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Crevox's Summoner Build Guide 🦇

Nice guide, its good to have something like this to direct new players to

I might as well ask, would summoner also use SP awakenings to benefit from Magic Shield attribute?

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As long as you’re not in need of further defenses, then SP is the only awakening on armor/accessories that technically provides any offense, so yes.

Once you are geared up at max level, defenses for PVE are mostly a non-issue in the current game, so there would be no harm in going full SP awakenings to boost the uptime of Arcane Explosion.

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Can I snapshot my summon stats if I summon them after using my relic?
No. IMC changed this because right after they introduced relic, summoners were #1 on weekly boss raid very easily as a result of this. They had to wipe the records for the given week. When the relic buff ends, it forcefully recalculates all current summon ATK values, removing the relic benefits from all summons.

Few questions about the Immortality VV, which I did not have the chance to try out yet:

1- How exactly does the lvl4 effect work? Does it actually do what it says it does? (as in, in addition to increasing the Necro summon stats by 20%, also increasing your Spr in the f1 UI by 20%) Or is it just a bad translation?

2- What damage types do the ghosts from the Necro VV do? The same as the skeletons do without the vaivora? (I ask this because it would be a bit odd if the ghost Shadowmancer did Poison damage instead of Dark…)

3- Do you have a datamined list of the phantoms’ skill factors?

4- About the Harsh Imperator set, does it increase the damage of every skill or just your summons?

Also, a bit of a rant about the current state of summoners

I hate how imc has been handling summons. And I don’t mean the active playstyle, I think that’s a necessity tbh, but rather how gearing up a summoner is so different from any other mage.

Having to get high amounts of Spr is fine I guess, since it is an useful stat for any mage, but stuff exclusive to summoners like Isgarinti and Froster card(to a lesser extent) annoys me to no end. Basically means it’s not possible to play a summoner-caster hybrid without making one of the two be very underwhelming.

Another annoying thing (to me at least) is how Desmodus is a straight line in front of you, instead of being a huge circle around the caster or something like that. Makes mobbing-type content like CMs kind of annoying when you only deal good damage to part of the mobs you are fighting… And yes, I know you can alternate between Demodus and Gather Corpse for aoe purposes, but that doesn’t make it any less annoying.

Then there’s the fact that Sorcerer has this huge list of summons, yet only a few are viable. What could be a highly ‘adaptive’ class ends up being just zaura, ignas and giltine. And let’s not even talk about how hard it is to make a giltine card…

But oh well, I guess the current state of summoner is just the result of imc trying to railroad players into a few select builds…

All of the necromancer summons gain an additional stat in proportion to the summoner’s SPR stat. You can see this in the skill descriptions:

Soldier: 10% of SPR becomes CON for the soldier
Archer: 10% of SPR becomes STR for the archer
Mage: 10% of SPR becomes INT for the mage
Corpse Tower: 10% of SPR becomes STR for the tower
Shoggoth: 10% of SPR becomes CON for shoggoth

This increases the scaling by 20%, which increases the amount of stats they each get. It’s basically just a decent damage bonus for the archer, but I would not consider this to be a very useful effect. The sorcerer level 4 vaivora effect is much better.

They’ve been changing this around, but currently:

Soldier: Pierce
Elite Soldier: Slash
Archer: Missile-Arrow (note this is different than the normal archer, who does Pierce)
Mage: Dark

image

Every skill as long as you have summons.

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What Assister stats do summoners use?

Had to scroll so far just to like the post. Fantastic guide for probably the most unique set of classes in ToS. Thank you Crevox :haha:

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Generally you mainly need to be sure you have both INT and SPR. That means two devil assisters, and two insect assisters.

From there, your pool of options for the first slot are limited. Our damage types we use are so diverse, picking just one will always only affect a small subset of your damage. Our best option used to be Pierce (Baby Skiaclipse) because it benefitted both skeleton archers and Ignas, but now, the phantom archers from the Vaivora do arrow damage, so the benefits get even more limited. Dark magic (Blut) is a good option now because it benefits one of Ignas skills, your phantom mage, and your own skills. Remember that the assisters for dark boost dark magic, which means even though we do dark damage in general, it’s only going to work on damage that is not physical.

I think any setup with 2 demons and 2 insects is fine. Ideally your first slot should be either Pierce or Dark, just out of lack of any better options. If you’re using Giltine, then definitely dark.

For specific examples, these are the loadouts I used. If you don’t have Baby Skiaclipse, you can use Grim Reaper instead for a much weaker Pierce effect, and likewise, Organ instead of Blut for dark magic.

Ignas

Giltine

There is some potential for using Helgasercle in WBR in the first slot if you really want to experiment, because she inflicts a debuff that makes enemies take slightly more dark magic damage, but I doubt it’s better than these options. Boruta is always a good option for the first slot too for the same reason (his defense debuff), but because he’s a mutant, you’re going to lose some stats forcing him into the setup.

If you’re mainly farming, then you could also consider Littleberk because he boosts slash damage, which will work on Zaura and your elite phantom soldier, but again, he’s a beast, so it’s going to be questionable regardless. Zaura’s roar also does strike damage instead, so it’s only going to affect a subset of his damage, again. Zaura’s attacks had no type until the recent patch, so this is kinda new, so it’s up to you if you think it’s worth pursuing. I think it’s too much effort for a questionable sidegrade (losing INT or SPR to do this) on content that isn’t even competitive (AoE damage).

