your ideas are bad and pointless, waste of brain power and breath since imc won’t listen to you anyway
my r9 class idea is to wait for rank 9 to come out.
this is true as well, inquisitor taoist mergen all of that are historic soldiers
your ideas are bad and pointless, waste of brain power and breath since imc won’t listen to you anyway
my r9 class idea is to wait for rank 9 to come out.
this is true as well, inquisitor taoist mergen all of that are historic soldiers
also this is in game ( 2 handeds are likely to come in soon due to a hint from cleric drawing)
i really dont expect any hammer or axe class for swordsman
axe: its tree of savior, why would axes be a weapon in this game
hammer: paladin exists
blame anime for that. I just want my Samurai.
Luchador
Class Attributes:
Equip Steel Chair (Max level 1) - Able to equip Steel Chair. (1h Strike property main weapon)
Trashtalk (Max level 10) - Increases provocation by 10% per attribute level when attacking enemies with Luchador skills.
Lucha Mastery (Max level 5) - All Luchador skills have a 5% chance per attribute level to inflict the “Jobber” status to enemies for 15 seconds. Enemies with the “Jobber” status receive 20% more damage from Luchador skills.
Light Footed (Max level 5) - Increases Move Speed by 1 per attribute level.
Skills:
[details=Lucha Legacy]Lucha Legacy (Max level 5) - Wear your mask of pride. Evasion increases by 6% per level. Increases damage of Stomping Kick by 400%. Increases damage of High Kick by 250%. Increases damage of Luchador skills by 20%. Does not stack with Murmillo’s Cassis Crista.
•Attribute: Lucha Libre (Max level 3) - Increases damage of Luchador skills by 5% per attribute level for each other masked Luchador in the party.[/details]
[details=Drop Kick]Drop Kick (Max level 15) - Perform a drop kick which damages enemies in a wide front area.
•Attribute: On the Mat (Max level 5) - Drop Kick has a 15% chance per attribute level to cause Knockdown.[/details]
[details=Clothesline]Clothesline (Max level 15) - Perform a clothesline which damages enemies in a straight line.
•Attribute: Down and Out (Max level 5) - Clothesline has a 15% chance per attribute level to cause Knockdown.[/details]
Standing Moonsault (Max level 15) - Perform a standing overhead flip that damages all enemies in a wide radius. Deals double damage to downed enemies.
[details=Low Blow]Low Blow (Max level 5) - Crouch and perform an uppcut to the groin. Deals triple damage when attacking from behind.
•Attribute: Heel Turn (Max level 3) - Low Blow has a 10% chance per attribute level to stun the enemy for 5 seconds when attacking from behind.[/details]
Hurricanrana (Max level 10) - Perform a head scissors take down on an enemy and flips them. Causes Knockdown.
[details=Sleeper Hold]Sleeper Hold (Max level 10) - Perform a choke hold to the enemy that deals continuous damage per second. Enemies may mash buttons to escape the hold. Drains SP per second. Release the skill button to end the hold.
•Attribute: Fading Away (Max level 1) - Enemies caught in the Sleeper Hold lose 10 Stamina per second.[/details]
lol imc wouldnt be able to make animations for those skills, but they made miko be able to dance so who knows
OHHHH of course,
Clerics magical powers, and mages casting spells are super historical acurate, Luchadores that are real Fighers and Australian Evil aborigine Spirits IN MIDDLE OF EUROPE and Necromancers that actully can bring the dead too are historical acurate!. 100/10 would read about history again!
Jokes at side, Its a game people, they sure are bringing historical inspiration, but still a game, magic and such are comon to make the experience something diferent than reality(and lets take in account that reality is boring most times).
So yeah, here we can have an australian mage that can fly in middle of europe, archers that can be carried by hawks, Swordsman that dispell magic (Lancer) and Clerics that use Taoist magic in middle of europe.
Do you get it now?
