As most people know, Pillaging was recently moved from being Jolly Roger-exclusive to being a Class attribute. The thing that makes this attribute special is that it actually scales its effect off your Corsair Circle, so if you have more Circles of Corsair, the effect increases.
This was a good move from the developers,
and one of the things I want to see becoming more common.
If it’s costly and time-consuming to create more and more attributes,
why not make more of them scaling with your Class Circle rather than having to take xyz into consideration when creating new ones?
Circling many Classes beyond C1/C2 is currently “not adviseable”, and many attributes are just for Class Circle 1.
In general, the amount of attributes decreases harshly from Circle 1 onwards, while the proficiency in the Class should rise by circling it up, shouldn’t it?
A good way to do this would be by enhancing attributes by Class Circles and reduce the negative effects on stats/skills with each Class Circle beyond 1.