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Very very nice guide

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Great to know they added type to Zaura’s attacks. Did IMC add type to Shoggoth’s attacks too? (IIRC it used to be melee-type just like Zaura).

Hi Crevox, good guide. Really Appreciate it, may I know without Giltine which summon is best for Bernice? Ignas is extremely slow for creeps and Zaura is weak at boss. I am stuck at Stage 50.

hi crev Owo/ i want to add that you can also use morph as a versatility factor.

with the main card as anti-mob, and the secondary as anti-boss.

it’s handy when you enter a dungeon that dont let you change the cards in your grimoire.

especially when you have the wicked desire vvr, you can have 2 anti-boss summons at once

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Yep. His main auto attack is strike, while his other attack is pierce.

I only did bernice a little bit since the update, but I used Zaura almost all the way. You can do something like Ignas in the first slot and Zaura in the second slot. Start bernice with Summoning → Morph, then just use Zaura with Evocation until the boss, then swap to Ignas.

The main strategy for summoner in higher tiers of bernice is to make heavy use of Isgarinti. If you purposely wait for lots of monsters to spawn on top of the boss, and then use Isgarinti and hit them all, the boss will get shredded by all of the AoE damage. The only thing you need to worry about is survival. This strategy is competitive with linker in terms of ranking highly in bernice. You don’t need to do it to get high level aether gems though, you can just do standard strategies once you get geared enough.

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Hey Crevox, awesome guide. I have it bookmarked so I can reference it. I know summoner probably (maybe?) isn’t the best to level with but I’d really like to level as one, could you recommend a leveling build using summons? If not the one you have listed anyways. Thanks for any help!

Edit: Should add that this will be my second character, I’ve only been playing for about a week but tend to play supports (main is Cleric) and summoner/pet classes in every other game.

You can just play the build as is, picking the classes in the order you prefer. I will agree and say that leveling as a summoner will be slower or more difficult than other classes. This is mainly due to the fact that it’s difficult to get enough SPR stat to fully transfer your attack and other stats to your summons, resulting in them feeling weak. This is on top of the fact that the skill points in all of their skills scale the power of summons extremely well (including Desmodus/Gather Corpse), so it has a high power curve.

All the summoner specific gear is also near max level as well, and it is more important for the functionality and power of summoner than other classes. Nonetheless, it is still playable and enjoyable. Just don’t get discouraged if you feel the summons are weak while leveling, as that is going to be the case for the reasons above.

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Appreciate the response, it’s going to be my second Wizard so I’ll mostly just be playing it for fun rather than rushing it through to min/max it and I’m used to playing summoners (even more active styles) in other games so I understand it’ll scale better late game and I’m prepared for the struggle. Just making sure it’s not totally horrible and not worth doing.

Thanks for the help, and they guide it’ll be infinitely useful.

Edit: Update in case anyone else sees this and is curious about summoner leveling, I only leveled to around 240 as a summoner then used my boost since I decided I really enjoyed the play style and wouldn’t regret it and also have a main to support this choice. However leveling was a breeze, it’s not bad AT ALL to level as a summoner. No, you won’t 1 shot everything however you will do just fine and have plenty of damage on just quest gear and whatever rewards the game gives you. The hardest part will be getting the cards needed, but if you’re part of the TOS_SupportGuild (which you should be if you’re new like me) or have your own guild then it’s not too bad by spamming the card albums and farming bosses that are generally 1 shottable by most. If you have the cards suggested in the guide I’d go Sorc>FF>Necro and you’ll be golden. If you don’t have the cards then I’d go Necro>FF>Sorc.

Have to thank Crevox again, amazing guide and it’s made summoner a lot of fun to play and super easy to get into, having a blast playing the game now!

When i leveled my summoner, going Necromancer first and just spamming gather corpse as an attack was pretty efficient for leveling. As mentioned, the summons are quite bad, but gather corpse is pretty strong for clearing at least up till around ep12.

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Yea I leveled to around 240 started Sorc then went FF and leveling was actually super easy (I’m coming from Cleric main, so maybe that’s why? Cleric was tough to level) then I used the boost since this is an alt that I’m making into a new main and already have stuff to support it. So I’m rolling along now, at the point where it’s just min/maxing but still destroying whatever I do with minimal gear :smiley:

I started as Necro as well and was fine. You’re right about Gather Corpse - it blasts like a shotgun. In reality it probably doesn’t matter if you start Necro or Sorc first, but I would say FF should be last. My logic was to get the summoner classes lined out first, as they are more important. Although, I will admit that my FF isn’t max level yet and I’m probably not utilizing the class optimally either.

Something for newer players to consider:
This char is one of my alts and I was really trying to focus on doing Field Challenge Mode with it to get Skill Gems since they mainly drop on lower level maps. It turned out to be something this build excels at. Not only do you get to add your Assisters to the mix, the Field version of CM doesn’t require you to move around the map like the other Challenge Modes. Being able to remain stationary while the monsters spawn around you, lets you take full advantage of Corpse Tower and Bone Pointing. When I plan on running Field CM, I actually like to set a stationary summon, like Pyroego, as my secondary card and Morph to him for the duration of CM. The tighter the area of the map you are in, the better - that way the monsters are forced to spawn closer to your team. You can also experiment with different Assisters for a team dynamic. Succubus and Froster Lord both have large AoE skills that are an excellent addition to your battle formation.

Fantastic. Thanks for the build guide. And it’s a bonus that it sweeps all the trash mobs with ease and brings down bosses like a champ.