But I do wish we could have:
Samurai Class
That could use both 1h/2h blades(1h swords,2handed swords , rapiers and maybe new weapons such as katanas and wakisashis but that would require balancing and give its properties )
Using both old weapons as i said would still benefit those who want continue with their weapons, giving new would make a new possibilities for builds and damages since katanas and wakisashis are both weapons for piercing and cutting through cloth and leather (it would be op sure, but hey , a weapon that can do normal damage in both armor type would be really good
Bleed status…This is what we need, would be a upgrade for those who got highlander or open a path for bleed status and keep the damage going while the swordsman cant keep up with fleeing enemies (like those archers )
Continuing from the Bleed, we can even make the idea of a Blood Rounin, keep the blood going and more damage (Muramasa from Castlevania i am looking at ya AND Corsair Combo)
Sure life regen would be something really out of questing (i can even hear the whinning) but passive Hp regen during an Skill with high cooldown would be ok i guess.
Work with critical damage. As highlander with its atribute and Fencer with its eepe stance and builds, those who work on the pash of Yellow Damage would sure to love another Critical Class.
Anyway sorry if i looked rude or anything, and sorry for my bad English, i hope that someone actully read and like these ideas xD
Tl;Dr: ITS A GAME, WE CAN HAVE MAGICAL SWORDSMAN and BLOODY SAMURAIS IF WE WANT. xD
no, in religion and history is there ever a magic swordsman?
cleric is based on religion, black magic/voodoo is a real thing, sadhu/astral projection is a real thing, druids and oracles and fortune tellers are real things. wizard isnt based off real things, swrdsman is, since when is a magical swordsman a real thing? clerics in real life practice religious magic, which seperates then from swordsman
we already know 3 of your next 4 classes, chances are the last one wont be magic
my friend, ever heard of putting oil on a blade and setting it on fire?, or coating the blade with poison (and as i heard also there are all type of reaction to poisons such as giving the prey fever, paralysis and other effects)?
Plus, still people through history also belived in HOLY/Cursed blades such as Durandal and Muramasa blades, Tierfing and other mystical blades tha were enbued with what? Come on you aready said… magic and Faith beliefs.
so yeah
yeah not far from the reality, people and lore also played big part in history, AND AGAIN this is a game, WE CAN have a Magic swordsman , an Magic Archer (we aready have one its called Fletcher) so Why not?.
we can, but we won’t.
Magical swordsman is a stupid idea, and your rank 9 ideas are dumb as well, game designing is more detailed than that.
most of the swordsman class are real soldiers (hoplite, doppels, fencers, lancers, doesn’t ring a bell? they didn’t make these names up)
a magic swordsman is a stupid idea just like a physical wizard is.
Dude, no need to get all rude. This is a “CREATE your r9 class” thread, read the name of the thread before commenting,
someone sure is angry, anyway, as i said this game has alot of classes that DON’T belong to europe or even to the correct time, and sure we have historical warrior classes but if i am not mistaken Rapiers are durable and used for slash attacks, peltastas used spears instead of gladios and CLERICS DONT CAST MAGIC CIRCLES ON THE GROUND.
its a game, we can dream about anything we want, if you don’t want, its up to you, but no need to shot down others opnion just because other just bring the idea.
thats not magical, its just buffing. poison and fire arent magical. i could poison everyone in my school and burn down the city and im not a wizard.
and about the holy/cursed blades, you really think theres gonna be a class based off of this 1 “magical” sword?
and fletcher is a real thing, i can imagine a magic archer, but a magic swordsman? no. a swordsman that can buff their weapon with elemental properties yes, but no magical skills, thats wat wizard + magas sword(?) and clerics are for, just roll a paladin> inquis.
i mean a swordsman that can imbune their weapons is a possibility, chaplain does it, i dont see why sowrdsman wouldnt be able to
Fletcher are the real thing? sure has DIVINE MACHINE ARROW THAT CAN DO MAGIC DAMAGE? can you give the link of the source that we have magic archers in the front lines of any war?
ok you let slip one thing: buffs, whats the diference between a swordsman that can buff their weapon with elementl attacks and a magic swordsman?
i am not asking for a swordsman that can CAST long range spells , that can be better than mage.
i am asking for a swordsman that revolves arround giving elemental propriety, that STILL ONLY works meele range but with “magic”. You can think as an meele fletcher, creating poisons and liquids that give effects and elemental effects.
