Tree of Savior Forum

Create your r9 class

There are 2 classes that need a r9 class, this are fencer and doppel.

R9 class for doppel would be named either juggernaut, warlord or Colossus.
Attribute
Titan’s grip: allow your off-hand to carry a 2 handed weapon. (damage cannot be stacked but elemental damage and other bonuses do carry over)
Axe weapon mastery: able to wield axes
Butchery: Axe weapon has higher crit attack bonus and applies bleed by chance

Unstoppable charge:
Slowly gains speed overtime until reaching max speed (trot levels of speed) which collides with the enemy or wall. Enemies get knock backed and stunned for x seconds. When hit by a wall the player gets himself stunned.

Skill attribute:
Momentum - gain an increasing amount of damage per movement increases capped at 20% bonus damage per skill level. (max level 5)

Seismic slam - slams the ground creating fissures which deals earth and fire damage for 3 seconds.
Skill attribute
Liquification - enemies hit by seismic slam are greatly slowed by 30% per attribute level and 1 second increase in duration of slow. Max level 3
Aftershock - reduces the defense of the enemy of by 5% per level. Max level is 5

Bloodbath - sacrifices hp to gain an absurd amount of damage based on players hp with 100% bleed chance until hp reaches 50%. (Full Conbuilds?)
When hp are below 50% steals hp from enemies until it recovers 50% of hp.

Skill attribute:
Blood price - increases life steal hp cap by 5% per level. Max level 3
Hemorrhage - bleed damage are increases by 10% per attribute level. Max level is 10

War cry : enhances all party ally skills by +1 and gain bonus damage by X seconds.
Bonuses are doubled when warlord is the party leader.

Skills attribute
Burst of speed - gains movement speed depending on skill level in the first 10 seconds of war cry. Max level 10.

For fencer it would be Samurai (still theorycrafting)

Equip katana

Katana mastery

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I for one am dreaming of a Samurai class. But heck that won’t synergize well with Fencer, 'cause all Fencer skills need Rapier. I don’t wanna deal with the annoying weapon swap.

If by chance Samurai comes out and uses Katana, I can finally make my dream build of Sw-High3-Barb3-?(maybe Doppel for R8)-Samurai. lul

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Highlander would be better as their C3 costume does have Samurai battle stance :stuck_out_tongue:

I would like to make a “dream class” C9 but I am at office atm so…

Looks like a copy and paste of Barbarian from D3 lol. Samurai would be really sweet though. We have ninja already, it’s only natural that we get a samurai too. Hopefully imc complies.

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i still dreaming for magic swordman shooting Getsuga Tensou

i wont live to see that day…

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Ichigo is lame but there is Bleach online or whatever where you can make your dream a reality lol.

A magic knight would be really cool too though. I’m thinking Reinhard from Re:Zero. Bonus that his uniform also fits perfectly with the ToS theme.

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Samurai class (preferably for fencer class)

Equip katana

Katana mastery: weapon can both do slash and Pierce attacks at the same time.

Wazisashi : able to equip an artifact or a 1 handed sword in off hand.

Hyoho Niten Ichi-ryu - off hand weapon can block enemy attacks depending on the weapons x level + character level and deliver a counter attack to enemy. (can block magic, internal cool down of 3 seconds)

Bushido (buff) - mastery of the discipline. increases mdef and pdef based on character level.
Skill attribute
Will Power: overcome enemies by sheer determination. Attacks peed, critical attack, evasion, block rate is increased by 10% per skill level when hp reaches 30% and below. Max level 10

Muso Jikiden Eishin-ryu (3 charges)
Enabled to draw weapon and attack simultaneously.
Ensures attack hit first before enemies attack.

Skill attribute
Blink : when ranged enemies are attacking will Teleport in front of the enemy to deal the blow and will be immune to damage and cc after it deals damage.

Do-ryu-sen - strikes the ground dealing earth damage and physical damage along a straight line.
Skill attribute
Knock up - enemies are fling into the air and are considered flying creatures for 5 seconds and are immobilized.

Amakakeru Ryu no Hirameki - approaches the enemy in lightning fast speed landing behind the enemy after the skill took damage. dealing high Pierce damage which takes deals huge damage + 50% of enemies current hp.

Critical hit: deals 90% of enemies current hp if enemy is knocked up.

Ku-zu-ryu-sen - deals 9 hits of Pierce, slash, strike damage on enemies which roots you in place for 3 sec.
Skill attribute
Attack move: enables to move while performing the stance.

Last hit :if the enemy got Hit by the initial 9 hits then it will add 1 more hit to end of the skill which deals huge damage and ignores enemy defense,

Kamikaze : deals 300% of player’s hp as damage on enemies in a large aoe inevitably killing himself in the process

Skill attribute
Last dance - hold on to life with 1 hp for 3 seconds.

Seppuku : perform a rite of death. Upon its death allies are temporary boosted with high morale buff and enemies suffer low morale debuff for 5 seconds.

High morale: increase mdef pdef evasion healing and sp recovery by x3 of character stats.

Low morale: vulnerable to slash, Pierce, strike, missile, magic for 5 seconds.

