check attributes) and also increase the damage from backstab(check attributes)
Leave capture at lvl3, you won’t need to lvl it up anymore
leave burrow at lvl1(not worth lvling)
and expend the rest of your points in evasion(or feint depends on your preference)

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I also plan sth like this but instead of going rogue c3, I’m thinking about taking scout as last circle(obviously for invis).for PvE it doesn’t do much but invis from scout should be quite useful in PvP/GvG scenerios.

Still debating c3 rogue, pretty fuzzy on how useful burrow actually is and high bs just might not be worth! I’ll have a better understanding when the time comes, not overly worried!