^^
I’m just joking aroudn a bit.
But yeah. Claymore is good. At Level 1. Levelign that only gives so much, in comparision to having extra skills or better scaleing skills level up.
As a pro tip for punjistake.
The attribute sounds weird and really weak, right?
50% phys atk to the enemy flung and all the other enemys around it~
Guess how funny that is when you catapult … multiple enemies.
Linked enemies, enemies pulled by your tank or simply moobing a group of enemies into the puji trap. Is highly rewarding. AOE atk ratio or Circling or AOE defense decrease of Hangman is adivsed~
But you shouldn’t do that too a really big mob of 10+ enemies… the resulting animation of damage and corpses being flung around. Makes some fine visual lag.
And stockades.
3 hits, if done correctly. You can even use heavyshot (archer2) or have someone of yoru team, push enemies into it… again and again. As long as they move a certtain distance. The counter reset and it can apply damage again.
PS: You dont really need QS if you dont go QS3. If you’re looking for cc in that rank area. Archer 2 has heavyshot and you can get more duration for the skew of fulldraw (+ kneelingshot helps a bit earlygame for damage, which affects trapps too).
Archer 3 gives you multishot 15, Qucikstep 15, fulldraw, heavyshot, kneeling and twin arrow. WHere heavyshot 1 is enough and fulldraw 3 too. Twin arrow has a bonus against cloth targets, and is simply 3 overheat charges for double atk + attribute modifier. (if they didnt change it, 7 seconds cd…)
^^
My old build, which i will take. Or atleast nearly do as it’s described.
Note: Multishot can become an AOE atk, with circling or some Aoe atk Ratio equip.
OHH and yes… don’t go full str.
Atleast 2 Str: 1 con is adivsed.
And if you want to always hit enemies lategame, some block penetration helps too. So 2Str:1con:0,25 spr seems okay~
But building stats is always a think in itself.