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Will create a magic class swordsman as a hidden class. (Still theorycrafting)

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oi oi ~ someone is watching too much Rurouni Kenshin


wtf dude i’m dying LOL :joy:

huehuehue

Now you’re just playing with my heart…cos’ we all know it ain’t happening. :cry:


Dibs on the class name “Abyss Knight”

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well there is Dragon Nest, they have a class there called Moonlord (called Lunar Knight in NA/EU version iirc). it shoots sword beams and cyclones. lmao. first swordsman mid ranged class that I have played.

but still waiting for Samurai. hoping IMC really considers it.

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Guardian - Tank/Support

Unstumbling Land:

a circle will appear around your character than moves with your character for 1(+.5 per skill level), while in this area, you and allies will take 0 damage and have a chance to reflect damage (100% on magic attacks)

Attribute: you will gain increased defense for 1 second per attribute level after aoe dissapears (5 levels)

Patrionism:
show affection for the goddeses, all clerics in your party gain increased attack and healing and you block attacks for the duration (block count, 10 blocks)

Attribute: Block count increases by 5

Iron Sheild:
enemies attacking you will ignore 50% of their block penetration

Attribute:Thorns: enemies attacking will take strike damage when they hit you
Attribute: has a chance to ignore 100% of block penetration

Chain:
Deals damage to nearby enemies and pulls them close, they will be taunted and forced to hold aggro on you for a few seconds and will be binded and have defense decreased. (nerfed in pvp)

Attribute:Bloodthirsty: has a 5% chance to apply bleeding, you will heal over the duration of the enemy(ies) bleeding

Soul Sheild:

place sheild on ground, while sheild is on ground you cannot use any skills requiring a sheild, you still keep stats from sheilds (but not extra stuff like enhances and extra demon attack ext) creates an aoe around sheild increasing defense of parties members that scales with sheild stats, SP is drained by 3.5% every second while in AoE.

this will give swordies a role for tanking :smiley: and it seems pretty fun

Force Knight (hidden swordsman class)

Equip artifact orb

Orb mastery: increases sp regen by 200% ignore 20% of enemies magic defense.

Aura blade : covers your sword with the force.
Converts attacks from physical to magic based attacks. Magic attacks never misses.
Continually drains sp during the process.

Skill attribute:
Elemental blade - the magic that envelopes the blades becomes a random element of fire, ice, lightning. This visually seen by the color of the blade.

Elemental affinity - any buff or weapon stats that corresponds to the elemental blade are increased by 100% per skills level. Max level 3

Force field - envelops yourself with a protective barrier which consumes mana before taking health damage.
Skill attribute:
Force endurance - reduces sp consumption based on damage strucked by 30 per level. Max level 50

Force hook - (3 charges) creates a long stationary force of magic. Anything snag by the force will be drag to the user.

Levitate - enables yourself to float through the power of the force. Also enemies dragged by force hook.

Affinity to the force - no sp be consumed for the first 10 seconds of being levitated.

Force beam - consumes your aura blade and shoots in a long strange line of aoe which continously knocks enemies back. Channeling for 3 seconds.

Skill attribute:
Gravity line - anything near the force beam are sucked into it.

Force swap - swap positions with the targeted enemy.

Skill attribute :
Spatial sickness - enemies that have been swapped are stunned depending on the distance being swapped. The nearer to the swapped area the longer the stun duration.

Endless weapons : place weapons in your spatial inventory with weapons from your inventory.
Skill attribute:
Spatial expansion : adds more weapons in the inventory.

Omnislash: calls down weapons from your inventory and continually deals damage to an enemy.

Skill attribute :
Omnipotence - the user and its target is immune from any others sources of damage, heals, buffs and debuffs.

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Imagine whatever you wish but remember Swordies still need better gap closer, anti-CC tool and decent AOE/ single target skills

Why the hate? Lancer got very good chance against drg2 already.

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Cleric class Bomoh.

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My idea would be… Thunder God (Thor)

New weapon: 1-handed/2 handed Hammer aka Maul (weapon is considered 2 hand if not paired with an off hand weapon)

Maul mastery: when equipped with 2 Maul gain 1 counter of centrifugal force per 5 seconds maximum of 5 stacks when not attacking for 10 seconds.
Buff: centrifugal force - next attack using your maul will have 3% added strike damage + 50 lightning elemental damage per counter. Removed after the first attack.

Skills:

Mjolnir’s soul: summon legendary mjolnor’s soul - maul temporarily gain lightning attribute converting physical damage to lightning damage.

Attribute: 3% chance to shock enemies per lvl (max 5 lvls)

Thunder Clap(AoE): smash maul on the ground to knockdown enemies in place.

Attribute: knockdown enemies will be slowed depending on size. 3/5/7 small/medium/large

Hammer throw: throw maul to target and return travelling for 20 movespeed All enemies that are hit are damaged.

Attribute: decrease cooldown but slower travelling speed.

Call lightning( can only be used if buffed with mjolnir’s soul) : summon a lightning strike dealing lightning damage. Enemies hit by the lightning are shocked for 10 seconds.

Attribute: call lightning strikes 2 times with 1 seconds interval but doubles sp cost.

Its just on the top of my head. I think it would be cool.

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why does everyone want a magic swordsman? it doesnt fit. plus imc is goin with real historic/religious classes, other than wizard. so i doubt swordsmage will be a thing, especially for swordsman. closest thing you will get is a wizard with a mage blade or a cleric