And i know that we aready have few classes that do enbue weapons with few elements, but again all i said was theorycrafting, nothing that we say here will be put on the game, but we can dream. thats all
yeah that could be a possibility.
and fletcher is still physical, its very similar to magic, but all it is is just arrows with stuff attached to them like flares, bombs, ect.
a full on magic swordsman i dont think will come, a swordsman similar to fletcher to where your skills revolve around using powder/flasks/imbuning for each attack could work, but i doubt it wil be coming, we know 3/4 of the swordsmen r9-r10 classes
Thank you for understanding. Anyway do you have any other idea for a new class? (and sorry if i sounded rude, its just that you called my ideas dumb out of the bat ._. ).
That is a strange notion of what game developers are. In reality, they are merely humans who like to make video games. Class delineation generally serves game structure purposes: for example, it simplifies roles for group content, and it provides a base onto which you as a developer can structure your skills. It is a constraint applied for gameplay purposes which developers might circumvent at any time. For example, there is nothing at all preventing them from creating a hidden class which would be accessible from any base class. Also, reliance on historicity here is quite flawed. Not only are there extensive liberties taken (e.g. Fencer is based on modern sport fencing, Paladin is a very modern gameplay concept utterly divorced from the idea of a palace knight, et cetera), but Wizard classes quite exclusively refer to things which are nonhistorical or entirely new constructions. Pyromancer and Cryomancer should spring to mind quite easily, but virtually every Wizard class is a construction with no specific root (Featherfoot is certainly an exception).
Anyhow, back on the topic of a magic swordsman, if it were to be a Swordsman or Wizard, you’d really need to introduce a magic swordsman as a hidden class early on for Wizard or Swordsman since you’d have to handle the fundamental build issues it introduces. At this point, you can’t expect people to build around an R9 class and muddle through hundreds hours of gameplay just to make it to their build. That pretty much leaves you wanting to land it in Cleric. Cleric absolutely can handle a magic swordsman class, and really already supports it in a lot of ways except for (frustratingly significant) gearing issues. Anyhow, so maybe we add in a Zoroastrian priest with more fire attacks and a conversion between intelligence and physical critical to help keep Inquisitor damage up without having too many circles, and you might have a workable mage knight structure. You wouldn’t call it “magic swordsman” (or spellsword, or Mystic Knight), but it would do the job.
On that note, I suppose you could presently do Kriv+Pally+PD+Quiz, wheel out Conviction, mass Incinerate + Zaibas + Godsmack – anyone tried? I’m sure it’s lackluster damage if it doesn’t have some crazy interaction that makes the wheel go poof instantly, but it would still be fun to see.
Well from what we can do at the moment including the class 8, cleric and inquisidor sure fills the idea, but sure is an hell out investment to make it work in the later levels, but oh well :V thats theorycrafting and the fun part of it, finding new ideas for “new” ways of playing.
(but i still wanted that samurai with bleed and fencer synergy and magic sword with fencer synergy xD )
As much as I love Red Mage, I don’t know that there’s really a lot out there at the moment for making it work as a Fencer-magician. For Swordsman, you would need a hidden class in R4-R5 to give magic enchants to support INT builds, and then an R9 class for magic damage, and you’d be absolutely forced to take both. That’s just bad design. Enchanter is already a thing now, so we’re really already in place to toss out Swordsman entirely as a possibility.
Wizard has a lot more space given the number of other melee-range attacks and support circles you could collect, but you’d need a weapon type and an early hidden class to make it work, and you’re still flirting with the awkwardness of wanting an additional R9/R10 class to flesh out the build’s structure.
i didnt call ur ideas dumb, it was that other guy lol. i think i might have a few more ideas. if i have one i migt add it later
magic swordsman isn’t a good idea. Swordsman doesn’t fit to that playstyle because it’s not hybrid like cleric.