Tree of Savior Forum

Control Mag... uhm Archer

I’m planning a control Archer that can unload some nice dps while staying safe. I’m going for :

I’d like some inputs about the skills, especially in the Falcon branch and maybe the Sapper one too, this is the 1st time I’ll be playing an Archer. I know Cannoneer is better for this type of build but I REALLY REALLY like muskets.

Edit : I’ll be going full STR.

Fulldraw 3 advised.
Take points out of Oblqiue shot.

If you’re goin QS… go QS rank 3. You miss out on running shot and stun duration. You will feel useless against most other builds early to mid and sepcially late game.

UGGHHAHAHAUUUHHH

Ohh god christ.
Sapper … your sapper build hurts my eyes q.q!
Stake sotackdes 10, scales good.
Claymore 1 enough. Scaleing is the base multiplier.
PUNJI stake is good, onyl need level 1 and will help you lategame alot.
Collar trap 5 …

1 Like

I have a feeling foxy just died a bit inside chuckle

1 Like

Sowiii >.< I’ll be sure to update that.

^^

I’m just joking aroudn a bit.

But yeah. Claymore is good. At Level 1. Levelign that only gives so much, in comparision to having extra skills or better scaleing skills level up.

As a pro tip for punjistake.
The attribute sounds weird and really weak, right?
50% phys atk to the enemy flung and all the other enemys around it~

Guess how funny that is when you catapult … multiple enemies.
Linked enemies, enemies pulled by your tank or simply moobing a group of enemies into the puji trap. Is highly rewarding. AOE atk ratio or Circling or AOE defense decrease of Hangman is adivsed~

But you shouldn’t do that too a really big mob of 10+ enemies… the resulting animation of damage and corpses being flung around. Makes some fine visual lag.
And stockades.
3 hits, if done correctly. You can even use heavyshot (archer2) or have someone of yoru team, push enemies into it… again and again. As long as they move a certtain distance. The counter reset and it can apply damage again.

PS: You dont really need QS if you dont go QS3. If you’re looking for cc in that rank area. Archer 2 has heavyshot and you can get more duration for the skew of fulldraw (+ kneelingshot helps a bit earlygame for damage, which affects trapps too).

Archer 3 gives you multishot 15, Qucikstep 15, fulldraw, heavyshot, kneeling and twin arrow. WHere heavyshot 1 is enough and fulldraw 3 too. Twin arrow has a bonus against cloth targets, and is simply 3 overheat charges for double atk + attribute modifier. (if they didnt change it, 7 seconds cd…)

^^

My old build, which i will take. Or atleast nearly do as it’s described.
Note: Multishot can become an AOE atk, with circling or some Aoe atk Ratio equip.

OHH and yes… don’t go full str.
Atleast 2 Str: 1 con is adivsed.
And if you want to always hit enemies lategame, some block penetration helps too. So 2Str:1con:0,25 spr seems okay~

But building stats is always a think in itself.