Where did you get the constant N = 0.4268 for the quarrel shooter?
Wouldnât it be easier for everyone if the devs made it clear from the stats window what is your flat % chance of criticals before applying enemy´s resistance? I dont see the point of just giving you some random number that then has to be feed into a formula deduced by trial and error by players themselvesâŚ
Thought I guess they would then have to rethink the way the resistance of the enemy is going to be subtracted from your crit chance, probably too much work to modify how it is at this point of development, but stillâŚ
Greetings to everyone. I redid statistics gathering during first days of iCBT2 and soon post here - or maybe create another topic if there is too much text - updated results on critical chance modifier.
Just wanted to tell in advance that newer modifier is almost certainly proved to be higher than that of iCBT1. Was it my mistake then or it got changed I canât say however. Anyway we got more crits than we expected earlier, wee.
So given this formula, letâs say critical rate is 200 and the critical resist of the chronodog is 26, then it would be
(200 - 26) * (42 / 119) = 0.35 = 35% critical rate only?
assuming things havenât changed in the last 5 months of updates, yes.
i calculated it to be 61%. critical rate 200 cant be that low right i guess.
Oh, yeah Zack did the math wrong. I trusted him since he laid the formula out correctly.
They must have missed a step, 42/119 is 0.35, but the whole thing is ~61
Oh? Haha my bad, must be my mistake when putting in the value into calculator~
Some people like to speculate without source or prove. There are no words or new info regarding ânew crit rate formulaâ.
Hi will like to revisit this thread again, the latest formula [ (Crit rate - target crit resistance)*(42/your level) ] Suggests that negative crit resist can result in more positive crit rate to be calculated.
Does crit resist ever go to the negative values in the 1st place? Is there a proven source on this?
Appreciate any constructive reply on this! Thank you!
I will provide a small bump and give only partial answer - there was a screenshot floating around, showing that crit resist can go to negative value on character screen in 1v1 pvp. However, does this get rounded to 0 somewhere during calculations or is it more than just a character screen glitch - I donât know.
Also I believe the fact that elemental resistances can go to negative values has been confirmed by Paladin community (easy to verify with conviction).
Thanks for sharing this @Crow_mw!
Were you able to test crit resist negative values yourself?
Also,what classes have you been playing up till now?
So, higher level means lesser critical rate??
Yes, higher level means lesser actual crit chance.
Good question, why not you test it and let us know your finding xD
I spent 10 levels doing the 217 dungeon with no change in my critical rate.
At level 217 i was rarely crit hitting, and at lvl 227 i was like 80% crit hitting.
So i concluded that char / mob level difference matter and that formula is not accurate.
What monsters, specifically? If you want us to accept this, you need to provide more data.
All of them.
My crit rate was 270 all the time.
Did you perhaps have a high spr Krivis/ dex Preist in the later parties? 270 rounds out to almost exactly 50%. Adding Zalachi and Monsterence to that would easily make the difference between ârareâ and âoftenâ.
Iâm not saying youâre wrong, but you really need to provide more evidence.